SitMOA II - [Endgame] The end...


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SitMOA II - [Endgame] The end...

Post Post #0 (ISO) » Sun Jan 09, 2011 11:36 am

Post by Snow_Bunny »

Sorcerers in the Magic Order Academy II


Image


Mod:
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Back-up Mod:
Empking

It has been roughly a year since the savage intrusion on the grounds of the Academy which ended with the death of most of the freshmen. Some have tried to forget those days; some others now live in paranoia fearing another strike from the shadows. Peace had returned to the campus...
Until that day.
A blast sounded early in the morning instead of the usual bells from the clock tower. More followed, and soon chaos reigned. Bodies fell like rain, all cold, all lifeless. A group of survivors, leaded by the headmaster himself, took cover inside the Conference room. They soon realized they had felt just in their trap...
Everyone looked at each other in surprise, unable to discern each other's identity.
“This must be a trick from the savages,” one of them said.
“Most likely,” another followed. “I feel them close,” he added.
“Me too,” another seconded.
“So, they must be here with us. This is our chance, then.”
“Our chance?” one asked confused. “What do you mean?”
“Our chance to catch them,” he turned back to the door. He tried to open it, with no luck. “And so they think as well. Well, then let it be!”
“Speak clearly!” one commanded.
“We will look for the killers among us, during the day. During nights, we will rest.”
“Do you think that will work out?”
“It's the way the freshman did it last time. I bet if they hadn't been such fools, they would have prevailed.”
“Then, let's do it.”
“Until they die... if they don't kill us first.” And with that words, the struggle for life started.


Status:
Endgame
Town wins!


Those still fighting

1.
Beefster
Back from the afterlife on Day 5

2.
Katy

5.
galdalf5166
Back from the afterlife on Day 3

12.
SnakePlissken

15.
Riceballtail


Those in the afterworld

5. galdalf5166,
the ice savant (Wizards)
, was lynched on Day 1.

6. rewq455,
a sorcerer
, was killed on Night 1.
4. Nachomamma8,
a support cleric
, was killed on Night 2.
17. Katsuki,
barbarian-sorcerer
, was lynched on Day 3.

1. Beefster,
the geometer (Wizards)
, was stabbed and frozen to dead on Night 3.

3. CooLDoG,
a mageslayer spymaster
, was killed on Night 3.

7. Tasky,
the summoner (Wizards)
, was lynched on Day 4.
16. malthusis,
the warmage (Wizards)
, was lynched on Day 5.
10. Bunnylover,
a healer cleric
, was killed on Night 5.
11. vezokpiraka,
an adept (Wizards)
, was slashed multiple times to death on Night 5.
13. ThAdmiral,
a mageslayer occult slayer
, was lynched on Day 6.

Those of unknown fate

14. chesskid3,
the archmage (Wizards)
, was removed from the game on Night 2.
8. Albert B. Rampage, ???????????, was removed from the game on Night 3.
17. Katsuki,
barbarian-sorcerer
, was removed from the game on Night 3.
3. CooLDoG,
a mageslayer spymaster
, was removed from the game on Night 5.
9. CryMeARiver,
a sorcerer
, was removed from the game on Night 6.
Last edited by Snow_Bunny on Wed Feb 16, 2011 5:36 pm, edited 21 times in total.
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Post Post #1 (ISO) » Sun Jan 09, 2011 12:12 pm

Post by Snow_Bunny »

Rules


General Rules


1- I am the mod, and my word is final. If you have a problem with it or you think I have something wrong, you are free to discuss it with. I am but a judge, not a god.
2- Have fun. Really, this is a game and you should enjoy it.
3- Play to win.
4- I don't like personal attacks, so try to keep your tone and insults low.
5- Do not discuss this game outside the thread, unless your role says otherwise.
6-
Red
is my pretty colour. Do not use it.
7- If you can't dedicate the proper time for the game, please do not in for it.
8- Do not edit or delete your posts.
9- I can include a new rule at any moment I want.

Ingame Rules


-Voting:
You may vote for another player using vote:player. You may unvote using unvote. Unvoting is necessary to move your vote from one player to another. You can also choose to vote for a no-lynch, using vote:no lynch.
-Lynching:
When a player has the majority of votes that player will be lynched. Further changes in votes will not affect this result. A lynched player will be killed regardless of its current HP (see below.) For a no-lynch, only half of the possible votes are needed. When a lynch is reached, you may still post until I post the scene and lock the thread.
-HP:
All players have Hit Points (HP.) They denote the overall health of the players. When a player's HP reaches 0, it dies. Lynching a player also kills him. HP is not publicity revealed, but players can see the health status of other players (Healthy, bruised, bleeding, almost dying.)
-Damage and Kills:
If a player is killed as the result of different damaging abilities targeting him, all players that dealt damage that night to the dead player are treated as the murderers of that player. However, if a player is killed as the result of an instant death attack, then the player casting the killing spell is treated as the murderer, regardless other damaging spells (kill has priority in the resolution order; see below.)
-Items:
Players can have items. When a player dies, its items are left unattended on the floor. An unattended item can be grabbed by any player, by posting in thread "grab: item name" (the first player to post grabs it). A player can only pick on item on the floor per real day of the game (think of it as an ability that recharges after 24 hours). Items can be passive, meaning their abilities will always be active; or be active, meaning the player must choose to activate its ability in order to function. This takes the place of the ability slot for the night. Items other than weapons can be used during day as well. A player can choose to leave an item unattended without using its ability slot, or even during the day, by PM'ing me its choice.
-Deadlines:
Days will have a strict deadline of three weeks, subject to change only during certain circumstances (replacements, high activity, low activity, among others). After only 9 or less players remain, the deadline will be changed to two weeks. At deadline, if no player have a majority, no lynch will occur. Nights will have a deadline of 72 hours.
-Quoting:
You may not quote any communication out of this topic. This includes role pms, questions to me, QT links, among others. Failure to do so will result in a modkill.
-Modkills:
If you break any rule, you will be, at my discretion, modkilled. Modkilled means that you will lose the game regardless of the result of your faction. A modkill may or not end the day, at my discretion, trying to punish the faction of the modkill.
-Spells and abilities:
Spells, as well as most abilities, can only be used during nights. There may be a few exceptions, but unless I state it in your role pm, all abilities are night-only. Items, except for weapons, can be used once per day, though.
-Activity:
I expect a post from each player each 72 hours. Failure to do so will result in a prod. Failure to respond to the prod will result in replacement or modkill (at my discretion, taking into account the length of the game). If you're going to be away for more than 48 hours, post in this topic the VLA warning. I do not check the VLA topic.
-Death:
Once you are dead you are dead. I allow a single bah post, containing no information, but please at least try to make it funny. However, don't lose sight of the thread. Something good may happen to you!
-Scum claim:
It is completely forbidden to claim scum/scum partners, whether you are scum or not.
-Roles and factions:
There is at least one vanilla townie in the setup, as well as at least one mafia faction. All factions have a winnable condition. If a win condition is achieved, and it doesn't directly interfere with the win condition of another faction, the game will keep on. For example, if the win condition of a player is to get certain player lynched, should that player achieve that condition (and no other win condition is achieved at the same time), the game can keep on. There is at least one town faction and one scum faction. Town faction is called Wizards, while scum faction is called Sorcerers. Other factions may exist, and they may have wizards, sorcerers, or other classes.
-Endgame:
It is considered endgame when the town or scum faction have achieved their win condition.
-Ability resolution:
The order of resolution of abilities is (take note that not necessarily all abilities described here exist in the game): hide, roleblock*, mass-roleblock, redirect*, protect, kill, damage, investigate, recruit, affect other, revive, miscellaneous abilities. Roleblock and redirect may switch place depending on who's the one being blocked (the redirect takes place unless the roleblocker blocks the redirector.) Conflicting abilities of the same type will happen simultaneously.
-Restrictions and Warnings:
If by some chance you get a restriction of some sort, and you fail to follow it, I will give you a warning. One warning is ok. Two warning is tempting your luck. Three warnings results in the lost of your night action for the following night.
-Block, protect and targeting:
When a player has an effect that says "can't be targeted", all abilities on the target will fail and the players targeting him will know their abilities failed, and the ability will be used. When a player has an effect that says "is protected from..." or "is immune to", all abilities on the target (of the specified type, if any) will fail, but the players targeting him won't know their ability failed and the ability is expended. When a player has an ability blocked or when an ability is prevented, it will know that its ability failed and the ability won't be used.
-Claiming:
Though you can paraphrase your role pm and make a claim, it is not advised to do so. Just a friendly advise from your nice mod.
-Roles vs Rules:
If there is a conflict between a role and a rule, the roles triumphs.
Vanilla Town "Adept" Role PM:
There is at least one vanilla townie in the game, with the following role PM:

AdeptWelcome to the Magic Order Academy! You are an adept, just a youngster trying to learn the ways of magic. You haven't still learned even the simplest spell, so there's not much you can do to protect yourself. You must trust in your mind to find the savages in the Academy during day, and in your professors' skills during night to survive. Good luck with that!
Starting HP:
8
Faction:
Wizards
Static Ability:
None
Spells:
None
Win Condition:
You will win when all threats to town have been eliminated, regardless whatever you survive or not.


Feel free to ask me any question you might have.
Last edited by Snow_Bunny on Sun Jan 09, 2011 1:42 pm, edited 4 times in total.
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Post Post #2 (ISO) » Sun Jan 09, 2011 12:13 pm

Post by Snow_Bunny »

Sending role pms...
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Post Post #3 (ISO) » Sun Jan 09, 2011 1:06 pm

Post by Beefster »

/confirm
VOTE: Katy
You're next on the playerlist. Obviously scum here.

NO VOTING YET!!!!
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Post Post #4 (ISO) » Sun Jan 09, 2011 1:16 pm

Post by chesskid3 »

oh are we confirming in thread then?
/confirm
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Post Post #5 (ISO) » Sun Jan 09, 2011 2:02 pm

Post by Katsuki »

Vote: Chesskid
Fluffy fluffy~~~ |
"READING KATSUKI IS LIKE SOME SORT OF POSTMODERN ARTFORM"
- GreyICE
Katsuki is by far more absurdly beautiful than Fate. (hai parama)
Katsuki's Madness coming to you shortly: Nov, 2011!

C
u
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a
f
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coming to you summer 2011! ~ Pre-ins: 11/13
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Post Post #6 (ISO) » Sun Jan 09, 2011 2:15 pm

Post by Snow_Bunny »

Role PMs sent. Day 1 will start when 16 players have confirmed.
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Post Post #7 (ISO) » Sun Jan 09, 2011 2:25 pm

Post by Bunnylover »

/confirm
Show
I have played 25 games:
Town wins : 13
Scum wins : 3
Town loses : 7
Scum loses : 2

I do not attack the player of a post, but the post itself. I would appreciate it if you do the same.
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Post Post #8 (ISO) » Sun Jan 09, 2011 2:35 pm

Post by CryMeARiver »

/confirm!
Show
You can fool some of the people all of the time, and all of the people some of the time, but you can not fool all of the people all of the time.


"postgame i'm going to pee on you gandalf

pee on you" - Chesskid

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Post Post #9 (ISO) » Sun Jan 09, 2011 2:50 pm

Post by Riceballtail »

/confirm
Þç¬ÕêåÒéÆÞ¿▒ÒüòÒü¬ÒüìÒéâõ╗ûÕàÑÒééÞ¿▒ÒüøÒü¬Òüä


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Post Post #10 (ISO) » Sun Jan 09, 2011 2:52 pm

Post by malthusis »

/confirm
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Post Post #11 (ISO) » Sun Jan 09, 2011 3:32 pm

Post by chesskid3 »

Katsuki's mad :(
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Post Post #12 (ISO) » Sun Jan 09, 2011 3:54 pm

Post by gandalf5166 »

/confirm

From the rules, I see that S_B has decided to get even fancier this time around. o.O
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Post Post #13 (ISO) » Sun Jan 09, 2011 6:41 pm

Post by ThAdmiral »

/confirm

do read the rules everyone - last time they contained hints
Don't ask me to provide self meta
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Post Post #14 (ISO) » Sun Jan 09, 2011 6:46 pm

Post by Tasky »

/confirm.
Show
Currently modding:
Newbie 1133

Coming soon:
Red Herring Mafia
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Post Post #15 (ISO) » Sun Jan 09, 2011 6:47 pm

Post by chesskid3 »

ThAdmiral wrote:/confirm

do read the rules everyone - last time they contained hints
QFT.
also no claiming lololol
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Post Post #16 (ISO) » Sun Jan 09, 2011 6:49 pm

Post by ThAdmiral »

Certainly no mass claiming.
Don't ask me to provide self meta
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Post Post #17 (ISO) » Sun Jan 09, 2011 6:53 pm

Post by chesskid3 »

like
no claiming at all
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Post Post #18 (ISO) » Sun Jan 09, 2011 6:54 pm

Post by chesskid3 »

and if you realllllly have to claim some information, be reallllllllllly vague about how you got said information
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Post Post #19 (ISO) » Sun Jan 09, 2011 7:11 pm

Post by Katsuki »

ability claiming is fine.
As long as said name of ability is not claimed.

OFC I am mad, RL killed my activity that game. I was expecting to coast through that game if you hadn't targetted me with some loophole ability that should not have got me.

In hindsight I should have shot gandalf the moment there was no dayvig though.
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"READING KATSUKI IS LIKE SOME SORT OF POSTMODERN ARTFORM"
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Katsuki's Madness coming to you shortly: Nov, 2011!

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Post Post #20 (ISO) » Sun Jan 09, 2011 7:17 pm

Post by gandalf5166 »

And NEVER claim your role name.
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Post Post #21 (ISO) » Sun Jan 09, 2011 7:41 pm

Post by chesskid3 »

Snow_Bunny wrote:
-Claiming:
Though you can paraphrase your role pm and make a claim, it is not advised to do so. Just a friendly advise from your nice mod.
paraphrasing is bad too :/
Papa Zito - "Your signature has been blanked...we remove signatures at a users request if said signature references them, or if it quotes from a thread in the Speakeasy, which is not allowed without permission of the poster"
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Post Post #22 (ISO) » Sun Jan 09, 2011 7:44 pm

Post by gandalf5166 »

Oh. Okay, nobody is doing any claiming. Be REALLY vague. Like, as vague as humanly possible.
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Post Post #23 (ISO) » Sun Jan 09, 2011 7:45 pm

Post by gandalf5166 »

Actually, couldn't people claim abilities they had already used up?
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Post Post #24 (ISO) » Sun Jan 09, 2011 7:46 pm

Post by chesskid3 »

might as well be vague though
what if an item recharges abilities, etc etc
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