Magician's Mafia: The Hypnotists, Game Over


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Magician's Mafia: The Hypnotists, Game Over

Post Post #0 (isolation #0) » Sat Sep 11, 2010 7:48 am

Post by petroleumjelly »

Magician's Mafia: The Hypnotists

Back-Up Mod: Yaw


Now You See It...
(3)
  • 14.)
    DrippingGoofball (
    rep. Seraphim
    )
  • 15.)
    Toogeloo
  • 16.)
    Cogito Ergo Sum (
    vezokpiraka
    )
... Now You Don't!
(13)
  • ~
    NPC, Weak-Willed Magician, killed in Prologue
    ~
  • 11.) MagnaofIllusion, Martyr Magician, killed N0

  • 8.) gandalf5166, The Great Zandolfini, lynched D1

  • 7.) Fate, Magician Watcher, killed N1

  • 13.) Razgriz, The Master, Hypnotist, lynched D2

  • 5.) danakillsu, Magician, lynched D3

  • 4.) Budja (
    rep. Rockerboo
    (
    rep.Budja
    (
    rep. Cuttlefish
    ))), Magician, killed N3

  • 2.) Antihero, Sosuke Aizen, Hypnotist, lynched D4

  • 12.) MehPlusRawr, Magician Tracker, killed N4

  • 10.) Katsuki, Magician Roleblocker, lynched D5

  • 1.) Tasky (
    rep. animorpherv1
    ), Magician, killed N5

  • 6.) Ellibereth, The Brain, Hypnotist, lynched D6

  • 9.) GhostWriter, Magician, killed N6

  • 3.) SpyreX (
    rep. Black Mist
    ), Magician, lynched D7
Last edited by petroleumjelly on Mon Nov 29, 2010 8:42 am, edited 30 times in total.
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Post Post #1 (isolation #1) » Sat Sep 11, 2010 8:05 am

Post by petroleumjelly »

Condensed Rules


1.)
Be civil.
2.)
No talking outside the game about this game, unless your role PM allows otherwise.
3.)
No editing or deleting your own posts or another's posts.
4.)
No mod-quoting. Only paraphrase in your own words. You may quote from the sample role PMs. As a corollary, do not impersonate the Mod.
5.)
Nights will last at least 48 hours, and at most 72 hours. Days will last at most two weeks, unless exigent circumstances compel me to grant an extension.
6.)
A lynch (or a No Lynch) takes a majority of votes. In the event of a deadline, a majority of a majority will do. (In other words, if 7 players are alive, it takes 4 votes to lynch, but only 3 votes with a deadline). If there is a tie, first come, first served.
7.)
To vote, post a bolded
Vote: PJ
. To unvote, post a bolded
Unvote: PJ
. If you are switching votes, an unvote is not necessary, but appreciated.
8.)
If you have a request, please use a bolded
Mod: So-and-So.

9.)
If you're dead, do not post.
10.)
If you notice there has been a lynch, stop posting.
11.)
Do not use small text, invisible text, spoiler text, etc. All players should be able to read everything you say. As a corollary, do not constantly use CAPS LOCK, large text, colored text, etc. All players should be able to read everything you say without getting a headache.
12.)
I reserve the right to change or add to all game rules.

Special Rules


1.)
The Hypnotists are guaranteed to be the only scum in the game (as indicated by the Townie Role PM).
2.)
The Hypnotists
may
be able to hypnotize a player to do something other than kill.
3.)
If a hypnotized player is a power role who took an action on the night they are hypnotized,
they will still perform their action
.
4.)
The Hypnotists
may
be able to hypnotize a player to do two things on the same night. If this occurs, the hypnotized player will only fulfill the second task if "triggered" during the subsequent Day. If a "trigger" occurs, the hypnotized player must be quoted by the player who hypnotized him or her, while
exactly
saying a phrase of at least three words under the quoted post.

For example, suppose I were hypnotized (note: this is not possible) to do two things on the same Night. The trigger phrase is "I like trying." If the Hypnotist who hypnotized me quoted me, while saying "I really don't like this mechanic, PJ is trying too hard," that would
fail
to trigger my second action.

Sample Role PMs

Townie wrote:
Magician


Sadly, you do not actually have any powers that will help you in the fight against the Hypnotists, so the best you can do is vote.

You win when all the Hypnotists are dead, and at least one member of the Town is still alive.

Confirm by PM. Good luck, and have fun!
PJ
Hypnotist Goon wrote:[Removed]

Each night, you may talk with your partners. You may collectively choose a single Hypnotist to hypnotize a single player who is not a part of your group. You will direct that player to kill a player
other than himself or herself
(unless you happen to target a particularly weak-willed individual).

Players are usually not told when they are hypnotized, though there may be exceptions. The same player cannot be successfully hypnotized twice over the course of the game, so plan accordingly.

You win when everybody in the Town is dead, or nothing can prevent the same.

Confirm by PM. Good luck, and have fun!
PJ
"Logic? I call that flapdoodle."
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Post Post #2 (isolation #2) » Sat Sep 11, 2010 9:38 am

Post by petroleumjelly »

Roles have been randomized and distributed. Confirm your role by PM.

It is currently
Night Zero
. All players with actions may submit an action. Night will last a minimum of 48 hours, and a maximum 72 hours.
"Logic? I call that flapdoodle."
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Post Post #3 (isolation #3) » Mon Sep 13, 2010 5:32 am

Post by petroleumjelly »

Budja replaces Cuttlefish, effective immediately.
"Logic? I call that flapdoodle."
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Post Post #4 (isolation #4) » Tue Sep 14, 2010 7:34 am

Post by petroleumjelly »

Prologue: The Magician’s Convention


A man in a black top hat takes the stage to the sound of polite applause. He pulls out his magic wand with a white tip as two assistants cart out a large refrigerator-sized box, which is standing upright. As the assistants slowly turn the box in a complete circle to let the audience see most of the angles (the sides each have one small hole), the magician performs a few of his more simple tricks. His wand turns into a dove, he pretends to eat the dove, then he pulls multicolored handkerchiefs from his mouth, which then turn back into the dove which he lets it fly into the air when it suddenly turns back into a wand and falls back into his hands.

When this is through, he takes the hands of one of his assistants and walks her into the box, which she has to duck to fit in. She waves to the audience as the magician closes the door. Her head then pops out of the top of the box with a smile, and her hands pop from the sides. The magician then opens a tiny door at the very bottom of the box, which opens just enough to show the assistant’s wiggling feet.

The magician walks to a table that has been wheeled out and takes two metal sheets, waves them around, and dramatically slides them into the box like knives, cutting it into thirds. The assistant-in-the-box grunts as if she might have been cut into sections, but her hands and feet are still moving.

The magician then takes a third sheet and inserts it where the assistant’s neck would be, near the top of the box. The assistant jokingly tilts her head and sticks out her tongue, the audience applauds, and then the magician picks up the third sheet and carries the assistant’s head – which is still moving, and now looking very confused – to a table. The assistant now looks humorously cross, and one of her hands makes a fist which is then shaken at the magician.

The magician returns to the box, and he takes the fist and caresses it reassuringly. During the caress, the central portion of the box starts rotating. The audience laughs as the hands flail wildly, and one of the feet stomps on the ground and taps impatiently.

Suddenly, the magician’s eyes glaze over, and a pistol appears in his hand as if from nowhere. In the next instant, he has shot himself in the head, and he crumples to the floor. The first assistant, with her head on a platter, screams. The second assistant drops to her knees and turns the dead man’s head this way and that way. Then she looks up, and with a terrified voice, announces:

“There are Hypnotists in the building.”
"Logic? I call that flapdoodle."
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Post Post #5 (isolation #5) » Tue Sep 14, 2010 7:36 am

Post by petroleumjelly »

Day One


Scene to be added later.

MagnaofIllusion, Martyr Magician, has been killed!


It is now
Day One
. With
15
alive, it takes
8
to lynch, and
5
to lynch at deadline. Deadline is September 28, 1:40 pm CST.
"Logic? I call that flapdoodle."
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Post Post #44 (isolation #6) » Tue Sep 14, 2010 10:55 am

Post by petroleumjelly »

Day One Vote Count #1


3 MehPlusRawr (Fate, Seraphim, Toogeloo)
1 danakillsu (Razgriz)
1 Fate (Antihero)
1 Toogeloo (animorpherv1)

With
15
alive it takes
8
to lynch, and
5
to lynch at deadline. Deadline is September 28 at, 1:40 pm CST.

Not Voting – 9 – Black Mist, Budja, danakillsu, Ellibereth, gandalf5166, GhostWriter, Katsuki, MehPlusRawr, vezokpiraka

Notes
: I do not know who “Baku” is, so those votes have been ignored. You may not proxy your vote to another player (in accordance with Rule 7). Please refrain from excessive use of CAPS LOCK (in accordance with Rule 11).
"Logic? I call that flapdoodle."
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Post Post #85 (isolation #7) » Wed Sep 15, 2010 3:01 pm

Post by petroleumjelly »

Day One Vote Count #2


5 MehPlusRawr (Seraphim, gandalf5166, vezokpiraka, Razgriz, danakillsu)
1 animorpherv1 (Katsuki)
1 Fate (Antihero)
1 gandalf5166 (Fate)
1 Toogeloo (animorpherv1)

With
15
alive it takes
8
to lynch, and
5
to lynch at deadline. Deadline is September 28 at, 1:40 pm CST.

Not Voting – 6 – Black Mist, Budja, Ellibereth, GhostWriter, MehPlusRawr, Toogeloo
Fate, Post 76 wrote:@MOD: I DONT WANT TO HEAR IT ABOUT THE FUCKIN CAPS i JUST HAD SURGERY TODAY AND IM IN PAIN AND THESE CLOWNS CANT FOLLOW ONE SIMPLE RULE.
Whether or not you had surgery does not excuse the fact that you are knowingly breaking a game rule. It is not difficult to turn caps lock from “on” to “off.” If posting in caps somehow alleviates your pain, then you can post in caps somewhere besides this game.

On top of posting in caps lock, you have almost surely breached the “be civil” requirement, which is the first rule of the game. One of my most important goals as a moderator is to keep the game fun for all players. Please tone down your posts, or I will resort to having you replaced.

If you would like to discuss this further, you can contact me by private message.
"Logic? I call that flapdoodle."
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Post Post #130 (isolation #8) » Fri Sep 17, 2010 3:57 am

Post by petroleumjelly »

Day One Vote Count #3


5 gandalf5166 (Fate, Katsuki, vezokpiraka, Seraphim, danakillsu)
2 Fate (Antihero, gandalf5166)
1 Katsuki (Budja)
1 MehPlusRawr (Razgriz)
1 Toogeloo (animorpherv1)

With
15
alive it takes
8
to lynch, and
5
to lynch at deadline. Deadline is September 28 at, 1:40 pm CST.

Not Voting – 5 – Black Mist, Ellibereth, GhostWriter, MehPlusRawr, Toogeloo
"Logic? I call that flapdoodle."
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Post Post #166 (isolation #9) » Fri Sep 17, 2010 10:38 am

Post by petroleumjelly »

Day One Vote Count #4


7 gandalf5166 (Fate, Katsuki, vezokpiraka, Seraphim, danakillsu, Ellibereth, Razgriz)
2 Fate (Antihero, gandalf5166)
1 danakillsu (GhostWriter)
1 Katsuki (Budja)
1 Toogeloo (animorpherv1)

With
15
alive it takes
8
to lynch, and
5
to lynch at deadline. Deadline is September 28 at, 1:40 pm CST.

Not Voting – 3 – Black Mist, MehPlusRawr, Toogeloo
"Logic? I call that flapdoodle."
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Post Post #186 (isolation #10) » Sat Sep 18, 2010 3:49 am

Post by petroleumjelly »

Day One Vote Count #5


7 gandalf5166 (Fate, Katsuki, vezokpiraka, Seraphim, danakillsu, Razgriz, Ellibereth)
2 Fate (Antihero, gandalf5166)
1 Black Mist (MehPlusRawr)
1 danakillsu (GhostWriter)
1 Katsuki (Budja)
1 Toogeloo (animorpherv1)

With
15
alive it takes
8
to lynch, and
5
to lynch at deadline. Deadline is September 28 at, 1:40 pm CST.

Not Voting – 2 – Black Mist, Toogeloo
"Logic? I call that flapdoodle."
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Post Post #287 (isolation #11) » Sun Sep 19, 2010 7:06 am

Post by petroleumjelly »

Day One Vote Count #6


7 gandalf5166 (Fate, Katsuki, vezokpiraka, Seraphim, danakillsu, Ellibereth, Razgriz)
2 Fate (Antihero, gandalf5166)
1 danakillsu (GhostWriter)
1 Katsuki (Budja)
1 Razgriz (MehPlusRawr)
1 Toogeloo (animorpherv1)

With
15
alive it takes
8
to lynch, and
5
to lynch at deadline. Deadline is September 28 at, 1:40 pm CST.

Not Voting – 2 – Black Mist, Toogeloo

Note #1
: animorpherv1 and Budja have been prodded.

Note #2
: Tone down on the caps lock. Complying with this rule is not difficult.

Edit #1
: Razgriz moved from "Not Voting" to voting for gandalf5166.
Last edited by petroleumjelly on Sun Sep 19, 2010 9:36 am, edited 1 time in total.
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Post Post #332 (isolation #12) » Sun Sep 19, 2010 3:17 pm

Post by petroleumjelly »

Day One Vote Count #7, End of Day One


8 gandalf5166 (Fate, Katsuki, vezokpiraka, Seraphim, danakillsu, Ellibereth, Razgriz, Toogeloo)
1 danakillsu (GhostWriter)
1 Fate (gandalf5166)
1 Katsuki (Budja)
1 Razgriz (MehPlusRawr)
1 Toogeloo (animorpherv1)

With
15
alive it takes
8
to lynch, and
5
to lynch at deadline. Deadline is September 28 at, 1:40 pm CST.

Not Voting – 2 – Antihero, Black Mist

Note:
Pursuant to Rule #10,
when you notice a lynch, stop posting.
"Logic? I call that flapdoodle."
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Post Post #333 (isolation #13) » Sun Sep 19, 2010 3:19 pm

Post by petroleumjelly »

Flavor to be added later.

gandalf5166, The Great Zandolfini, has been lynched!


It is now
Night One
. Choices are due September 22, at 9:30 p.m.

Note
: Budja is being replaced.

Edit #1
: Rockerboo replaces Budja.
"Logic? I call that flapdoodle."
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Post Post #334 (isolation #14) » Fri Sep 24, 2010 6:15 am

Post by petroleumjelly »

Flavor to be added later.

Fate, Magician Watcher, has been killed!


It is now
Day Two
. With
13
alive, it takes
7
to lynch, and
4
to lynch at deadline. Deadline is October 8, 12:30 pm.
"Logic? I call that flapdoodle."
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Post Post #397 (isolation #15) » Sat Sep 25, 2010 2:25 pm

Post by petroleumjelly »

Day Two Vote Count #1


5 danakillsu (GhostWriter, MehPlusRawr, Toogeloo, Antihero, Razgriz)
1 Black Mist (Ellibereth)
1 Razgriz (Katsuki)
1 Toogeloo (danakillsu)

With
13
alive, it takes
7
to lynch, and
4
to lynch at deadline. Deadline is October 8, 12:30 pm.

Not Voting – 5 – animorpherv1, Black Mist, Rockerboo, Seraphim, vezokpiraka

Note
: animorpherv1, Rockerboo, and vezokpiraka have been prodded.
"Logic? I call that flapdoodle."
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Post Post #437 (isolation #16) » Sun Sep 26, 2010 11:54 am

Post by petroleumjelly »

Day Two Vote Count #2


6 Razgriz (Katsuki, danakillsu, Antihero, GhostWriter, MehPlusRawr, Ellibereth)
2 danakillsu (Toogeloo, Razgriz)

With
13
alive, it takes
7
to lynch, and
4
to lynch at deadline. Deadline is October 8, 12:30 pm.

Not Voting – 5 – animorpherv1, Black Mist, Rockerboo, Seraphim, vezokpiraka
"Logic? I call that flapdoodle."
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Post Post #455 (isolation #17) » Tue Sep 28, 2010 11:13 am

Post by petroleumjelly »

Day Two Vote Count #3


5 Razgriz (danakillsu, Antihero, GhostWriter, MehPlusRawr, Ellibereth)
2 danakillsu (Toogeloo, Razgriz)

With
13
alive, it takes
7
to lynch, and
4
to lynch at deadline. Deadline is October 8, 12:30 pm.

Not Voting – 6 – animorpherv1, Black Mist, Katsuki, Rockerboo, Seraphim, vezokpiraka

Note
: Searching for replacements for animorpherv1 and vezokpiraka. Everybody else has posted as of last Saturday.
"Logic? I call that flapdoodle."
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Post Post #473 (isolation #18) » Wed Sep 29, 2010 1:49 pm

Post by petroleumjelly »

Note
: Tasky replaces animorpherv1, effective immediately. Rockerboo has been prodded a second time. I am still searching for a replacement for vezokpiraka.
"Logic? I call that flapdoodle."
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Post Post #480 (isolation #19) » Thu Sep 30, 2010 8:22 am

Post by petroleumjelly »

Day Two Vote Count #4


7 Razgriz (danakillsu, Antihero, GhostWriter, MehPlusRawr, Ellibereth, Toogeloo, Razgriz)

With
13
alive, it takes
7
to lynch, and
4
to lynch at deadline. Deadline is October 8, 12:30 pm.

Not Voting – 6 – Black Mist, Katsuki, Rockerboo, Seraphim, Tasky, vezokpiraka
"Logic? I call that flapdoodle."
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Post Post #481 (isolation #20) » Thu Sep 30, 2010 8:23 am

Post by petroleumjelly »

Scene to be added later.

Razgriz, The Master, Hypnotist, has been lynched!


It is now
Night Two
. Choices are due October 3, at 2:30 p.m. CST.

Edit #1
: Cogito Ergo Sum replaces vezokpiraka, effective immediately.
"Logic? I call that flapdoodle."
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Post Post #482 (isolation #21) » Sun Oct 03, 2010 9:16 am

Post by petroleumjelly »

Nobody has died. Scene to be added later.

It is now
Day Three
. With
12
alive, it takes
7
to lynch, and
4
to lynch at deadline. Deadline is October 17 at 3:20 p.m. CST.
"Logic? I call that flapdoodle."
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Post Post #516 (isolation #22) » Wed Oct 06, 2010 8:39 am

Post by petroleumjelly »

Day Three Vote Count #1


2 danakillsu (Katsuki, MehPlusRawr)
1 Black Mist (Cogito Ergo Sum)

With
12
alive, it takes
7
to lynch, and
4
to lynch at deadline. Deadline is October 17 at 3:20 p.m. CST.

Not Voting – 9 – Antihero, Black Mist, danakillsu, Ellibereth, GhostWriter, Rockerboo, Seraphim, Tasky, Toogeloo

Note
: Black Mist, Seraphim, and Rockerboo have been prodded.

Edit #1
: GhostWriter changed to not voting.
Last edited by petroleumjelly on Sat Oct 09, 2010 1:52 pm, edited 1 time in total.
"Logic? I call that flapdoodle."
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Post Post #528 (isolation #23) » Thu Oct 07, 2010 12:05 pm

Post by petroleumjelly »

Tasky, Post 520 wrote:
@Mod
: is the semi-quoting thing Toogeloo did in post 512 considered quoting?
No. A quote for the purposes of this game requires the proper use of the quote function.
"Logic? I call that flapdoodle."
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Post Post #532 (isolation #24) » Thu Oct 07, 2010 3:17 pm

Post by petroleumjelly »

Budja replaces Rockerboo, effective immediately.
"Logic? I call that flapdoodle."
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Post Post #564 (isolation #25) » Sat Oct 09, 2010 1:54 pm

Post by petroleumjelly »

Day Three Vote Count #2


5 danakillsu (Katsuki, MehPlusRawr, Cogito Ergo Sum, Ellibereth, Budja)
1 Katsuki (danakillsu)
1 Toogeloo (Tasky)

With
12
alive, it takes
7
to lynch, and
4
to lynch at deadline. Deadline is October 17 at 3:20 p.m. CST.

Not Voting – 5 – Antihero, Black Mist , DrippingGoofball, GhostWriter, Toogeloo

Note
: DrippingGoofball replaces Seraphim, effective immediately.
"Logic? I call that flapdoodle."
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Post Post #579 (isolation #26) » Sun Oct 10, 2010 12:45 pm

Post by petroleumjelly »

Day Three Vote Count #3


7 danakillsu (Katsuki, MehPlusRawr, Cogito Ergo Sum, Ellibereth, Budja, DrippingGoofball, Toogeloo)
1 Katsuki (danakillsu)
1 Toogeloo (Tasky)

With
12
alive, it takes
7
to lynch, and
4
to lynch at deadline. Deadline is October 17 at 3:20 p.m. CST.

Not Voting – 3 – Antihero, Black Mist , GhostWriter
"Logic? I call that flapdoodle."
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Post Post #580 (isolation #27) » Sun Oct 10, 2010 12:45 pm

Post by petroleumjelly »

Scene to be added later.

danakillsu, Magician, has been lynched!


It is now
Night Three
. Choices are due October 13 at 7:00 p.m. CST.

Note
: Searching for a replacement for Black Mist.
"Logic? I call that flapdoodle."
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Post Post #581 (isolation #28) » Wed Oct 13, 2010 4:51 pm

Post by petroleumjelly »

Note
: SpyreX replaces Black Mist, effective immediately. Night will be extended by 24 hours only for SpyreX. If any other player has failed to submit their choice, the deadline has now passed.
"Logic? I call that flapdoodle."
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Post Post #582 (isolation #29) » Thu Oct 14, 2010 11:47 am

Post by petroleumjelly »

Scene to be added later.

Budja, Magician, has been killed!


It is now
Day Four
. With
10
alive, it takes
6
to lynch, and
4
to lynch at deadline. Deadline is October 28 at 6:00 p.m. CST.
"Logic? I call that flapdoodle."
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Post Post #657 (isolation #30) » Sun Oct 17, 2010 3:04 pm

Post by petroleumjelly »

Day Four Vote Count #1


2 Antihero (SpyreX, Toogeloo)
2 SpyreX (Cogito Ergo Sum, Katsuki)
2 Toogeloo (Antihero, Tasky)

With
10
alive, it takes
6
to lynch, and
4
to lynch at deadline. Deadline is October 28 at 6:00 p.m. CST.

Not Voting – 4 – DrippingGoofball, Ellibereth, GhostWriter, MehPlusRawr

Note #1
: Apologies for the late vote counts. Life seems to want to happen to me a lot lately.

Note #2
: The caps lock rule obviously incorporates excessive use of large and bolded type. Please use such typefaces sparingly.

Note #3
:
Tasky, Post 632 wrote:
@mod. does posting the trigger phrase and then quoting trigger the action or has the phrase to be AFTER the quote?
No.
"Logic? I call that flapdoodle."
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Post Post #658 (isolation #31) » Sun Oct 17, 2010 3:05 pm

Post by petroleumjelly »

MehPlusRawr has been prodded.
"Logic? I call that flapdoodle."
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Post Post #700 (isolation #32) » Wed Oct 20, 2010 11:33 am

Post by petroleumjelly »

Day Four Vote Count #2


2 Antihero (SpyreX, Toogeloo)
2 SpyreX (Cogito Ergo Sum, Katsuki)
2 Toogeloo (Antihero, Tasky)
1 Cogito Ergo Sum (GhostWriter)
1 MehPlusRawr (DrippingGoofball)

With
10
alive, it takes
6
to lynch, and
4
to lynch at deadline. Deadline is October 28 at 6:00 p.m. CST.

Not Voting – 2 – Ellibereth, MehPlusRawr

Edit #1
: GhostWriter has been moved from "Not Voting" to "Voting Cogito Ergo Sum." In the future, please post in
Bold
to let me know I have missed a vote, or send me a PM.
Last edited by petroleumjelly on Thu Oct 21, 2010 3:14 am, edited 1 time in total.
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Post Post #749 (isolation #33) » Sun Oct 24, 2010 7:18 am

Post by petroleumjelly »

Day Four Vote Count #3


6 Antihero (SpyreX, Toogeloo, DrippingGoofball, Ellibereth, MehPlusRawr, Antihero)
2 SpyreX (Cogito Ergo Sum, Katsuki)
1 Cogito Ergo Sum (GhostWriter)
1 Ellibereth (Tasky)

With
10
alive, it takes
6
to lynch, and
4
to lynch at deadline. Deadline is October 28 at 6:00 p.m. CST.

Not Voting – 0 – Nobody
"Logic? I call that flapdoodle."
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Post Post #750 (isolation #34) » Sun Oct 24, 2010 7:18 am

Post by petroleumjelly »

Scene to be added later.

Antihero, Sosuke Aizen, Hypnotist, has been lynched!


It is now
Night Four
. Choices are due October 27, at 1:30 p.m. CST.
"Logic? I call that flapdoodle."
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Post Post #751 (isolation #35) » Wed Oct 27, 2010 4:34 pm

Post by petroleumjelly »

Scene to be added later.

MehPlusRawr, Magician Tracker, has been killed!


It is now
Day Five
. With
8
alive it takes
5
to lynch, and
3
to lynch at deadline. Deadline is November 10, 10:30 p.m. CST.
"Logic? I call that flapdoodle."
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Post Post #786 (isolation #36) » Sun Oct 31, 2010 3:00 pm

Post by petroleumjelly »

Day Five Vote Count #1


2 Katsuki (Toogeloo, GhostWriter)
1 Cogito Ergo Sum (DrippingGoofball)
1 DrippingGoofball (Tasky)

With
8
alive it takes
5
to lynch, and
3
to lynch at deadline. Deadline is November 10, 10:30 p.m. CST.

Not Voting – 4 – Cogito Ergo Sum, Ellibereth, Katsuki, SpyreX
"Logic? I call that flapdoodle."
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Post Post #804 (isolation #37) » Wed Nov 03, 2010 1:47 pm

Post by petroleumjelly »

Day Five Vote Count #2


3 Katsuki (Toogeloo, GhostWriter, Tasky)
1 Cogito Ergo Sum (DrippingGoofball)

With
8
alive it takes
5
to lynch, and
3
to lynch at deadline. Deadline is November 10, 10:30 p.m. CST.

Not Voting – 4 – Cogito Ergo Sum, Ellibereth, Katsuki, SpyreX

Note
: Cogito Ergo Sum and Ellibereth have been prodded. All other players have posted since Monday.
"Logic? I call that flapdoodle."
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Post Post #820 (isolation #38) » Sat Nov 06, 2010 7:28 am

Post by petroleumjelly »

Note
: GhostWriter has been prodded.
"Logic? I call that flapdoodle."
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Post Post #881 (isolation #39) » Wed Nov 10, 2010 3:04 am

Post by petroleumjelly »

Day Five Vote Count #3


3 DrippingGoofball (Cogito Ergo Sum, Katsuki, Toogeloo)
2 Cogito Ergo Sum (DrippingGoofball, GhostWriter)
2 Katsuki (Tasky, Ellibereth)

With
8
alive it takes
5
to lynch, and
3
to lynch at deadline. Deadline is November 10, 10:30 p.m. CST.

Not Voting – 1 – SpyreX
Tasky, Post 808 wrote:
@mod:
assume scum hypnotizes player A to kill player B. If A get's roleblocked, will B die?
If a player is hypnotized to kill, they will not successfully kill if they are successfully roleblocked that night. This will not prevent a hypothetical player B from dying in some other manner, obviously. Apologies for not answering this question sooner, I originally missed it.
"Logic? I call that flapdoodle."
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Post Post #914 (isolation #40) » Wed Nov 10, 2010 5:23 pm

Post by petroleumjelly »

Day Five Vote Count #4


5 Katsuki (Ellibereth, Tasky, GhostWriter, SpyreX, Toogeloo)
2 DrippingGoofball (Cogito Ergo Sum, Katsuki)
1 Cogito Ergo Sum (DrippingGoofball)

With
8
alive it takes
5
to lynch, and
3
to lynch at deadline. Deadline is November 10, 10:30 p.m. CST.

Not Voting – 0 – Nobody

~

Katsuki, Magician Roleblocker, has been lynched!


It is now
Night Five
. Deadline for night choices is November 13 at 10:30 p.m. CDT.
"Logic? I call that flapdoodle."
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Post Post #915 (isolation #41) » Sun Nov 14, 2010 8:47 am

Post by petroleumjelly »

Tasky, Magician, has been killed!


It is now
Day Six
. With
6
alive, it takes
4
to lynch, and
3
to lynch at deadline. Deadline is November 30, 1:45 p.m. CST.
"Logic? I call that flapdoodle."
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Post Post #968 (isolation #42) » Wed Nov 17, 2010 6:07 pm

Post by petroleumjelly »

Day Six Vote Count #1


2 Ellibereth (Toogeloo, GhostWriter)
1 DrippingGoofball (SpyreX)
1 SpyreX (DrippingGoofball)

With
6
alive it takes
4
to lynch at
3
to lynch at deadline. Deadline is November 30, 1:45 p.m. CDT.

Not voting – 2 – Cogito Ergo Sum, Ellibereth
"Logic? I call that flapdoodle."
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Post Post #1008 (isolation #43) » Tue Nov 23, 2010 9:19 am

Post by petroleumjelly »

Day Six Vote Count #2


4 Ellibereth (GhostWriter, DrippingGoofball, Toogeloo, SpyreX)

1 No Lynch (Cogito Ergo Sum)

With
6
alive it takes
4
to lynch at
3
to lynch at deadline. Deadline is November 30, 1:45 p.m. CDT.

Not voting – 1 – Ellibereth
"Logic? I call that flapdoodle."
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Post Post #1009 (isolation #44) » Tue Nov 23, 2010 9:20 am

Post by petroleumjelly »

Ellibereth, The Brain, Hypnotist, has been lynched!


It is now
Night Six
. Choices are due November 26, 2:25 p.m. CDT.
"Logic? I call that flapdoodle."
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Post Post #1010 (isolation #45) » Sat Nov 27, 2010 9:17 am

Post by petroleumjelly »

Apologies, I have been without internet for the last three days or so.

GhostWriter, Magician, has been killed!


It is now
Day Seven
. With
4
alive, it takes
3
to lynch and
2
to lynch at deadline.
"Logic? I call that flapdoodle."
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Post Post #1021 (isolation #46) » Sun Nov 28, 2010 11:54 am

Post by petroleumjelly »

Day Seven Vote Count #1


3 SpyreX (DrippingGoofball, Toogeloo, Cogito Ergo Sum)
1 DrippingGoofball (SpyreX)

With
4
alive it takes
3
to lynch, and
2
to lynch at deadline.

Not Voting – 0 – Nobody
"Logic? I call that flapdoodle."
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Post Post #1022 (isolation #47) » Sun Nov 28, 2010 11:55 am

Post by petroleumjelly »

SpyreX, Magician, has been lynched!


It is now
Night Seven
. Choices are due in 72 hours. If necessary, I will replace Toogeloo.
"Logic? I call that flapdoodle."
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Post Post #1023 (isolation #48) » Mon Nov 29, 2010 7:38 am

Post by petroleumjelly »

Nobody has died.

It is now
Day Eight
. With
3
alive it takes
2
to lynch. Deadline is December 13 at 12:45 p.m. CDT.
"Logic? I call that flapdoodle."
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Post Post #1026 (isolation #49) » Mon Nov 29, 2010 8:40 am

Post by petroleumjelly »

Day Eight Vote Count #1


2 DrippingGoofball (Toogeloo, Cogito Ergo Sum)

With
3
alive it takes
3
to lynch.

Not Voting - 1 - DrippingGoofball
"Logic? I call that flapdoodle."
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Post Post #1027 (isolation #50) » Mon Nov 29, 2010 8:42 am

Post by petroleumjelly »

DrippingGoofball, Magician's Assistant, has been lynched!

Cogito Ergo Sum, Magician, has been endgamed!


Which means...

Toogeloo, Hypnotoad, Hypnotist, Survives and Wins with the Hypnotists!


I will post roles and night actions later when I'm not dead tired.
"Logic? I call that flapdoodle."
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Post Post #1060 (isolation #51) » Wed Dec 08, 2010 5:03 pm

Post by petroleumjelly »

Mafia

Hypnotists wrote:
Hypnotoad, the Hypnotist


Everybody loves Hypnotoad!


~

Sosuke Aizen, the Hypnotist


The betrayal you see is trivial. What is truly fearsome, is the betrayal that you don’t see…


~

The Master, the Hypnotist


I am The Master and you will obey me!


~

The Brain, the Hypnotist


The same thing we do every night, Pinky…



You and three other powerful hypnotists have decided to show magicians that their time has come. No longer should the world be amused by illusory powers; true power lies in the mind, and the ability of mind control. Your partners are
XXX (---)
,
YYY (---)
, and
ZZZ (---)
.

Each night, you may talk with your partners. You may collectively choose a single Hypnotist to hypnotize a single player who is not a part of your group. You will direct that player to kill a player
other than himself or herself
(unless you happen to target a particularly weak-willed individual).

Players are usually not told when they are hypnotized, though there may be exceptions. The same player cannot be successfully hypnotized twice over the course of the game, so plan accordingly.

You win when everybody in the Town is dead, or nothing can prevent the same.

Confirm by PM. Good luck, and have fun!
PJ
~

Town

Seraphim, DrippingGoofball wrote:
Magician’s Apprentice


You may not be a Magician in your own right, but you know enough about hypnotism that you recognize it when you see it. Each night, you can investigate one player of your choice. The following daybreak, you will learn whether that player was hypnotized on the night you investigated them, or if they have been previously hypnotized.

You will receive one of three possible results: “Hypnotized,” “Not Hypnotized,” and “Unknown.”

You win when all the Hypnotists are dead, and at least one member of the Town is still alive.

Confirm by PM. Good luck, and have fun!
PJ
~
MehPlusRawr wrote:
Magician Tracker


Each night, you may target one player. You will learn who, if anybody, that player targeted. It is possible that a player in this game may target more than one player a night: if this occurs, I will tell you
both
people that player targeted.

You win when all the Hypnotists are dead, and at least one member of the Town is still alive.

Confirm by PM. Good luck, and have fun!
PJ
~
Fate wrote:
Magician Watcher


Each night, you may target one player. You will learn who, if anybody, targeted that player on that night only.

You win when all the Hypnotists are dead, and at least one member of the Town is still alive.

Confirm by PM. Good luck, and have fun!
PJ
~
Katsuki wrote:
Magician Roleblocker


Each night, you may target one player. That player cannot perform any night actions. This also prevents a hypnotized player from carrying out a nightkill, or any other action through hypnosis for that night only.

Note: This will not prevent a hypnotized action that requires being "triggered."

You win when all the Hypnotists are dead, and at least one member of the Town is still alive.

Confirm by PM. Good luck, and have fun!
PJ
~
MagnaofIllusion wrote:
Martyr Magician


Each night, you may target one player. If that player would die, you will instead die in their place. Nobody said you were a
great
Magician.

You win when all the Hypnotists are dead, and at least one member of the Town is still alive.

Confirm by PM. Good luck, and have fun!
PJ
~
gandalf5166 wrote:
The Great Zandolfini


Kaflam! You, the Great Zandolfini, have one useful ability. If you are ever successfully hypnotized, your powers of self-awareness will alert you to this occurrence. You will not be told who hypnotized you, nor what you were hypnotized to do, but you
will
recognize when you have been hypnotized.

You win when all the Hypnotists are dead, and at least one member of the Town is still alive.

Confirm by PM. Good luck, and have fun!
PJ
~
Everybody Else wrote:
Magician


Sadly, you do not actually have any powers that will help you in the fight against the Hypnotists, so the best you can do is vote.

You win when all the Hypnotists are dead, and at least one member of the Town is still alive.

Confirm by PM. Good luck, and have fun!
PJ
"Logic? I call that flapdoodle."
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Post Post #1061 (isolation #52) » Wed Dec 08, 2010 5:03 pm

Post by petroleumjelly »

Night Zero Actions

Magician’s Assistant (Seraphim) targets [Fate]
Tracker (MehPlusRawr) targets [Ellibereth]
Watcher (Fate) targets [Ellibereth]
Roleblocker (Katsuki) targets [Nobody]
Martyr (MagnaofIllusion) targets [Nobody]
Hypnotists (Antihero) hypnotizes [Fate] to kill [MagnaofIllusion]

Night One Actions

Magician’s Assistant (Seraphim) targets [Seraphim]
Tracker (MehPlusRawr) targets [animorpherv1]
Watcher (Fate) targets [MehPlusRawr]
Roleblocker (Katsuki) targets [Fate]
Hypnotists (Toogeloo) hypnotizes [GhostWriter] to kill [Fate]

Night Two Actions

Magician’s Assistant (Seraphim) targets [Nobody]
Tracker (MehPlusRawr) targets [Katsuki]
Roleblocker (Katsuki) targets [danakillsu]
Hypnotists (Nobody) hypnotizes [Nobody] to kill [Nobody]

Night Three Actions

Magician’s Assistant (DrippingGoofball) targets [Tasky]
Tracker (MehPlusRawr) targets [DrippingGoofball]
Roleblocker (Katsuki) targets [Nobody]
Hypnotists (Toogeloo) targets [Tasky] to kill [Budja]

Night Four Actions

Magician’s Assistant (DrippingGoofball) targets [Cogito Ergo Sum]
Tracker (MehPlusRawr) targets [GhostWriter]
Roleblocker (Katsuki) targets [Tasky]
Hypnotists (Ellibereth) targets [SpyreX] to kill [MehPlusRawr]

Night Five Actions

Magician’s Assistant (DrippingGoofball) targets [Cogito Ergo Sum]
Hypnotists (Toogeloo) targets [Cogito Ergo Sum] to kill [Tasky]

Night Six Actions

Magician’s Assistant (DrippingGoofball) targets [Toogeloo]
Hypnotists (Toogeloo) targets [DrippingGoofball] to kill [GhostWriter]

Night Seven Actions

Magician's Assistant (DrippingGoofball) targets [DrippingGoofball]
Hypnotists (Nobody) targets [Nobody] to kill [Nobody]
"Logic? I call that flapdoodle."
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Post Post #1062 (isolation #53) » Wed Dec 08, 2010 5:21 pm

Post by petroleumjelly »

Quick Commentary


1.)
This game originally had a very different thematic element behind it: a Mafia that "paid" townspeople to kill each other, even though the Townspeople knew it was not for their own good. This "paying" originally was going to give that townsperson some sort of power role determined by the Mafia. So essentially, the Mafia would make the Town stronger through killing, unless the Mafia killed the people they paid.

Although that idea still intrigues me, I decided that perhaps a more balanceable approach would be to simply let each person be "paid" once (without getting a power role as payment). Obviously this would restrict the Mafia kill, unless the Mafia planned ahead in advance. One great advantage this has is that the Mafia suddenly become very difficult to pinpoint through night actions.

2.)
There was a lot of grumbling from the Mafia about the amount of Town Power in this game, but I feel compelled to note: Trackers and Watchers are even less reliable in game where the Mafia hypnotizes one person to kill another person. At best, a Tracking or a Watching could potentially be used to try to clear somebody, but unless they are combined with results, it will not point to scum. The same goes with a Role-Blocker: did I block the Mafia? Or did I block the person the Mafia tried to hypnotize? Or did something else prevent a kill?

The "Cop" in this game (the Magician's Assistant) also could never get any firm "guilty" result (but for results in endgame logically necessitating who must be scum), but could confirm players who had been hypnotized. This should not have been too much of a problem for scum, because if a player is hypnotized it should generally mean they are about to die soon (through lynching or nightkill) anyways.

The Great Zandalfini is also not that great of a role -- just a little flavorful and a role claim that could easily be disbelieved. It's little different from claiming "I'm a 1-Shot Cop and I investigated myself to be innocent!"

The one role I do wish I had altered is the Role-Blocker. I think it is too strong since it has double the chances of preventing a kill. In retrospect, I would have either changed this role completely, or at least limited the number of times it could role-block. (It also has the effect of allowing a player to be hypnotized without killing, which is very bad for the Mafia). That said, I very much understood the power of the role when I included it in this set-up, but the longer the role lived, the antsier I got about the game balance implications.

Another good element for the mafia in this game is the theme itself -- a game about Magicians and Hypnotists gives a lot of options for creative and original fake-claims.

3.)
I don't think I'll ever be using (or suggesting, in this case) the whole "quotes = bad things happen" mechanic again. I think it made the game less fun for the players on the whole, although this mechanic was actually added for the Hypnotists' benefit. I had figured the Hypnotists would use this to their advantage to spread dissension and suspicion while wasting precious days of the town's time hunting down overquoters. Though this happened to some degree, it seemed to just be a general and unnecessary annoyance on gameplay.
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Post Post #1069 (isolation #54) » Thu Dec 09, 2010 8:20 am

Post by petroleumjelly »

Toogeloo wrote:Holy crap the Magician's Apprentice was powerful.

Had DGB scanned SpyreX instead of me on the waning days, the game would be over for town since SpyreX was hypnotized long before end game. I got lucky >_>...
The Magician's Apprentice is only powerful if the Hypnotists leave hypnotized players alive -- which is strategically the opposite tactic you should be employing, as the Hypnotists generally want to keep unhypnotized players around in order to keep as many night-options available as possible (which is why I made sure to make this clear in the Hypnotists' role PMs). It is certainly far less powerful than a Cop.
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Post Post #1072 (isolation #55) » Fri Dec 10, 2010 5:47 pm

Post by petroleumjelly »

Also, not that anybody cares, but I think this needs to be pointed out:

In the past, 20-player games would have a team of 3 or 4 mafiates, maybe with a single power (like Godfather), against a reasonably-powered Town (usually something like Cop, Vig, Doctor, Masons). Now, I run a 16-player game with 4 mafiates (which is
heavily
scum balanced), give the town a few weak powers (limited Cop, Tracker, Watcher, Martyr) and one strong role (Role-Blocker) and the scum grumble and complain as if I have screwed them. To the contrary, I basically gave the scum-team two free lynches from the get-go based on sheer numbers, and then had to balance the game accordingly. In that light, I will say:

Games are not supposed to be easy for either side of a Mafia game. No matter who wins, I want the winner to feel like they had to really work for it.

This particular game (4:12) and many other games (3:9) have a scum-team consisting of 25% of the Town. Despite this, the set-up requires the Town to lynch correctly about 50% of the time in order to win. In other words, even a Town that is far better than random lynching (i.e. higher than lynching scum about 25% of the time*) will lose unless they manage to lynch correctly 50% of the time. In my opinion, Towns should generally win if they are better than random. A scum team who is being lynched every other day should generally
not
win games.

I think nowadays, even though scum consistently seem to win, scum-teams continually ask for more and more. A team full of Goons is apparently almost to the point of "bastard-modding," even though I think Goons should far and away be the norm in mafia games. Scum do not need abilities to win: they already have numbers on their side. Towns can already fool themselves into thinking the Mafia has abilities, and that in itself is a valuable tool to be exploited appropriately.

I certainly hope that at the very least the scum in this game who (for whatever reason) feel short-changed take a step back and look at the full picture. The reality is, a scum team who feels like they are constantly at the edge of their seat having to defend themselves and secure mislynches is exactly what playing mafia is all about: because the converse is, the Town is still having to sort through all sorts of scummy Townspeople and processing misleading information (like screwy results in this game, as well as the red herring "quoting" rule, as well as any power role claims scum would like to make) in a short period of time, and are similarly under pressure not only to "figure things out," but also to get other Townspeople to follow them. This is even more difficult because often, the Town players who can actually start getting the Town to become cohesive are often simply nightkilled anyways. The strongest power in a Mafia game, I believe, is the nightkill, since being able to remove any player from a game has inconceivable effects on the landscape of the game. Mafia do not need additional powers, and mafia should not be surprised that Towns require powers of their own to balance this advantage.

* Which is still too high a number because the scum are at least coordinated and so a "random" lynch with scum tending not to vote for their partners will result in a scum-lynch probably more like 20% of the time)
"Logic? I call that flapdoodle."

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