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Elements she/herBloopshe/her
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BloopI agree with everything Elements is posting - Papa Zito
It's scummy as fak tho - Gamma Emerald
All my completed games-
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Elements she/herBloopshe/her
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gg everyone
was very fun mechanically and I enjoyed the bit I took part inI agree with everything Elements is posting - Papa Zito
It's scummy as fak tho - Gamma Emerald
All my completed games-
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Gypyx She/HerJack of All TradesShe/Her
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funny how the whole scumteam replaced out-
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Dannflor he/himSurvivorhe/him
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dunnflorIn post 2918, biancospino wrote: D2: Dunn, with 2 wolves on wagon.-
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biancospino he/shecompulsive complex Inventorhe/she
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There's a couple of things I'd like to say about the balance. First off, it was probably a fair bit imperfect; perhaps 13p would have been more appropriate after all, and I don't believe adjusting further would've been necessary (in fact, that would have probably been townsided; if this game lasted another Day, I think Village would have almost surely won). Another musing could be to remove the lazy mod entirely, but then a very awkward situation would happen if only one wolf remained unable to kill.
While I still believe the game was reasonably balanced, for some value of reasonably, it was notably extremely night-oriented, and as such it did heavily punish night actions going badly. The setup contained a pretty considerable number of safeguards to mess with the wolf-given guns; namely, an half-BP, an activated ascetic (which could avoid getting the gun in the first place, or worst case scenario turn a kamikaze shot into just a loyal vig); both were killed off before being able to do anything. Most of all, Gypyx's role was intended as a crucial cornerstone for endgame, but didn't end up working; the fact is that the comp. Strengthener could work as both a delayed RB, and as a way to magically turn a combined Vig/BG into just a Vig; and Macho could be used to much the same effect, but with a faster timing (if a Macho-Inventor and a combined Vig/BG target the same player, that player dies and the BG survives, since the Macho shot, being passive, would use itself immediately). In particular, if todayanyone at all(except HT) had the Strengthener invention, the game wouldn't have ended.-
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DragonEater70 He/HimJack of All TradesHe/Him
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Btw it was ao fun seeing you stumble over your words trying to push me and then deciding you were just tunneled.
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DragonEater70 He/HimJack of All TradesHe/Him
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DragonEater70 He/HimJack of All TradesHe/Him
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I am sorry for my poor performance this game but I was not enjoying it at all and it affected my play.-
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DragonEater70 He/HimJack of All TradesHe/Him
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I agree, it was scumsided afIn post 2915, Gypyx wrote: what were the infos bianco?
ftr that's a super creative setup but i think it was a fair bit scumsided
But believe me it was frustrating not to be able to nightkill one of Katsuki/Black.-
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biancospino he/shecompulsive complex Inventorhe/she
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They were actually pretty useless:In post 2915, Gypyx wrote: what were the infos bianco?Info in JV's invention wrote:There are exactly two players with the "activated" modifier.Info in Kat's JOAT wrote: There are exactly two players with the "personal" modifier.-
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biancospino he/shecompulsive complex Inventorhe/she
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Ah, sorry. They're not even close on the keyboard so idk how that happened lolIn post 2928, Dannflor wrote:
dunnflorIn post 2918, biancospino wrote: D2: Dunn, with 2 wolves on wagon.-
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Dannflor he/himSurvivorhe/him
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there is a difference between a setup being swingy and imbalanced-
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Duelist Kage she/herGoonshe/her
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Wow, I finally get some sleep and wake up to this.
Yes, I agree. I hated the way Jackson was playing since I repped in but mechanically the setup favored him being town due to sheer inability to do anything to stop the overwhelming scum power.In post 2915, Gypyx wrote: what were the infos bianco?
ftr that's a super creative setup but i think it was a fair bit scumsided
Didn't help that I basically missed the Lazy modifier on the Dann role and couldn't believe the setup would be so stacked in scum's favor so I was confident we weren't needing to deal with a third wolf or I would've wanted to wait for dave to verify. I expected two chances to get the third one if Elements was actually lying there.
I really have to wonder why this is a 12p rather than 13p. It's not even possible to make it to day 5 without a lot of luck in managing to block a scum kill somewhere. Being in 4-1 with 2 dead wolves and not being able to vote wrong isbitterand totally avoidable if it's a standard sized game. Townreallyneeded to have more power if wolves are getting a larger than standard team and all this ability to create chaos.-
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Black she/herTwilight Princessshe/her
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In post 2933, DragonEater70 wrote:
I agree, it was scumsided afIn post 2915, Gypyx wrote: what were the infos bianco?
ftr that's a super creative setup but i think it was a fair bit scumsided
But believe me it was frustrating not to be able to nightkill one of Katsuki/Black.-
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biancospino he/shecompulsive complex Inventorhe/she
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Yeah, in retrospect it should probably have been 13p. It wasn't since N1 was a guaranteed no-kill Night, and I didn't want the game to get stuck in off-parity. That may not have been a wise decision.In post 2937, Duelist Kage wrote: I really have to wonder why this is a 12p rather than 13p. It's not even possible to make it to day 5 without a lot of luck in managing to block a scum kill somewhere. Being in 4-1 with 2 dead wolves and not being able to vote wrong isbitterand totally avoidable if it's a standard sized game. Townreallyneeded to have more power if wolves are getting a larger than standard team and all this ability to create chaos.
But also note that, for instance, had HT given the Macho to JV instead of you, the Village would have pretty much unavoidably won after toDay's mislim; so leashing the Macho would have essentially granted the Village an extra elimination yesterDayLast edited by biancospino on Tue Jan 23, 2024 6:48 am, edited 1 time in total.-
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Dannflor he/himSurvivorhe/him
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i don't know
there are like a fairly large number of worlds where scum are basically dead in the water because they can't get any kills through at all and the ones they do get through may not be on the targets they want
in which case i feel like people would be calling this setup town sided-
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Thomith He/TheyMafia ScumHe/They
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Knowing about how the lazy modifier was there for means I don't think this setup either 3 scum is scum sided anymore, I just think it's super swingy-
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Thomith He/TheyMafia ScumHe/They
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With* not either-
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Thomith He/TheyMafia ScumHe/They
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Also this is getting siggedIn post 1639, Dannflor wrote: thomith could be a court jester-
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JacksonVirgo they/himSurvivorthey/him
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:CIn post 2937, Duelist Kage wrote: I hated the way Jackson was playing since I repped in-
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JacksonVirgo they/himSurvivorthey/him
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I mean 1/2 of the killed wolves were from the wolves own kill power, which was the major mechanical threat of the wolves. It was more kill-power but it was in the hands of the Town, Town had the control over it for the most part and had mech to swing it against the wolves. Coming from one of the wolves, so might be slightly biased-
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JacksonVirgo they/himSurvivorthey/him
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We couldn't directly kill nor could we silence somebody we needed to silence. It was all delayed and gave information that there's a reason the wolves are wanting them dead-
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Duelist Kage she/herGoonshe/her
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Town had a 1-shot Ascetic and Odd-night Bulletproof (essentially just a Night 3 Bulletproof). I don't find many worlds where those come into play. Ascetic would have only stopped her fromIn post 2940, Dannflor wrote: i don't know
there are like a fairly large number of worlds where scum are basically dead in the water because they can't get any kills through at all and the ones they do get through may not be on the targets they want
in which case i feel like people would be calling this setup town sidedreceivingan invention, not being killed by one. And vice versa for the Bulletproof. And those things were locked to one particular person's role, not targetable on whoever was most likely to be able to make use of it like protectives typically would do.-
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JacksonVirgo they/himSurvivorthey/him
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I'm shocked Gypyx didn't realise I immediately rejected the idea of getting Macho'd myself. I immediately pivoted cuz that was a "nuh-uh"In post 2939, biancospino wrote: But also note that, for instance, had HT given the Macho to JV instead of you, the Village would have pretty much unavoidably won after toDay's mislim; so leashing the Macho would have essentially granted the Village an extra elimination yesterDay-
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Gypyx She/HerJack of All TradesShe/Her
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tbh i wasn't really considering you as scum so i don't think it would've ever crossed my mind lolIn post 2948, JacksonVirgo wrote:
I'm shocked Gypyx didn't realise I immediately rejected the idea of getting Macho'd myself. I immediately pivoted cuz that was a "nuh-uh"In post 2939, biancospino wrote: But also note that, for instance, had HT given the Macho to JV instead of you, the Village would have pretty much unavoidably won after toDay's mislim; so leashing the Macho would have essentially granted the Village an extra elimination yesterDay
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