Open 278: Empking's Five Player


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Open 278: Empking's Five Player

Post Post #0 (ISO) » Mon Jan 31, 2011 6:41 am

Post by Zajnet »

Empking's Five Player


Alive:

bv310

Cthulhu

Stefunny


Dead:

bvoigt
- Mafia Goon lynched Day 2
brokenscraps
- One-Shot Publishing Cop killed Night 2

Bold
is confirmed.

Role PMs:
2 Vanilla Townies:
You are a Vanilla Townie. You win when both of the Mafia are dead.
2 Mafia Goons:
You are a Mafia Goon with x. You win when at least half of the living players are Mafia, or nothing can prevent that. The Mafia has a collective ability to kill a player on each even night. You may talk to your partner during the nights here: x
1 One-Shot Publishing Cop:
You are a One-Shot Publishing Cop. You may investigate someone once during a night. Your results will be posted in the end-of-night post. You win when both of the Mafia are dead.
Rules:

Please bold all votes or they won't count. There are handy vote and unvote tags which do that automatically.
Don't discuss the game.
Don't reveal any quicktopics you may have access to.
Don't cheat.
You will be prodded if you don't post in 2-3 days. You will then have 24 hours to post before I start looking for a replacement. I don't want this game dragging.
Once you're dead, don't post anything.
You may, however, post during twilight.
But most importantly, have fun.
Last edited by Zajnet on Mon Mar 21, 2011 7:55 am, edited 5 times in total.
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"okay who the fuck didnt kill me." - nintendoaddict1
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Post Post #1 (ISO) » Mon Jan 31, 2011 6:48 am

Post by Zajnet »

It is currently Night 0, however this will be an action-less night. The mafia may talk in their quicktopic until I tell them otherwise.

Day 1 will start approximately 24 hours after everyone has confirmed.
My GTKAS
"okay who the fuck didnt kill me." - nintendoaddict1
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Post Post #2 (ISO) » Mon Jan 31, 2011 11:25 pm

Post by Zajnet »

Everyone has confirmed.

I will allow for pregame talk now, and D1 will officially start soon. Votes will not count until it does.
My GTKAS
"okay who the fuck didnt kill me." - nintendoaddict1
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Post Post #3 (ISO) » Tue Feb 01, 2011 1:01 pm

Post by bvoigt »

Hey, everyone! Do you agree that we should no-lynch on D1?
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Post Post #4 (ISO) » Tue Feb 01, 2011 4:44 pm

Post by brokenscraps »

I think no-lynch is obvious, but how quickly?
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Post Post #5 (ISO) » Tue Feb 01, 2011 4:47 pm

Post by bvoigt »

Not for a while. I think we should all have a good idea of our suspicions at the start of D2.
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Post Post #6 (ISO) » Wed Feb 02, 2011 4:17 am

Post by Stefunny »

Well this is going to kill much of a chance to get any suspicions...
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Post Post #7 (ISO) » Wed Feb 02, 2011 8:54 am

Post by bv310 »

It's awesome that nobody bothered to PM me that the day was open. :roll:

Anyway, I support no-lynching D1 (obviously).

Stef, what do you mean?
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Post Post #8 (ISO) » Wed Feb 02, 2011 9:09 am

Post by Stefunny »

I agree with the logic of a D1 no-lynch, but since it was the first thing brought up obviously all scum has to do is agree. Of course a lynch would benefit them more, but now they are just along for the ride till the end of day 1. How do we gain any suspicions if there is not people getting on and off wagons and pushing for a lynch? Who would be willing to cast a vote (for us to analyze and over analyze) if we all just agree on a no-lynch. Yes, a no-lynch is better but I wish we had had some discussion before somebody pointed it out.
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Spoiler: (best spoiler ever)
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"Take me to Pleasure Town!" "Look, the most Glorious Rainbow Ever!" "Do me on it!" -

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Post Post #9 (ISO) » Wed Feb 02, 2011 9:37 am

Post by bv310 »

Ahhhhhhh, I see.
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Post Post #10 (ISO) » Wed Feb 02, 2011 11:02 am

Post by Zajnet »

D1 is now officially open. Votes will now count.
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Post Post #11 (ISO) » Wed Feb 02, 2011 11:26 am

Post by bvoigt »

Stefunny wrote:I agree with the logic of a D1 no-lynch, but
since it was the first thing brought up obviously all scum has to do is agree
. Of course a lynch would benefit them more, but now they are just along for the ride till the end of day 1. How do we gain any suspicions if there is not people getting on and off wagons and pushing for a lynch? Who would be willing to cast a vote (for us to analyze and over analyze) if we all just agree on a no-lynch. Yes, a no-lynch is better but I wish we had had some discussion before somebody pointed it out.
FOS: Stefunny


It looks like you know I'm town, since I brought it up first and you're saying that scum are going to agree.
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Post Post #12 (ISO) » Wed Feb 02, 2011 11:45 am

Post by Cthulhu »

bvoigt wrote:Not for a while. I think we should all have a good idea of our suspicions at the start of D2.
How do you plan to get a good idea of suspicions?

I guess a no lynch would be a good idea but professing it in the first post doesn't seem to be conducive to helping the town.
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Post Post #13 (ISO) » Wed Feb 02, 2011 11:55 am

Post by bvoigt »

Cthulhu wrote:
bvoigt wrote:Not for a while. I think we should all have a good idea of our suspicions at the start of D2.
How do you plan to get a good idea of suspicions?

I guess a no lynch would be a good idea but professing it in the first post doesn't seem to be conducive to helping the town.
I still think we should play it like a normal day (FOS'ing our top scum candidates and everything), then no-lynch once discussion has stalled and everyone has solid opinions.
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Post Post #14 (ISO) » Wed Feb 02, 2011 12:17 pm

Post by bv310 »

How do we want to start the discussion? I propose we go with the classic RQS strategy.
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Post Post #15 (ISO) » Wed Feb 02, 2011 12:20 pm

Post by bvoigt »

I already have a serious vote.
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Post Post #16 (ISO) » Wed Feb 02, 2011 2:14 pm

Post by brokenscraps »

@Cthulhu: Are you an alt? You don't have to say who of, although that would be nice too given some of the things you've already said.
Stefunny wrote:Of course a lynch would benefit them more, but now they are just along for the ride till the end of day 1.
Cthulhu wrote:I guess a no lynch would be a good idea but professing it in the first post doesn't seem to be conducive to helping the town.
Thinking scum would never push a lynch on a day like this and unthinking town might so this would've been little more than a distracting tell if it had been allowed to develop. Explained suspicions and cases are how scum-hunting will work on this day and you don't need votes to do this.
Stefunny wrote:I agree with the logic of a D1 no-lynch, but since it was the first thing brought up obviously all scum has to do is agree.
-Please explain the part bvoigt highlighted
-Please explain how disagreeing with a no-lynch would've been a scumtell
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Post Post #17 (ISO) » Wed Feb 02, 2011 7:25 pm

Post by Stefunny »

bvoigt wrote:
Stefunny wrote:I agree with the logic of a D1 no-lynch, but
since it was the first thing brought up obviously all scum has to do is agree
. Of course a lynch would benefit them more, but now they are just along for the ride till the end of day 1. How do we gain any suspicions if there is not people getting on and off wagons and pushing for a lynch? Who would be willing to cast a vote (for us to analyze and over analyze) if we all just agree on a no-lynch. Yes, a no-lynch is better but I wish we had had some discussion before somebody pointed it out.
FOS: Stefunny


It looks like you know I'm town, since I brought it up first and you're saying that scum are going to agree.
Funny, how does it appear that I know you are town? For all I know you are scum and just trying to appear town. I just think it was silly to bring it up before anybody had a chance to begin discussion.
brokenscraps wrote: -Please explain how disagreeing with a no-lynch would've been a scumtell
Well I don't think anybody would be quite dumb enough to completely disagree with a no lynch, since a mislynch d1 means a scum win, but I feel it's now to easy for the scum to hide out until end of day 1 because we aren't going to end up lynching anyone.

That's just the feeling I got from the first few posts, do you feel we can now have realistic, productive discussion if everyone knows we most likely will not end up lynching anybody D1?
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Post Post #18 (ISO) » Wed Feb 02, 2011 8:18 pm

Post by brokenscraps »

Stefunny wrote:That's just the feeling I got from the first few posts, do you feel we can now have realistic, productive discussion if everyone knows we most likely will not end up lynching anybody D1?
This is an issue with the set-up and not with players simply stating the obvious. You painting discussion of a no-lynch as anti-town is misleading.
Stefunny wrote:Well I don't think anybody would be quite dumb enough to completely disagree with a no lynch, since a mislynch d1 means a scum win, but I feel it's now to easy for the scum to hide out until end of day 1 because we aren't going to end up lynching anyone.
If scum lurk or hide today they can still be lynched on later days. Just because we're having a kill-free night phase in between doesn't mean what happens now won't count tomorrow.
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Post Post #19 (ISO) » Wed Feb 02, 2011 8:24 pm

Post by Stefunny »

brokenscraps wrote:If scum lurk or hide today they can still be lynched on later days. Just because we're having a kill-free night phase in between doesn't mean what happens now won't count tomorrow.
I may be incorrect but with this set up is it even possible to go longer than 2 days?
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Post Post #20 (ISO) » Wed Feb 02, 2011 8:27 pm

Post by Stefunny »

Hmm scratch that. Doing some math and I suppose with a no-lynch it could last 3 days.
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brokenscraps
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Post Post #21 (ISO) » Thu Feb 03, 2011 6:12 am

Post by brokenscraps »

Stefunny wrote:
brokenscraps wrote:If scum lurk or hide today they can still be lynched on later days. Just because we're having a kill-free night phase in between doesn't mean what happens now won't count tomorrow.
I may be incorrect but with this set up is it even possible to go longer than 2 days?
I realize you've noticed your mistake but if you honestly thought this day could only last two days why would you be okay with a no-lynch when there are two scum in this game? Am I to take this as an announcement of your anti-town win-condition?

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bv310
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Post Post #22 (ISO) » Thu Feb 03, 2011 7:32 am

Post by bv310 »

Wow, Scraps, you're REALLY reaching here.
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Post Post #23 (ISO) » Thu Feb 03, 2011 8:09 am

Post by Cthulhu »

brokenscraps wrote:@Cthulhu: Are you an alt? You don't have to say who of, although that would be nice too given some of the things you've already said.
I am but you probably don't know me, I played a few open games and a few newbie games about two years ago but had a break because of some exams I had.
brokenscraps wrote:Thinking scum would never push a lynch on a day like this and unthinking town might so this would've been little more than a distracting tell if it had been allowed to develop. Explained suspicions and cases are how scum-hunting will work on this day and you don't need votes to do this.
I see but I was just wondering how discussion would start to begin with. I have to admit I wouldn't have picked up on it in my first post, I probably would have made a random vote then read the rules and took another look at the setup so I would have fallen for the trap, but that's mainly inexperience.
bv310 wrote:Wow, Scraps, you're REALLY reaching here.
Scraps is but then again we have to get talking somehow even if we do start out with outlandish ideas, it will enivitably lead somewhere. Unless we go with your idea of the questions but I think that oppurtunity has passed now anyway.
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Post Post #24 (ISO) » Thu Feb 03, 2011 9:47 am

Post by bv310 »

I've got an idea: Why don't we vote for who's going to be investigated?

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