Mini Normal 2323 [There is an Inventor] | FIN

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Mini Normal 2323 [There is an Inventor] | FIN

Post Post #0 (isolation #0) » Thu Dec 28, 2023 1:12 pm

Post by biancospino »

Mini Normal 2323 [There is an Inventor] | FIN

Modded and designed by biancospino, comodded by Alianna and reviewed by Flavor Leaf and RH9.

Image

Playerlist:


IDPlayerStatusFlip
1
Hu Tao
Executed D4
Villager
2
Gypyx

KittyTacky*
Endgamed
Village lazy Inventor (announcing FruitVendor, Cop-Inventor, compulsive personal Strengthener, Macho)
3
davesaz
Died N3
Village odd-nights personal Bulletproof even-nights Macho
4
Elements

ssbm_kyouko*
Died N3
Werewolf lazy weak compulsive Inventor (compulsive combined Vigilante Bodyguard x2, compulsive combined Vigilante Hider x2, compulsive strongwilled weak Vigilante) (previously UniversalBackup) lazy compulsive combined Rolecop Jailkeeper
5
JacksonVirgo

Celebloki
Survived
Werewolf Godfather lazy roaming compulsive Inventor (Detective, Doctor-Inventor, Neighborizer, RoleGuard, compulsive activated Informed)
6
Dannflor

DragonEater70
Executed D2
Werewolf lazy weak compulsive Inventor (compulsive combined Vigilante Bodyguard x2, compulsive combined Vigilante Hider x2, compulsive strongwilled weak Vigilante)
7
Enchant

camelCasedSnivy*
Executed D3
Villager
8
Naerys
Executed D1
Villager
9
Duelist Kage

Gamma Emerald
Doomed
Village Jack-of-All-Trades (Follower,Gunsmith, ModifierCop)
10
Katsuki
Died N2
Village Jack-of-All-Trades (activated Ascetic, activated Informed, activated UniversalBackup)
11
Black
Died N2
Villager
12
Thomith
Endgamed
Villager

Note:
bold
means confirmed;
strikethrough
means replaced;
an asterisk (*) means prodded.


Alive (4):
Spoiler:
  • Gypyx
  • JacksonVirgo
  • Duelist Kage
  • Thomith


Dead (8):
Spoiler:
  • Naerys,
    Villager
    , executed D1.
  • Dannflor,
    Werewolf lazy weak compulsive Inventor (compulsive combined Vigilante Bodyguard x2, compulsive combined Vigilante Hider x2, compulsive strongwilled weak Vigilante)
    , executed D2
  • Katsuki,
    Village Jack-of-All-Trades (activated Ascetic, activated Informed, activated UniversalBackup)
    , found dead N2.
  • Black,
    Villager
    , found dead N2.
  • Enchant,
    Villager
    , executed D3.
  • davesaz,
    Village odd-nights personal Bulletproof even-nights Macho
    , found dead N3.
  • Elements,
    Werewolf lazy weak compulsive Inventor (compulsive combined Vigilante Bodyguard x2, compulsive combined Vigilante Hider x2, compulsive strongwilled weak Vigilante) (previously UniversalBackup) lazy compulsive combined Rolecop Jailkeeper
    , found dead N3.
  • Hu Tao,
    Villager
    , executed D4.


Events:
Spoiler:
Last edited by biancospino on Tue Jan 23, 2024 6:39 am, edited 110 times in total.
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Post Post #1 (isolation #1) » Thu Dec 28, 2023 1:18 pm

Post by biancospino »

Ruleset

(in large part
shamelessly stolen
inspired from Northsidegal)

the tl;dr
  1. Abide by site rules, and be mindful of your fellow players.
  2. Majority executions, but half of the voters are enough to end the Day with no execution.
  3. Days will last about 192 hours (8 irl days), Nights 48 hours.
  4. 48 hours prods; if you are prodded, you have 24 hours to respond, and if I have to prod you three times I may replace you immediately.
  5. I have some unusual rules about multimedia content, night prods, and last words.
  6. Be sure to read the Game Notes section of the rules, as it contains additional information about the setup.


General
  1. Adhere to all site rules.
  2. Always play to win. This specific game, not some unspecified future one.
  3. Claiming wolf by yourself is acceptable (if it isn't gamethrowing), claiming wolf with partners is not.
  4. Remember that this is a game — heated discussion is allowed, but personal attacks are not.
  5. Pretending to break the rules will be treated similarly as actually breaking the rules.
  6. Alianna is my comod. She has full mod authority.
  7. You may use the following colours, as long as you don't do so to attempt to impersonate a moderator:
    #663399
    , which is my colour;
    #7CC411
    , which is Alianna's colour.
  8. Do not quote any out of game communication regarding this game — this includes your role PM and any other PMs I may send you.
  9. If you need to get my attention, please include "
    @mod
    " in your post or PM me.
  10. Do not use encryption, hidden text or excessively small text (
    size 70
    is the smallest I'll allow) in your posts. Crumbing is fine.
  11. If you wish to include large images and/or gifs, you may do so, but you must put them in a [⁣spoiler=] tag.
  12. A player who is only able to access the thread via raw text should be able to play the game to its full extent. If you include any non-textual game-relevant multimedia, you have to provide an adequate alt-text and, when applicable, a full transcription. In any case, posting multimedia that include audio is
    strongly discouraged
    .
  13. Do not use any form of provable randomness. This includes dice tags, screenshots of random.org, etc. Saying you flipped a coin is okay, providing some sort of proof that you did isn’t.
  14. If you have the ability to edit or delete your posts, do not do so.
  15. If you accidentally post with an incorrect alt account, please do immediately make an identical post with the correct account, so to preserve ISOs' readability.
  16. My decisions are final. If I feel you are violating any of the rules, I will take the appropriate action.
  17. As a general principle, whenever moderator action is required I will attempt to make the decision that has the least impact on the natural flow of gameplay. For example, force replacing instead of modkilling whenever possible.
  18. I reserve the right, under extraordinary circumstances, to change this ruleset. If I do so, I will acknowledge having done so in-thread.
  19. Have fun!


Deadlines and Activity
  1. Each Day will have a 192 hours (8 real life days) deadline, and each Night will have a 48 hours deadline.
  2. I may grant deadline extensions in extraordinary circumstances.
  3. If a player replaces in during the Day with less than 48 hours remaining to the deadline, I will extend it to 48 hours.
  4. During the Night, players may ask for a quick night. If all players do (including those with no night action) and I'm not busy, the Night ends immediately.
  5. You are expected to confirm your role PM no longer than 72 hours after I've sent it to you. If you don't, you will be replaced.
  6. You are expected to make at least one game-relevant post every 36 hours. Players who go 36 hours without posting will be prodded.
  7. If you are prodded, you have 24 hours to post in-thread. If you do not respond within 24 hours, you will be replaced. Additionally, if I have to prod you 3 or more times, you will be replaced at my own discretion.
  8. Abuse of prod dodges will result in you being replaced at my own discretion.
  9. Posting in a PT does
    not
    count for the purpose of prods.
  10. If your prod timer would expire during the Night, you may respond to it by PMing me. If you do so, you also have to make a game-relevant post in the first 24 hours of the next Day.
  11. If you are going to be V/LA, please announce it in thread or PM me. If your V/LA will last 5 days or longer I may be forced to replace you.


Voting
  1. All votes and unvotes must be in
    bold
    or in VOTE: vote / UNVOTE: unvote tags, with (un)vote tags being preferable.
  2. Votes in spoilers will not be counted.
  3. If you wish to change your vote, unvoting first is not mandatory.
  4. Abbreviations and nicknames are acceptable, as long as I can understand them.
  5. Dabble in false votes shenanigans at your peril. If I think something is a vote, it is.
  6. As soon as a majority (half of the living players plus one-half, rounded up) is voting for the same player, that player is hammered and their fate is sealed. If no majority is reached before deadline, the day will end with no execution.
  7. You may vote for VOTE: No Execution. Voting to end the day with no execution requires only half of the living players, not a strict majority.
  8. Once a hammer has occurred, the game is in "twilight". Discussion may continue until I lock the thread but no further votes or unvotes will be counted. As soon as I lock the thread, the hammered player will be executed and the Day will end.


Miscellanea
  1. You may ask for a personal Notes PT for confessional purposes. Don't talk in-thread about you having, or not having, a Notes PT.
  2. Once you are dead, you may no longer post in the thread or in any PT you may had access to. You will however be granted access to the Deads' PT. You may post spoilers there, but if you do put them in [⁣spoiler=] tags.
  3. You may ask to be replaced out by PM; in any case, you may not discuss in-thread the reasons you may have for replacing out. As soon as I acknowledge your request, you may not rescind it and you are no longer a player.
  4. If you request to be replaced out, you may PM me with a "last words" message. I will relay it to your successor.
  5. The Wolves' faction may concede, if all of its members agree.


Endgame
  1. The Village will win if all Werewolves are dead and at least one Village-aligned player is left alive.
  2. The Wolves will win if all Village-aligned players are dead and at least one Werewolf is left alive, or if nothing can prevent the same.
  3. If all players are dead, the game ends in a "Scorched Earth" Draw.
  4. If there are no deaths for four consecutive phases, the game ends in a "Happily ever after" Draw.
  5. After the game has ended, the thread will be opened for post-game discussion, and everyone (including dead players and non-players) may post in it.
  6. Any game-related PT, except for Notes PTs, will be released unredacted upon the ending of the game. Holders of Notes PTs may release them at their discretion.


Game Notes
  1. This game is a Complex Normal. Please refer to the following vignette for an explanation:
    ComplexNormal rules have been updated. Games are now divided into Simple, Regular or Complex compartments, reflecting the kind of game you will be playing. Each has different rules regarding which roles and modifiers can be in the game, so it's important to know where you can find information.

    You are playing a Complex Normal game. These games are designed to provide a creative but mechanically standard mafia experience, with potential for more players to have powers or more experimental roles within the game. An expansive list of roles and modifiers are allowed in these games. Please check the wiki to learn more about Complex games, including which roles and modifiers can be in this game.

    Making sure you know these rules can be important for having a good experience in the game and ensures all players are on a level playing field. Please contact the game moderator or Ausuka if you have any questions.

  2. Night actions this game will follow Natural Action Resolution.
  3. This game is Werewolf/Village themed.
  4. If you do not send me an action for the night, I will assume that you are not taking one.
  5. All existing PTs are open at all times, regardless of the presence of an Encryptor.
  6. Players are not inherently multitasking (and so may not submit more than one action per phase)
  7. There are one or more Village-aligned Inventors.

  8. There is exactly one Godfather.

  9. There are no Serial Killers
    .
  10. At least one player has received the following role PM:
    Welcome to Mini Normal 2323, PLAYERNAME!


    You are a
    Villager
    .

    You have no passive abilities.

    You have no active abilities.

    You win when at least one Village-aligned player is alive and all players not aligned with the Village are dead.

    The game thread is located [here].
    Confirm by replying to this PM with a summary of your role.
  11. There may or may not be a player who received the following role PM:
    Welcome to Mini Normal 2323, PLAYERNAME!


    You are a
    Werewolf Goon
    .

    You know that the Wolves' faction is composed of LISTOFNAMES.

    You have the following factional abilities:
    • Wolf Chat
      — You can talk with the other members of the Wolves' faction at any time [here].
    • Maul
      — Each Night, if no other member of your faction is using this ability, you may target a player. Assuming no interference with your action, that player will die.
    You have no nonfactional passive abilities.

    You have no nonfactional active abilities.

    You win when at least one Werewolf is alive and all non-Werewolves are dead, or if nothing can prevent the same.

    The game thread is located [here].
    Confirm by replying to this PM with a summary of your role, or by posting the same in your factional PT.
Last edited by biancospino on Thu Dec 28, 2023 1:59 pm, edited 2 times in total.
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Post Post #2 (isolation #2) » Thu Dec 28, 2023 1:19 pm

Post by biancospino »

Generating role PMs . . .


All role PMs sent. The game will commence once 11/12 have confirmed, or in (expired on 2023-12-30 21:28:39), whichever happens sooner.
12/12 have confirmed.


Commencing game . . .
Last edited by biancospino on Fri Dec 29, 2023 12:40 am, edited 6 times in total.
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Post Post #4 (isolation #3) » Fri Dec 29, 2023 12:45 am

Post by biancospino »

votecount
Votecount 1-COMMENCEMENT

With 12 alive, it takes 7 to hammer or 6 to decide for no execution.

Not Voting (12):
everyone.


notes
  • The deadline is due in (expired on 2024-01-06 07:46:06).
  • You can find the combined mod ISO here
Last edited by biancospino on Fri Dec 29, 2023 4:31 am, edited 2 times in total.
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Post Post #28 (isolation #4) » Fri Dec 29, 2023 4:30 am

Post by biancospino »

votecount
Votecount 1-I

With 12 alive, it takes 7 to hammer or 6 to decide for no execution.

DragonEater70 (2):
,
Gamma Emerald (1):

Hu Tao (1):

Katsuki (1):

Black (1):


Not Voting (6):
Hu Tao, KittyTacky, davesaz, Celebloki, camelCasedSnivy, Katsuki


notes
  • The deadline is due in (expired on 2024-01-06 07:46:06).
  • You can find the combined mod ISO here
Last edited by biancospino on Fri Dec 29, 2023 5:04 am, edited 1 time in total.
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Post Post #49 (isolation #5) » Fri Dec 29, 2023 6:11 am

Post by biancospino »

//
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Post Post #50 (isolation #6) » Fri Dec 29, 2023 6:11 am

Post by biancospino »

votecount
Votecount 1-II

With 12 alive, it takes 7 to hammer or 6 to decide for no execution.

DragonEater70 (2):
,
Katsuki (2):
,
Gamma Emerald (1):

Black (1):


Not Voting (6):
Hu Tao, KittyTacky, davesaz, Celebloki, camelCasedSnivy, Katsuki


notes
  • The deadline is due in (expired on 2024-01-06 07:46:06).
  • You can find the combined mod ISO here
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Post Post #78 (isolation #7) » Fri Dec 29, 2023 7:20 am

Post by biancospino »

votecount
Votecount 1-III

With 12 alive, it takes 7 to hammer or 6 to decide for no execution.

DragonEater70 (2):
,
Katsuki (2):
,
Gamma Emerald (1):

Black (1):

Thomith (1):

Hu Tao (1):


Not Voting (4):
KittyTacky, davesaz, camelCasedSnivy, Katsuki


notes
  • The deadline is due in (expired on 2024-01-06 07:46:06).
  • You can find the combined mod ISO here
Last edited by biancospino on Fri Dec 29, 2023 7:23 am, edited 1 time in total.
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Post Post #99 (isolation #8) » Fri Dec 29, 2023 8:06 am

Post by biancospino »

//
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Post Post #100 (isolation #9) » Fri Dec 29, 2023 8:06 am

Post by biancospino »

votecount
Votecount 1-IV

With 12 alive, it takes 7 to hammer or 6 to decide for no execution.

DragonEater70 (2):
,
Katsuki (2):
,
Black (2):
,
Gamma Emerald (1):

Thomith (1):


Not Voting (4):
KittyTacky, davesaz, camelCasedSnivy,


notes
  • The deadline is due in (expired on 2024-01-06 07:46:06).
  • You can find the combined mod ISO here
  • Post 101 has been counted in this VC.
Last edited by biancospino on Fri Dec 29, 2023 8:11 am, edited 2 times in total.
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Post Post #119 (isolation #10) » Fri Dec 29, 2023 8:43 am

Post by biancospino »

Reminder that usage of the word "lynch" to refer to the Village's communal way of elimination is disallowed under site rules, due to its harsh racial history.

The official word is "elimination" (or lim for short), but you are free to use any flavorful substitution, like execution or yeet. I, generally and in this game, use "execution".
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Post Post #126 (isolation #11) » Fri Dec 29, 2023 8:52 am

Post by biancospino »

votecount
Votecount 1-V

With 12 alive, it takes 7 to hammer or 6 to decide for no execution.

Gamma Emerald (2):
,
Thomith (2):
,
Katsuki (1):

Black (1):

DragonEater70 (1):

davesaz (1):


Not Voting (4):
KittyTacky, davesaz, camelCasedSnivy,


notes
  • The deadline is due in (expired on 2024-01-06 07:46:06).
  • You can find the combined mod ISO here
  • Celebloki is V/LA 'till 01/JAN
Last edited by biancospino on Fri Dec 29, 2023 9:00 am, edited 2 times in total.
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Post Post #173 (isolation #12) » Fri Dec 29, 2023 2:01 pm

Post by biancospino »

//
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Post Post #174 (isolation #13) » Fri Dec 29, 2023 2:01 pm

Post by biancospino »

//
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Post Post #175 (isolation #14) » Fri Dec 29, 2023 2:01 pm

Post by biancospino »

votecount
Votecount 1-VI

With 12 alive, it takes 7 to hammer or 6 to decide for no execution.

Gamma Emerald (2):
,
Thomith (1):

Katsuki (1):

DragonEater70 (1):

davesaz (1):

Naerys (1):

Celebloki (1):



Not Voting (4):
KittyTacky, davesaz, ,


notes
  • The deadline is due in (expired on 2024-01-06 07:46:06).
  • You can find the combined mod ISO here
  • Celebloki is V/LA 'till 01/JAN
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Post Post #223 (isolation #15) » Fri Dec 29, 2023 11:48 pm

Post by biancospino »

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Post Post #224 (isolation #16) » Fri Dec 29, 2023 11:48 pm

Post by biancospino »

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Post Post #225 (isolation #17) » Fri Dec 29, 2023 11:48 pm

Post by biancospino »

votecount
Votecount 1-VII

With 12 alive, it takes 7 to hammer or 6 to decide for no execution.

Thomith (2):
,
Naerys (2):
,
DragonEater70 (2):
,
davesaz (1):

Gamma Emerald (1):

Celebloki (1):



Not Voting (3):
davesaz, ,


notes
  • The deadline is due in (expired on 2024-01-06 07:46:06).
  • You can find the combined mod ISO here
  • Celebloki is V/LA 'till 01/JAN
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Post Post #248 (isolation #18) » Sat Dec 30, 2023 6:31 am

Post by biancospino »

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Post Post #249 (isolation #19) » Sat Dec 30, 2023 6:31 am

Post by biancospino »

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Post Post #250 (isolation #20) » Sat Dec 30, 2023 6:31 am

Post by biancospino »

votecount
Votecount 1-VIII

With 12 alive, it takes 7 to hammer, or 6 to decide for no execution.

DragonEater70 (4):
, , ,
Thomith (2):
,
Naerys (2):
,
davesaz (1):


Not Voting (3):
davesaz, ,

notes
  • The deadline is due in (expired on 2024-01-06 07:46:06).
  • You can find the combined mod ISO here
  • Celebloki is V/LA 'till 01/JAN
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Post Post #309 (isolation #21) » Sat Dec 30, 2023 8:33 am

Post by biancospino »

votecount
Votecount 1-IX

With 12 alive, it takes 7 to hammer, or 6 to decide for no execution.

Thomith (2):
,
Naerys (2):
,
DragonEater70 (2):
,
ssbm_Kyouko (2):
,
davesaz (1):


Not Voting (3):
davesaz, ,

notes
  • The deadline is due in (expired on 2024-01-06 07:46:06).
  • You can find the combined mod ISO here
  • Celebloki is V/LA 'till 01/JAN
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Post Post #324 (isolation #22) » Sat Dec 30, 2023 9:41 am

Post by biancospino »

//
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Post Post #325 (isolation #23) » Sat Dec 30, 2023 9:41 am

Post by biancospino »

votecount (unchanged)
Votecount 1-X

With 12 alive, it takes 7 to hammer, or 6 to decide for no execution.

Thomith (2):
,
Naerys (2):
,
DragonEater70 (2):
,
ssbm_Kyouko (2):
,
davesaz (1):


Not Voting (3):
davesaz, ,

notes
  • The deadline is due in (expired on 2024-01-06 07:46:06).
  • You can find the combined mod ISO here
  • Celebloki is V/LA 'till 01/JAN
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Post Post #349 (isolation #24) » Sat Dec 30, 2023 11:58 pm

Post by biancospino »

//
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Post Post #350 (isolation #25) » Sat Dec 30, 2023 11:58 pm

Post by biancospino »

votecount
Votecount 1-X

With 12 alive, it takes 7 to hammer, or 6 to decide for no execution.

Naerys (3):
, ,
DragonEater70 (3):
, ,
Thomith (2):
,
ssbm_Kyouko (2):
,

Not Voting (2):
davesaz,

notes
  • The deadline is due in (expired on 2024-01-06 07:46:06).
  • You can find the combined mod ISO here
  • Celebloki is V/LA 'till 01/JAN
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Post Post #387 (isolation #26) » Mon Jan 01, 2024 6:49 am

Post by biancospino »

In post 386, Katsuki wrote:
@Mod: can we get a prod on kyouko, and probably gamma soon as well?
Gamma Emerald is still outside of prod range.

Prodding ssbm_Kyouko.

Do note that, being New Year's Eve, I will be a bit lenient and will not consider prod timers to be ticking today.
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Post Post #389 (isolation #27) » Mon Jan 01, 2024 7:35 am

Post by biancospino »

mod announcment
ToDay's deadline will be extended by 24 hours.
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Post Post #402 (isolation #28) » Mon Jan 01, 2024 8:20 am

Post by biancospino »

votecount
Votecount 1-XI

With 12 alive, it takes 7 to hammer, or 6 to decide for no execution.

Naerys (3):
, ,
DragonEater70 (3):
, ,
Thomith (2):
,
ssbm_Kyouko (1):

davesaz (1):


Not Voting (2):
davesaz,

notes
  • The deadline is due in (expired on 2024-01-07 07:46:06).
  • You can find the combined mod ISO here
  • Celebloki is V/LA 'till 01/JAN
Last edited by biancospino on Mon Jan 01, 2024 8:23 am, edited 1 time in total.
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Post Post #435 (isolation #29) » Mon Jan 01, 2024 10:27 pm

Post by biancospino »

Replacing Celebloki.


Prodding KittyTacky.
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Post Post #451 (isolation #30) » Tue Jan 02, 2024 7:51 am

Post by biancospino »

votecount
Votecount 1-XII

With 12 alive, it takes 7 to hammer, or 6 to decide for no execution.

Naerys (3):
, ,
DragonEater70 (3):
, ,
Thomith (3):
, ,
davesaz (1):


Not Voting (2):
davesaz,

notes
  • The deadline is due in (expired on 2024-01-07 07:46:06).
  • You can find the combined mod ISO here
  • Celebloki is being replaced
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Post Post #475 (isolation #31) » Tue Jan 02, 2024 9:42 am

Post by biancospino »

votecount
Votecount 1-XIII

With 12 alive, it takes 7 to hammer, or 6 to decide for no execution.

DragonEater70 (4):
, , ,
Naerys (2):
,
Thomith (2):
,
camelCasedSnivy (2): ,

Not Voting (2):
davesaz,

notes
  • The deadline is due in (expired on 2024-01-07 07:46:06).
  • You can find the combined mod ISO here
  • Celebloki is being replaced
Last edited by biancospino on Tue Jan 02, 2024 9:54 am, edited 1 time in total.
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Post Post #489 (isolation #32) » Tue Jan 02, 2024 10:35 am

Post by biancospino »

JacksonVirgo replaces Celebloki. Please welcome them!
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Post Post #500 (isolation #33) » Tue Jan 02, 2024 11:16 am

Post by biancospino »

votecount
Votecount 1-XIV

With 12 alive, it takes 7 to hammer, or 6 to decide for no execution.

camelCasedSnivy (4)
: , , ,
DragonEater70 (3):
, ,
Naerys (2):
,
Katsuki (1):


Not Voting (2):
davesaz,

notes
  • The deadline is due in (expired on 2024-01-07 07:46:06).
  • You can find the combined mod ISO here
Last edited by biancospino on Tue Jan 02, 2024 11:22 am, edited 2 times in total.
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Post Post #524 (isolation #34) » Tue Jan 02, 2024 12:57 pm

Post by biancospino »

//
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Post Post #525 (isolation #35) » Tue Jan 02, 2024 12:57 pm

Post by biancospino »

votecount
Votecount 1-XV

With 12 alive, it takes 7 to hammer, or 6 to decide for no execution.

camelCasedSnivy (5 = E-2)
: , , , ,
DragonEater70 (3):
, ,
Naerys (2):
,
Katsuki (1):


Not Voting (1):


notes
  • The deadline is due in (expired on 2024-01-07 07:46:06).
  • You can find the combined mod ISO here
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Post Post #551 (isolation #36) » Wed Jan 03, 2024 5:41 am

Post by biancospino »

votecount (UNCHANGED)
Votecount 1-XVI

With 12 alive, it takes 7 to hammer, or 6 to decide for no execution.

camelCasedSnivy (5 = E-2)
: , , , ,
DragonEater70 (3):
, ,
Naerys (2):
,
Katsuki (1):


Not Voting (1):


notes
  • The deadline is due in (expired on 2024-01-07 07:46:06).
  • You can find the combined mod ISO here
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Post Post #599 (isolation #37) » Wed Jan 03, 2024 9:39 am

Post by biancospino »

//
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Post Post #600 (isolation #38) » Wed Jan 03, 2024 9:39 am

Post by biancospino »

votecount
Votecount 1-XVII

With 12 alive, it takes 7 to hammer, or 6 to decide for no execution.

camelCasedSnivy (4)
: , , ,
DragonEater70 (3):
, ,
Naerys (3):
, ,
Katsuki (1):


Not Voting (1):


notes
  • The deadline is due in (expired on 2024-01-07 07:46:06).
  • You can find the combined mod ISO here
Last edited by biancospino on Wed Jan 03, 2024 9:42 am, edited 1 time in total.
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Post Post #624 (isolation #39) » Wed Jan 03, 2024 2:45 pm

Post by biancospino »

//
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Post Post #625 (isolation #40) » Wed Jan 03, 2024 2:45 pm

Post by biancospino »

votecount (UNCHANGED)
Votecount 1-XVIII

With 12 alive, it takes 7 to hammer, or 6 to decide for no execution.

camelCasedSnivy (4)
: , , ,
DragonEater70 (3):
, ,
Naerys (3):
, ,
Katsuki (1):


Not Voting (1):


notes
  • The deadline is due in (expired on 2024-01-07 07:46:06).
  • You can find the combined mod ISO here
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Post Post #737 (isolation #41) » Thu Jan 04, 2024 1:07 am

Post by biancospino »

votecount (UNCHANGED)
Votecount 1-XX

With 12 alive, it takes 7 to hammer, or 6 to decide for no execution.

camelCasedSnivy (4)
: , , ,
DragonEater70 (3):
, ,
Naerys (2):
,
Thomith (2):
,
Katsuki (1):


notes
  • The deadline is due in (expired on 2024-01-07 07:46:06).
  • You can find the combined mod ISO here
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Post Post #775 (isolation #42) » Thu Jan 04, 2024 6:13 am

Post by biancospino »

votecount (UNCHANGED)
Votecount 1-XXI

With 12 alive, it takes 7 to hammer, or 6 to decide for no execution.

camelCasedSnivy (4)
: , , ,
DragonEater70 (3):
, ,
Naerys (2):
,
Thomith (2):
,
Katsuki (1):


notes
  • The deadline is due in (expired on 2024-01-07 07:46:06).
  • You can find the combined mod ISO here
  • ssbm_Kyouko is V/LA during weekends
Last edited by biancospino on Thu Jan 04, 2024 7:09 am, edited 1 time in total.
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Post Post #798 (isolation #43) » Thu Jan 04, 2024 7:11 am

Post by biancospino »

//
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Post Post #799 (isolation #44) » Thu Jan 04, 2024 7:11 am

Post by biancospino »

//
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Post Post #800 (isolation #45) » Thu Jan 04, 2024 7:11 am

Post by biancospino »

votecount
Votecount 1-XXII

With 12 alive, it takes 7 to hammer, or 6 to decide for no execution.

camelCasedSnivy (3)
: , ,
DragonEater70 (3):
, ,
Naerys (2):
,
Thomith (2):
,
Katsuki (2):
,

notes
  • The deadline is due in (expired on 2024-01-07 07:46:06).
  • You can find the combined mod ISO here
  • ssbm_Kyouko is V/LA on weekends
Last edited by biancospino on Thu Jan 04, 2024 7:14 am, edited 1 time in total.
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Post Post #849 (isolation #46) » Thu Jan 04, 2024 9:23 am

Post by biancospino »

//
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Post Post #850 (isolation #47) » Thu Jan 04, 2024 9:23 am

Post by biancospino »

votecount
Votecount 1-XXIII

With 12 alive, it takes 7 to hammer, or 6 to decide for no execution.

camelCasedSnivy (3)
: , ,
DragonEater70 (3):
, ,
Naerys (2):
,
Katsuki (2):
,
Thomith (1):

JacksonVirgo (1):


notes
  • The deadline is due in (expired on 2024-01-07 07:46:06).
  • You can find the combined mod ISO here
  • ssbm_Kyouko is V/LA on weekends
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Post Post #874 (isolation #48) » Thu Jan 04, 2024 10:41 am

Post by biancospino »

//
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Post Post #875 (isolation #49) » Thu Jan 04, 2024 10:41 am

Post by biancospino »

votecount
Votecount 1-XXIV

With 12 alive, it takes 7 to hammer, or 6 to decide for no execution.

camelCasedSnivy (3)
: , ,
DragonEater70 (3):
, ,
Naerys (2):
,
Katsuki (1):

Thomith (1):

JacksonVirgo (1):


Not Voting (1):


notes
  • The deadline is due in (expired on 2024-01-07 07:46:06).
  • You can find the combined mod ISO here
  • ssbm_Kyouko is V/LA on weekends.
  • Thomith is V/LA this weekend.
Last edited by biancospino on Thu Jan 04, 2024 11:36 am, edited 2 times in total.
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Post Post #901 (isolation #50) » Thu Jan 04, 2024 11:49 am

Post by biancospino »

votecount
Votecount 1-XXV

With 12 alive, it takes 7 to hammer, or 6 to decide for no execution.

camelCasedSnivy (3)
: , ,
DragonEater70 (2):
,
Naerys (2):
,
Katsuki (1):

Thomith (1):

JacksonVirgo (1):

ssbm_Kyouko (1):


Not Voting (1):


notes
  • The deadline is due in (expired on 2024-01-07 07:46:06).
  • You can find the combined mod ISO here
  • ssbm_Kyouko is V/LA on weekends.
  • Thomith is V/LA this weekend.
Last edited by biancospino on Thu Jan 04, 2024 11:52 am, edited 1 time in total.
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Post Post #912 (isolation #51) » Thu Jan 04, 2024 1:43 pm

Post by biancospino »

general reminder
General reminder not to send other players PMs that are, even tangentially, related to the game.
Likewise, do not solicit the same, nor publicly pretend that this rule has been broken.
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Post Post #925 (isolation #52) » Thu Jan 04, 2024 2:29 pm

Post by biancospino »

votecount
Votecount 1-XXVI

With 12 alive, it takes 7 to hammer, or 6 to decide for no execution.

camelCasedSnivy (3)
: , ,
Naerys (3):
, ,
DragonEater70 (2):
,
Katsuki (1):

Thomith (1):

ssbm_Kyouko (1):


Not Voting (1):


notes
  • The deadline is due in (expired on 2024-01-07 07:46:06).
  • You can find the combined mod ISO here
  • ssbm_Kyouko is V/LA on weekends.
  • Thomith is V/LA this weekend.
Last edited by biancospino on Thu Jan 04, 2024 2:32 pm, edited 1 time in total.
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Post Post #977 (isolation #53) » Fri Jan 05, 2024 12:49 am

Post by biancospino »

votecount
Votecount 1-XXVII

With 12 alive, it takes 7 to hammer, or 6 to decide for no execution.

Naerys (3):
, ,
camelCasedSnivy (2)
: ,
DragonEater70 (2):
,
ssbm_Kyouko (2):
,
Katsuki (1):

KittyTacky (1):


Not Voting (1):


notes
  • The deadline is due in (expired on 2024-01-07 07:46:06).
  • You can find the combined mod ISO here
  • ssbm_Kyouko is V/LA on weekends.
  • Thomith is V/LA this weekend.
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Post Post #1027 (isolation #54) » Fri Jan 05, 2024 4:22 am

Post by biancospino »

votecount (UNCHANGED)
Votecount 1-XXVIII

With 12 alive, it takes 7 to hammer, or 6 to decide for no execution.

Naerys (3):
, ,
camelCasedSnivy (2)
: ,
DragonEater70 (2):
,
ssbm_Kyouko (2):
,
Katsuki (1):

KittyTacky (1):


Not Voting (1):


notes
  • The deadline is due in (expired on 2024-01-07 07:46:06).
  • You can find the combined mod ISO here
  • ssbm_Kyouko is V/LA on weekends.
  • Thomith is V/LA this weekend.
Last edited by biancospino on Fri Jan 05, 2024 4:49 am, edited 1 time in total.
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Post Post #1049 (isolation #55) » Fri Jan 05, 2024 4:49 am

Post by biancospino »

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Post Post #1050 (isolation #56) » Fri Jan 05, 2024 4:49 am

Post by biancospino »

votecount (UNCHANGED)
Votecount 1-XXIX

With 12 alive, it takes 7 to hammer, or 6 to decide for no execution.

Naerys (3):
, ,
camelCasedSnivy (2)
: ,
DragonEater70 (2):
,
ssbm_Kyouko (2):
,
Katsuki (1):

KittyTacky (1):


Not Voting (1):


notes
  • The deadline is due in (expired on 2024-01-07 07:46:06).
  • You can find the combined mod ISO here
  • ssbm_Kyouko is V/LA on weekends.
  • Thomith is V/LA this weekend.
Last edited by biancospino on Fri Jan 05, 2024 4:50 am, edited 1 time in total.
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Post Post #1072 (isolation #57) » Fri Jan 05, 2024 1:19 pm

Post by biancospino »

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Post Post #1073 (isolation #58) » Fri Jan 05, 2024 1:19 pm

Post by biancospino »

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Post Post #1074 (isolation #59) » Fri Jan 05, 2024 1:19 pm

Post by biancospino »

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Post Post #1075 (isolation #60) » Fri Jan 05, 2024 1:20 pm

Post by biancospino »

votecount
Votecount 1-XXX

With 12 alive, it takes 7 to hammer, or 6 to decide for no execution.

Naerys (6 =
E-1
):
, , , , ,
ssbm_Kyouko (2):
,
camelCasedSnivy (1)
:
Katsuki (1):

KittyTacky (1):

davesaz (1):


notes
  • The deadline is due in (expired on 2024-01-07 07:46:06).
  • You can find the combined mod ISO here
  • ssbm_Kyouko is V/LA on weekends.
  • Thomith is V/LA this weekend.
Last edited by biancospino on Fri Jan 05, 2024 1:26 pm, edited 3 times in total.
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Post Post #1090 (isolation #61) » Fri Jan 05, 2024 2:52 pm

Post by biancospino »

votecount
Votecount 1-FINAL

With 12 alive, it took 7 to hammer.

Naerys (7 =
EXECUTED
):
, , , , , ,
ssbm_Kyouko (1):

camelCasedSnivy (1)
:
Katsuki (1):

KittyTacky (1):

davesaz (1):


notes
  • The deadline is due in (expired on 2024-01-07 07:46:06).
  • You can find the combined mod ISO here
  • ssbm_Kyouko is V/LA on weekends.
  • Thomith is V/LA this weekend.
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Post Post #1091 (isolation #62) » Fri Jan 05, 2024 2:58 pm

Post by biancospino »

Naerys was executed!
She was a
Villager
.

Role PM:
Spoiler:


Welcome to Mini Normal 2323, Naerys!


You are a
Villager
.

You have no passive abilities.

You have no active abilities.

You win when at least one Village-aligned player is alive and all players not aligned with the Village are dead.

Confirm by replying to this PM with a summary of your role.
The game thread is located here.
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Post Post #1092 (isolation #63) » Fri Jan 05, 2024 3:00 pm

Post by biancospino »

Night 1 commences, and will end in (expired on 2024-01-07 22:00:05).

Send me and Alianna any Night action that you wish to perform.
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Post Post #1093 (isolation #64) » Sun Jan 07, 2024 3:22 pm

Post by biancospino »

The Day will start shortly (likely in no more than one hour at worst). Sorry for the delay.
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Post Post #1094 (isolation #65) » Sun Jan 07, 2024 3:55 pm

Post by biancospino »

Dawn of the Second Day


Everyone survived the Night.


votecount
Votecount 2-COMMENCEMENT

With 11 alive, it takes 6 to hammer.

Not Voting (11):
Hu Tao, KittyTacky, davesaz, ssbm_kyouko, JacksonVirgo, DragonEater70, camelCasedSnivy, Gamma Emerald, Katsuki, Black, Thomith


notes
  • The deadline is due in (expired on 2024-01-15 23:15:09).
  • You can find the combined mod ISO here
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Post Post #1128 (isolation #66) » Sun Jan 07, 2024 6:51 pm

Post by biancospino »

votecount
Votecount 2-I

With 11 alive, it takes 6 to hammer.

DragonEater70 (4 = E-2):
, , ,

Not Voting (7):
Hu Tao, KittyTacky, davesaz, DragonEater70, camelCasedSnivy, Black, Thomith


notes
  • The deadline is due in (expired on 2024-01-15 23:15:09).
  • You can find the combined mod ISO here
Last edited by biancospino on Sun Jan 07, 2024 6:56 pm, edited 1 time in total.
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Post Post #1154 (isolation #67) » Mon Jan 08, 2024 12:02 am

Post by biancospino »

votecount
Votecount 2-II

With 11 alive, it takes 6 to hammer.

DragonEater70 (4 = E-2):
, , ,
davesaz (1):

camelCasedSnivi (1):


Not Voting (5):
Hu Tao, KittyTacky, davesaz, camelCasedSnivy, Black


notes
  • The deadline is due in (expired on 2024-01-15 23:15:09).
  • You can find the combined mod ISO here
Last edited by biancospino on Mon Jan 08, 2024 12:06 am, edited 1 time in total.
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Post Post #1173 (isolation #68) » Mon Jan 08, 2024 7:52 am

Post by biancospino »

//
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Post Post #1174 (isolation #69) » Mon Jan 08, 2024 7:52 am

Post by biancospino »

//
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Post Post #1175 (isolation #70) » Mon Jan 08, 2024 7:52 am

Post by biancospino »

votecount
Votecount 2-III

With 11 alive, it takes 6 to hammer.

DragonEater70 (5 =
E-1
):
, , , ,
davesaz (1):

camelCasedSnivi (1):


Not Voting (4):
Hu Tao, KittyTacky, davesaz, camelCasedSnivy


notes
  • The deadline is due in (expired on 2024-01-15 23:15:09).
  • You can find the combined mod ISO here
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Post Post #1250 (isolation #71) » Mon Jan 08, 2024 9:27 am

Post by biancospino »

votecount
Votecount 2-IV

With 11 alive, it takes 6 to hammer.

DragonEater70 (3):
, ,
Hu Tao (2):
,
Gamma Emerald (2):
,

Not Voting (4):
Hu Tao, KittyTacky, davesaz, camelCasedSnivy


notes
  • The deadline is due in (expired on 2024-01-15 23:15:09).
  • You can find the combined mod ISO here
Last edited by biancospino on Mon Jan 08, 2024 9:32 am, edited 1 time in total.
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Post Post #1300 (isolation #72) » Mon Jan 08, 2024 9:46 am

Post by biancospino »

votecount
Votecount 2-V

With 11 alive, it takes 6 to hammer.

DragonEater70 (3):
, ,
Gamma Emerald (2):
,
Black (1):


Not Voting (5):
Hu Tao, KittyTacky, davesaz, camelCasedSnivy,


notes
  • The deadline is due in (expired on 2024-01-15 23:15:09).
  • You can find the combined mod ISO here
Last edited by biancospino on Mon Jan 08, 2024 9:49 am, edited 1 time in total.
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Post Post #1350 (isolation #73) » Mon Jan 08, 2024 10:26 am

Post by biancospino »

votecount (UNCHANGED)
Votecount 2-VI

With 11 alive, it takes 6 to hammer.

DragonEater70 (3):
, ,
Gamma Emerald (2):
,
Black (1):


Not Voting (5):
Hu Tao, KittyTacky, davesaz, camelCasedSnivy,


notes
  • The deadline is due in (expired on 2024-01-15 23:15:09).
  • You can find the combined mod ISO here
Last edited by biancospino on Mon Jan 08, 2024 10:29 am, edited 1 time in total.
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Post Post #1363 (isolation #74) » Mon Jan 08, 2024 11:24 am

Post by biancospino »

Replacing DragonEater70.
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Post Post #1366 (isolation #75) » Mon Jan 08, 2024 11:42 am

Post by biancospino »

Dannflor replaces DragonEater70. Please welcome him!
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Post Post #1373 (isolation #76) » Mon Jan 08, 2024 11:52 am

Post by biancospino »

//
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Post Post #1374 (isolation #77) » Mon Jan 08, 2024 11:52 am

Post by biancospino »

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Post Post #1375 (isolation #78) » Mon Jan 08, 2024 11:52 am

Post by biancospino »

votecount
Votecount 2-VII

With 11 alive, it takes 6 to hammer.

Dannflor (4 = E-2):
, , ,
Gamma Emerald (1):

Black (1):


Not Voting (5):
Hu Tao, KittyTacky, davesaz, camelCasedSnivy,


notes
  • The deadline is due in (expired on 2024-01-15 23:15:09).
  • You can find the combined mod ISO here
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Post Post #1400 (isolation #79) » Mon Jan 08, 2024 12:19 pm

Post by biancospino »

votecount (UNCHANGED)
Votecount 2-VIII

With 11 alive, it takes 6 to hammer.

Dannflor (4 = E-2):
, , ,
Gamma Emerald (1):

Black (1):


Not Voting (5):
Hu Tao, KittyTacky, davesaz, camelCasedSnivy,


notes
  • The deadline is due in (expired on 2024-01-15 23:15:09).
  • You can find the combined mod ISO here
Last edited by biancospino on Mon Jan 08, 2024 12:20 pm, edited 1 time in total.
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Post Post #1496 (isolation #80) » Mon Jan 08, 2024 2:01 pm

Post by biancospino »

/
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Post Post #1497 (isolation #81) » Mon Jan 08, 2024 2:01 pm

Post by biancospino »

//
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Post Post #1498 (isolation #82) » Mon Jan 08, 2024 2:01 pm

Post by biancospino »

///
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Post Post #1499 (isolation #83) » Mon Jan 08, 2024 2:01 pm

Post by biancospino »

////
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Post Post #1501 (isolation #84) » Mon Jan 08, 2024 2:01 pm

Post by biancospino »

votecount
Votecount 2-IX

With 11 alive, it takes 6 to hammer.

Dannflor (5 =
E-1
):
, , , ,
Black (1):

JacksonVirgo (1):


Not Voting (4):
Hu Tao, KittyTacky, davesaz,


notes
  • The deadline is due in (expired on 2024-01-15 23:15:09).
  • You can find the combined mod ISO here
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Post Post #1576 (isolation #85) » Mon Jan 08, 2024 3:12 pm

Post by biancospino »

votecount
Votecount 2-X

With 11 alive, it takes 6 to hammer.

Dannflor (4 = E-2):
, ,
,
Black (1):

JacksonVirgo (1):


Not Voting (4):
Hu Tao, KittyTacky, davesaz, ,


notes
  • The deadline is due in (expired on 2024-01-15 23:15:09).
  • You can find the combined mod ISO here
Last edited by biancospino on Mon Jan 08, 2024 3:14 pm, edited 1 time in total.
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Post Post #1647 (isolation #86) » Tue Jan 09, 2024 6:59 am

Post by biancospino »

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Post Post #1648 (isolation #87) » Tue Jan 09, 2024 6:59 am

Post by biancospino »

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Post Post #1649 (isolation #88) » Tue Jan 09, 2024 6:59 am

Post by biancospino »

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Post Post #1650 (isolation #89) » Tue Jan 09, 2024 6:59 am

Post by biancospino »

votecount
Votecount 2-XI

With 11 alive, it takes 6 to hammer.

Dannflor (4 = E-2):
, ,
,
Black (1):

JacksonVirgo (1):

Thomith (1):

camelCasedSnivy (1):


Not Voting (3):
KittyTacky, davesaz,


notes
  • The deadline is due in (expired on 2024-01-15 23:15:09).
  • You can find the combined mod ISO here
Last edited by biancospino on Tue Jan 09, 2024 7:06 am, edited 2 times in total.
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Post Post #1700 (isolation #90) » Tue Jan 09, 2024 9:30 am

Post by biancospino »

votecount
Votecount 2-XII

With 11 alive, it takes 6 to hammer.

Dannflor (4 = E-2):
, ,
,
camelCasedSnivy (4 = E-2):
, , ,
JacksonVirgo (1):


Not Voting (2):
KittyTacky, davesaz


notes
  • The deadline is due in (expired on 2024-01-15 23:15:09).
  • You can find the combined mod ISO here
Last edited by biancospino on Tue Jan 09, 2024 9:34 am, edited 2 times in total.
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Post Post #1750 (isolation #91) » Tue Jan 09, 2024 11:13 am

Post by biancospino »

votecount
Votecount 2-XII

With 11 alive, it takes 6 to hammer.

Dannflor (4 = E-2):
, ,
,
camelCasedSnivy (3):
, ,
Hu Tao (1):


Not Voting (3):
KittyTacky, davesaz,


notes
  • The deadline is due in (expired on 2024-01-15 23:15:09).
  • You can find the combined mod ISO here
Last edited by biancospino on Tue Jan 09, 2024 11:17 am, edited 1 time in total.
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Post Post #1794 (isolation #92) » Tue Jan 09, 2024 6:01 pm

Post by biancospino »

Replacing KittyTacky
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Post Post #1801 (isolation #93) » Wed Jan 10, 2024 2:00 am

Post by biancospino »

votecount
Votecount 2-XIII

With 11 alive, it takes 6 to hammer.

Dannflor (4 = E-2):
, ,
,
camelCasedSnivy (3):
, ,
Gamma Emerald (2):
,

Not Voting (2):
KittyTacky, davesaz


notes
  • The deadline is due in (expired on 2024-01-15 23:15:09).
  • You can find the combined mod ISO here
  • KittyTacky is being replaced.
Last edited by biancospino on Wed Jan 10, 2024 7:52 am, edited 1 time in total.
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Post Post #1849 (isolation #94) » Wed Jan 10, 2024 6:58 am

Post by biancospino »

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Post Post #1850 (isolation #95) » Wed Jan 10, 2024 6:59 am

Post by biancospino »

votecount (UNCHANGED)
Votecount 2-XIV

With 11 alive, it takes 6 to hammer.

Dannflor (4 = E-2):
, ,
,
camelCasedSnivy (3):
, ,
Gamma Emerald (2):
,

Not Voting (2):
KittyTacky, davesaz


notes
  • The deadline is due in (expired on 2024-01-15 23:15:09).
  • You can find the combined mod ISO here
  • KittyTacky is being replaced.
Last edited by biancospino on Wed Jan 10, 2024 7:52 am, edited 2 times in total.
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Post Post #1899 (isolation #96) » Wed Jan 10, 2024 7:47 am

Post by biancospino »

//
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Post Post #1900 (isolation #97) » Wed Jan 10, 2024 7:47 am

Post by biancospino »

votecount
Votecount 2-XV

With 11 alive, it takes 6 to hammer.

Dannflor (4 = E-2):
, ,
,
camelCasedSnivy (2):
,
Thomith (2):
,
Gamma Emerald (1):


Not Voting (2):
KittyTacky, davesaz


notes
  • The deadline is due in (expired on 2024-01-15 23:15:09).
  • You can find the combined mod ISO here
  • KittyTacky is being replaced.
Last edited by biancospino on Wed Jan 10, 2024 7:53 am, edited 2 times in total.
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Post Post #2056 (isolation #98) » Wed Jan 10, 2024 5:40 pm

Post by biancospino »

votecount
Votecount 2-XVII

With 11 alive, it takes 6 to hammer.

Dannflor (4 = E-2):
, , ,
ssbm_Kyouko (2):
,
Katsuki (2):
,
Black (1):


Not Voting (2):
KittyTacky, davesaz


notes
  • The deadline is due in (expired on 2024-01-15 23:15:09).
  • You can find the combined mod ISO here
  • KittyTacky is being replaced.
Last edited by biancospino on Wed Jan 10, 2024 5:48 pm, edited 1 time in total.
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Post Post #2064 (isolation #99) » Wed Jan 10, 2024 5:50 pm

Post by biancospino »

Prodding camelCasedSnivy.
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Post Post #2074 (isolation #100) » Wed Jan 10, 2024 7:07 pm

Post by biancospino »

//
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Post Post #2075 (isolation #101) » Wed Jan 10, 2024 7:07 pm

Post by biancospino »

votecount
Votecount 2-XVIII

With 11 alive, it takes 6 to hammer.

Dannflor (5 =
E-1
):
, , , ,
ssbm_Kyouko (3):
, ,
Katsuki (1):


Not Voting (2):
KittyTacky, davesaz


notes
  • The deadline is due in (expired on 2024-01-15 23:15:09).
  • You can find the combined mod ISO here
  • KittyTacky is being replaced.
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Post Post #2125 (isolation #102) » Thu Jan 11, 2024 5:54 am

Post by biancospino »

votecount
Votecount 2-FINAL

With 11 alive, it took 6 to hammer.

Dannflor (6 =
EXECUTED
):
, , , , ,
ssbm_Kyouko (2):
,
Katsuki (1):


Not Voting (2):
KittyTacky, davesaz


notes
  • The deadline is due in (expired on 2024-01-15 23:15:09).
  • You can find the combined mod ISO here
  • KittyTacky is being replaced.
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Post Post #2126 (isolation #103) » Thu Jan 11, 2024 5:59 am

Post by biancospino »

Dannflor was executed!

He was a
Werewolf lazy weak compulsive Inventor (compulsive combined Vigilante Bodyguard x2, compulsive combined Vigilante Hider x2, compulsive strongwilled weak Vigilante)
.

Spoiler: role PM


Welcome to Mini Normal 2323, Dannflor!


You are a
Werewolf lazy weak compulsive Inventor (compulsive combined Vigilante Bodyguard x2, compulsive combined Vigilante Hider x2, compulsive strongwilled weak Vigilante)
.

You know that the Wolves' faction is composed of [REDACTED].

You have the following factional abilities:
  • Wolf Chat
    — You can talk with the other members of the Wolves' faction at any time [here].
  • Maul
    — Each Night, if no other member of your faction is using this ability, you may target a player. Assuming no interference with your action, that player will die.
You have no nonfactional passive abilities.

You have the following nonfactional active abilities:
  • lazy weak compulsive Inventor
    — Each night, if at least two anti-Village players were alive at the start of the night, you
    must
    use one of the following abilities if possible. If you use any of those abilities on a player who cannot win with the Village, you will unavoidably die.
    • 2-shots (compulsive combined Vigilante Bodyguard)-Inventor
      — At Night, but at most twice during the game, you may target a player. Assuming no interference with your action, you will give to your target a 1-shot version of the following ability: "At Night, you
      must
      target a player. Assuming no interference with your action, you will attempt to kill your target, and your target will be protected from one kill this Night and you will be killed in their place
      (this includes your Vigilante kill)
      ".
    • 2-shots (compulsive combined Vigilante Hider)-Inventor
      — At Night, but at most twice during the game, you may target a player. Assuming no interference with your action, you will give to your target a 1-shot version of the following ability: "At Night, you
      must
      target a player. Assuming no interference with your action, you will attempt to kill your target, and you will be immune from kills targeting you directly this Night but you will die if a player kills your target
      (including you)
      ".
    • 1-shots (compulsive strongwilled weak Vigilante)-Inventor
      — At Night, but at most once during the game, you may target a player. Assuming no interference with your action, you will give to your target a 1-shot version of the following ability: "At Night, you
      must
      target a player. Your target will die. This ability cannot be blocked or otherwise interfered with. If you use this ability on a player who cannot win with the Village, you will unavoidably die."
    During pregame, you must submit an ordered list of your inventions, and an ordered list of all players. If you ever fail to submit this Night action, you will default to giving the first invention in the first list that you haven't exhausted yet to the first living player in the second list that you can target. You may change those lists at any time.
You win when at least one Werewolf is alive and all non-Werewolves are dead, or if nothing can prevent the same.

Confirm by replying to this PM with a summary of your role, or by posting the same in your factional PT.
The game thread is located here.
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Post Post #2127 (isolation #104) » Thu Jan 11, 2024 6:01 am

Post by biancospino »

Night 2 commences, send me your actions by PM.

camelCasedSnivy needs to respond to his prod during the Night.

KittyTacky is still being replaced, and the Night deadline is frozen at 48 hours until a replacement is found.
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Post Post #2128 (isolation #105) » Thu Jan 11, 2024 7:38 am

Post by biancospino »

Claptastik replaces KittyTacky.


The deadline is unfrozen, and is due in (expired on 2024-01-13 14:38:35)
Last edited by biancospino on Fri Jan 12, 2024 5:16 am, edited 1 time in total.
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Post Post #2129 (isolation #106) » Fri Jan 12, 2024 4:34 am

Post by biancospino »

Replacing Claptastik.
Also replacing camelCasedSnivy.

The deadline is frozen again, at 1 day, 3 hours, 4 minutes.
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Post Post #2130 (isolation #107) » Fri Jan 12, 2024 7:25 am

Post by biancospino »

Gypyx replaces Claptastik (who replaced KittyTacky).

Also replacing Gamma Emerald.
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Post Post #2131 (isolation #108) » Sat Jan 13, 2024 2:52 am

Post by biancospino »

Enchant replaces camelCasedSnivy.
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Post Post #2132 (isolation #109) » Sat Jan 13, 2024 5:47 pm

Post by biancospino »

Duelist Kage replaces Gamma Emerald.

Deadline unfrozen! The Day will start in (expired on 2024-01-15 03:51:40).
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Post Post #2133 (isolation #110) » Sun Jan 14, 2024 8:57 pm

Post by biancospino »

Dawn of the Third Day


Black has been found dead! She was a
Villager
.

Spoiler: role PM

Welcome to Mini Normal 2323, Black!


You are a
Villager
.

You have no passive abilities.

You have no active abilities.

You win when at least one Village-aligned player is alive and all players not aligned with the Village are dead.

Confirm by replying to this PM with a summary of your role.
The game thread is located here.


Katsuki has been found dead! He was a
Village Jack-of-All-Trades (activated Ascetic, activated Informed, activated UniversalBackup)
.

Spoiler: role PM

Welcome to Mini Normal 2323, Katsuki!


You are a
Village Jack-of-All-Trades (activated Ascetic, activated Informed, activated UniversalBackup)
.

You have no passive abilities.

You have the following active abilities:
  • one-shot activated Ascetic
    — At Night, but at most once during the game, you may activate this ability. Assuming no interference with your action, actions other than kills targeting you this Night will fail as if roleblocked.
  • one-shot activated Informed
    — At Night, but at most once during the game, you may activate this ability. Assuming no interference with your action, you will receive additional information about the setup.
  • one-shot activated UniversalBackup
    — At Night, but at most once during the game, you may activate this ability. Assuming no interference with your action, when a non-Vanilla player aligned with you dies this Night, you will inherit their role and lose this ability.
You win when at least one Village-aligned player is alive and all players not aligned with the Village are dead.

Confirm by replying to this PM with a summary of your role.
The game thread is located here.
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Post Post #2134 (isolation #111) » Sun Jan 14, 2024 9:00 pm

Post by biancospino »

votecount
Votecount 3-COMMENCEMENT

With 8 alive, it takes 5 to hammer, or 4 to decide for no execution.

Not Voting (8):
Hu Tao, Gypyx, davesaz, ssbm_kyouko, JacksonVirgo, Enchant, Duelist Kage, Thomith


notes
  • The deadline is due in (expired on 2024-01-23 05:00:23).
  • You can find the combined mod ISO here
Last edited by biancospino on Sun Jan 14, 2024 9:09 pm, edited 3 times in total.
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Post Post #2184 (isolation #112) » Sun Jan 14, 2024 10:35 pm

Post by biancospino »

Dannflor was able to give out (compulsive combined Vig Bodyguard), (compulsive combined Vig Hider) and (compulsive strongwilled weak Vig) inventions. If a player received one such invention, they could (and in fact, had to) use it the following Night to shoot. [in your language, Dann inventions give one shot of the "inner" abilities directly]

In particular, they are
not
X-Inventor-Inventions
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Post Post #2227 (isolation #113) » Mon Jan 15, 2024 4:00 am

Post by biancospino »

votecount (UNCHANGED)
Votecount 3-I

With 8 alive, it takes 5 to hammer, or 4 to decide for no execution.

Not Voting (8):
Hu Tao, Gypyx, davesaz, ssbm_kyouko, JacksonVirgo, Enchant, Duelist Kage, Thomith


notes
  • The deadline is due in (expired on 2024-01-23 05:00:23).
  • You can find the combined mod ISO here
Last edited by biancospino on Mon Jan 15, 2024 5:26 am, edited 1 time in total.
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Post Post #2259 (isolation #114) » Mon Jan 15, 2024 6:08 am

Post by biancospino »

Replacing ssbm_Kyouko.
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Post Post #2270 (isolation #115) » Mon Jan 15, 2024 9:05 pm

Post by biancospino »

/
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Post Post #2271 (isolation #116) » Mon Jan 15, 2024 9:05 pm

Post by biancospino »

//
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Post Post #2272 (isolation #117) » Mon Jan 15, 2024 9:05 pm

Post by biancospino »

///
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Post Post #2273 (isolation #118) » Mon Jan 15, 2024 9:05 pm

Post by biancospino »

////
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Post Post #2274 (isolation #119) » Mon Jan 15, 2024 9:05 pm

Post by biancospino »

/////
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Post Post #2275 (isolation #120) » Mon Jan 15, 2024 9:05 pm

Post by biancospino »

votecount
Votecount 3-II

With 8 alive, it takes 5 to hammer, or 4 to decide for no execution.

Gypyx (1):

Enchant (1):


Not Voting (6):
Hu Tao, Gypyx, davesaz, ssbm_Kyouko, Enchant, Thomith


notes
  • The deadline is due in (expired on 2024-01-23 05:00:23).
  • You can find the combined mod ISO here
  • Replacing ssbm_Kyouko
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Post Post #2303 (isolation #121) » Tue Jan 16, 2024 4:55 pm

Post by biancospino »

Elements replaces ssbm_Kyouko, please welcome them!
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Post Post #2324 (isolation #122) » Wed Jan 17, 2024 5:48 am

Post by biancospino »

//
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Post Post #2325 (isolation #123) » Wed Jan 17, 2024 5:48 am

Post by biancospino »

votecount
Votecount 3-III

With 8 alive, it takes 5 to hammer, or 4 to decide for no execution.

Gypyx (1):

Enchant (1):

Duelist Kage (1):


Not Voting (5):
Hu Tao, davesaz, Elements, Enchant, Thomith


notes
  • The deadline is due in (expired on 2024-01-23 05:00:23).
  • You can find the combined mod ISO here
Last edited by Alianna on Wed Jan 17, 2024 4:45 pm, edited 2 times in total.
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Post Post #2398 (isolation #124) » Thu Jan 18, 2024 7:47 am

Post by biancospino »

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Post Post #2399 (isolation #125) » Thu Jan 18, 2024 7:47 am

Post by biancospino »

//
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Post Post #2400 (isolation #126) » Thu Jan 18, 2024 7:47 am

Post by biancospino »

votecount
Votecount 3-V

With 8 alive, it takes 5 to hammer, or 4 to decide for no execution.

Duelist Kage (3 = E-2):
, ,
Enchant (1):


Not Voting (4):
davesaz, Elements, Enchant, Thomith


notes
  • The deadline is due in (expired on 2024-01-23 05:00:23).
  • You can find the combined mod ISO here
Last edited by biancospino on Thu Jan 18, 2024 8:56 am, edited 3 times in total.
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Post Post #2476 (isolation #127) » Thu Jan 18, 2024 10:34 am

Post by biancospino »

votecount (UNCHANGED)
Votecount 3-VI

With 8 alive, it takes 5 to hammer, or 4 to decide for no execution.

Duelist Kage (3 = E-2):
, ,
Enchant (1):


Not Voting (4):
davesaz, Elements, Enchant, Thomith


notes
  • The deadline is due in (expired on 2024-01-23 05:00:23).
  • You can find the combined mod ISO here
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Post Post #2528 (isolation #128) » Fri Jan 19, 2024 3:23 am

Post by biancospino »

votecount
Votecount 3-VII

With 8 alive, it takes 5 to hammer, or 4 to decide for no execution.

Duelist Kage (2):
,
Enchant (1):


Not Voting (5):
davesaz, Elements, Enchant, Thomith,


notes
  • The deadline is due in (expired on 2024-01-23 05:00:23).
  • You can find the combined mod ISO here
Last edited by biancospino on Fri Jan 19, 2024 3:26 am, edited 1 time in total.
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Post Post #2550 (isolation #129) » Fri Jan 19, 2024 5:01 am

Post by biancospino »

votecount
Votecount 3-VIII

With 8 alive, it takes 5 to hammer, or 4 to decide for no execution.

Enchant (2):
,
Duelist Kage (1):


Not Voting (5):
davesaz, Elements, Enchant, Thomith,


notes
  • The deadline is due in (expired on 2024-01-23 05:00:23).
  • You can find the combined mod ISO here
Last edited by biancospino on Fri Jan 19, 2024 12:47 pm, edited 1 time in total.
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Post Post #2622 (isolation #130) » Fri Jan 19, 2024 12:41 pm

Post by biancospino »

//
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Post Post #2623 (isolation #131) » Fri Jan 19, 2024 12:41 pm

Post by biancospino »

//
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Post Post #2624 (isolation #132) » Fri Jan 19, 2024 12:41 pm

Post by biancospino »

//
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Post Post #2625 (isolation #133) » Fri Jan 19, 2024 12:41 pm

Post by biancospino »

votecount (UNCHANGED)
Votecount 3-IX

With 8 alive, it takes 5 to hammer, or 4 to decide for no execution.

Enchant (2):
,
Duelist Kage (1):


Not Voting (5):
davesaz, Elements, Enchant, Thomith,


notes
  • The deadline is due in (expired on 2024-01-23 05:00:23).
  • You can find the combined mod ISO here
  • This VC used to be in post 2619, but then I did some magic to grab the pagetop.
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Post Post #2663 (isolation #134) » Sat Jan 20, 2024 12:22 pm

Post by biancospino »

votecount
Votecount 3-X

With 8 alive, it takes 5 to hammer, or 4 to decide for no execution.

Enchant (4 =
E-1
):
, , ,

Not Voting (4):
davesaz, Elements, Enchant, Thomith


notes
  • The deadline is due in (expired on 2024-01-23 05:00:23).
  • You can find the combined mod ISO here
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Post Post #2677 (isolation #135) » Sat Jan 20, 2024 9:09 pm

Post by biancospino »

votecount
Votecount 3-FINAL

With 8 alive, it took 5 to hammer.

Enchant (5 =
EXECUTED
):
, , , ,

Not Voting (3):
davesaz, Elements, Thomith


notes
  • The deadline is due in (expired on 2024-01-23 05:00:23).
  • You can find the combined mod ISO here
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Post Post #2678 (isolation #136) » Sat Jan 20, 2024 9:14 pm

Post by biancospino »

Enchant was executed!
He was a
Villager
.


Role PM:
Spoiler:

Welcome to Mini Normal 2323, Enchant!


You are a
Villager
.

You have no passive abilities.

You have no active abilities.

You win when at least one Village-aligned player is alive and all players not aligned with the Village are dead.

Confirm by replying to this PM with a summary of your role.
The game thread is located here.
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Post Post #2679 (isolation #137) » Sat Jan 20, 2024 9:15 pm

Post by biancospino »

Night commences now, and will end in (expired on 2024-01-23 05:15:31).

Send me your actions by PM.
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Post Post #2680 (isolation #138) » Mon Jan 22, 2024 10:39 pm

Post by biancospino »

Dawn of the Fourth Day


davesaz has been found dead! He was a
Village odd-nights personal Bulletproof even-nights Macho
.

Spoiler: Role PM

Welcome to Mini Normal 2323, davesaz!


You are a
Village odd-nights personal Bulletproof even-nights Macho
.

You have the following passive abilities:
  • odd-nights personal Bulletproof
    — On odd-numbered Nights, you are protected from nonfactional killing actions targeting you.
  • even-nights Macho
    — On even-numbered Nights, killing actions targeting you cannot be protected from.
You have no active abilities.

You win when at least one Village-aligned player is alive and all players not aligned with the Village are dead.

Confirm by replying to this PM with a summary of your role.
The game thread is located here.


Elements has been found dead! She was a
Werewolf lazy weak compulsive Inventor (compulsive combined Vigilante Bodyguard x2, compulsive combined Vigilante Hider x2, compulsive strongwilled weak Vigilante) (previously UniversalBackup) lazy compulsive combined Rolecop Jailkeeper
.

Spoiler: (original) role PM

Welcome to Mini Normal 2323, Elements!


You are a
Werewolf UniversalBackup lazy compulsive combined Rolecop Jailkeeper
.

You know that the Wolves' faction is composed of [REDACTED].

You have the following factional abilities:
  • Wolf Chat
    — You can talk with the other members of the Wolves' faction at any time [here].
  • Maul
    — Each Night, if no other member of your faction is using this ability, you may target a player. Assuming no interference with your action, that player will die.
You have the following nonfactional passive abilities:
  • UniversalBackup
    — When a non-Vanilla player aligned with you dies, you will inherit their role and lose this ability.
You have the following nonfactional active abilities:
  • lazy compulsive combined Rolecop Jailkeeper
    — Each Night, if at least two anti-Village players were alive at the start of the night, you
    must
    target a player. Assuming no interference with your action, you will discover your target's role (but not alignment), and this Night your target will be protected from kills but all their actions will be blocked.

    During pregame, you must submit an ordered list of all players. If you ever fail to submit this Night action, you will default to targeting the first living player in the list that you can target. You may change this list at any time.
You win when at least one Werewolf is alive and all non-Werewolves are dead, or if nothing can prevent the same.

Confirm by replying to this PM with a summary of your role, or by posting the same in your factional PT.
The game thread is located here.
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Post Post #2681 (isolation #139) » Mon Jan 22, 2024 10:41 pm

Post by biancospino »

votecount
Votecount 4-COMMENCEMENT

With 5 alive, it takes 3 to hammer.


Not Voting (3):
Hu Tao, Gypyx, JacksonVirgo, DuelistKage, Thomith


notes
  • The deadline is due in (expired on 2024-01-31 06:41:20).
  • You can find the combined mod ISO here
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Post Post #2749 (isolation #140) » Mon Jan 22, 2024 11:23 pm

Post by biancospino »

In post 2739, Gypyx wrote:
@Mod can we get confirmation that a lazy compulsive something wouldn't have to act with one scum left?
That is correct; a lazy compulsive nonfactional ability need not, and in fact cannot, be used when only one nonvillage is left
(it may still be attempted to be used, but would have no effect)
Last edited by biancospino on Mon Jan 22, 2024 11:24 pm, edited 1 time in total.
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Post Post #2778 (isolation #141) » Tue Jan 23, 2024 3:24 am

Post by biancospino »

votecount (UNCHANGED)
Votecount 4-I

With 5 alive, it takes 3 to hammer.


Not Voting (3):
Hu Tao, Gypyx, JacksonVirgo, DuelistKage, Thomith


notes
  • The deadline is due in (expired on 2024-01-31 06:41:20).
  • You can find the combined mod ISO here
Last edited by biancospino on Tue Jan 23, 2024 4:16 am, edited 1 time in total.
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Post Post #2879 (isolation #142) » Tue Jan 23, 2024 5:05 am

Post by biancospino »

Hey, I saw that a hammer was reached; however, I'm currently in the office and won't be able to resolve stuff for like, a couple hours.

Until then, have some suspenceful Twilight.
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Post Post #2896 (isolation #143) » Tue Jan 23, 2024 5:44 am

Post by biancospino »

I've decided to take a break. So, here comes the flip.


votecount
Votecount 4-FINAL

With 5 alive, it took 3 to hammer.

Hu Tao (3 =
EXECUTED
):
, ,

Not Voting (2):
Hu Tao, DuelistKage


notes
  • The deadline is due in (expired on 2024-01-31 06:41:20).
  • You can find the combined mod ISO here


~~ A victory condition has been achieved! ~~
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Post Post #2897 (isolation #144) » Tue Jan 23, 2024 5:47 am

Post by biancospino »

Hu Tao was executed!

She was a:
Spoiler:

Spoiler: suspence...

Spoiler: drum roll...

Spoiler: ...

Villager.
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Post Post #2898 (isolation #145) » Tue Jan 23, 2024 5:49 am

Post by biancospino »

Congratulations to
Spoiler:
the
Wolf
team of Dannflor (aka DragonEater70), JacksonVirgo (aka Celebloki) and Elements (aka ssbm_Kyouko).


Role PMs, night actions, PTs and commentary incoming.

This thread is now open for post game discussion.
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Post Post #2907 (isolation #146) » Tue Jan 23, 2024 5:54 am

Post by biancospino »

All Role PMs:



DragonEater70:
Spoiler:

Welcome to Mini Normal 2323, DragonEater70!


You are a
Werewolf lazy weak compulsive Inventor (compulsive combined Vigilante Bodyguard x2, compulsive combined Vigilante Hider x2, compulsive strongwilled weak Vigilante)
.

You know that the Wolves' faction is composed of you, ssbm_kyouko and Celebloki.

You have the following factional abilities:
  • Wolf Chat
    — You can talk with the other members of the Wolves' faction at any time here.
  • Maul
    — Each Night, if no other member of your faction is using this ability, you may target a player. Assuming no interference with your action, that player will die.
You have no nonfactional passive abilities.

You have the following nonfactional active abilities:
  • lazy weak compulsive Inventor
    — Each night, if at least two anti-Village players were alive at the start of the night, you
    must
    use one of the following abilities if possible. If you use any of those abilities on a player who cannot win with the Village, you will unavoidably die.
    • 2-shots (compulsive combined Vigilante Bodyguard)-Inventor
      — At Night, but at most twice during the game, you may target a player. Assuming no interference with your action, you will give to your target a 1-shot version of the following ability: "At Night, you
      must
      target a player. Assuming no interference with your action, you will attempt to kill your target, and your target will be protected from one kill this Night and you will be killed in their place
      (this includes your Vigilante kill)
      ".
    • 2-shots (compulsive combined Vigilante Hider)-Inventor
      — At Night, but at most twice during the game, you may target a player. Assuming no interference with your action, you will give to your target a 1-shot version of the following ability: "At Night, you
      must
      target a player. Assuming no interference with your action, you will attempt to kill your target, and you will be immune from kills targeting you directly this Night but you will die if a player kills your target
      (including you)
      ".
    • 1-shots (compulsive strongwilled weak Vigilante)-Inventor
      — At Night, but at most once during the game, you may target a player. Assuming no interference with your action, you will give to your target a 1-shot version of the following ability: "At Night, you
      must
      target a player. Your target will die. This ability cannot be blocked or otherwise interfered with. If you use this ability on a player who cannot win with the Village, you will unavoidably die."
    During pregame, you must submit an ordered list of your inventions, and an ordered list of all players. If you ever fail to submit this Night action, you will default to giving the first invention in the first list that you haven't exhausted yet to the first living player in the second list that you can target. You may change those lists at any time.
You win when at least one Werewolf is alive and all non-Werewolves are dead, or if nothing can prevent the same.

Confirm by replying to this PM with a summary of your role, or by posting the same in your factional PT.
The game thread is located here.


ssbm_kyouko:
Spoiler:

Welcome to Mini Normal 2323, ssbm_kyouko!


You are a
Werewolf UniversalBackup lazy compulsive combined Rolecop Jailkeeper
.

You know that the Wolves' faction is composed of you, DragonEater70 and Celebloki.

You have the following factional abilities:
  • Wolf Chat
    — You can talk with the other members of the Wolves' faction at any time here.
  • Maul
    — Each Night, if no other member of your faction is using this ability, you may target a player. Assuming no interference with your action, that player will die.
You have the following nonfactional passive abilities:
  • UniversalBackup
    — When a non-Vanilla player aligned with you dies, you will inherit their role and lose this ability.
You have the following nonfactional active abilities:
  • lazy compulsive combined Rolecop Jailkeeper
    — Each Night, if at least two anti-Village players were alive at the start of the night, you
    must
    target a player. Assuming no interference with your action, you will discover your target's role (but not alignment), and this Night your target will be protected from kills but all their actions will be blocked.

    During pregame, you must submit an ordered list of all players. If you ever fail to submit this Night action, you will default to targeting the first living player in the list that you can target. You may change this list at any time.
You win when at least one Werewolf is alive and all non-Werewolves are dead, or if nothing can prevent the same.

Confirm by replying to this PM with a summary of your role, or by posting the same in your factional PT.
The game thread is located here.


Celebloki:
Spoiler:


Welcome to Mini Normal 2323, Celebloki!


You are a
Werewolf Godfather lazy roaming compulsive Inventor (Detective, Doctor-Inventor, Neighborizer, RoleGuard, compulsive activated Informed)
.

You know that the Wolves' faction is composed of you, DragonEater70 and ssbm_kyouko.

You have the following factional abilities:
  • Wolf Chat
    — You can talk with the other members of the Wolves' faction at any time here.
  • Maul
    — Each Night, if no other member of your faction is using this ability, you may target a player. Assuming no interference with your action, that player will die.
You have the following nonfactional passive abilities:
  • Godfather
    — You investigate as "innocent" to Cops.
You have the following nonfactional active abilities:
  • lazy roaming compulsive Inventor
    — Each night, if at least two anti-Village players were alive at the start of the night, you
    must
    use one of the following abilities if possible. You may not target the same player twice in this way.
    • 1-shot Detective-Inventor
      — At Night, but at most once during the game, you may target a player. Assuming no interference with your action, you will give to your target a 1-shot version of the following ability: "At Night, you may target a player. Assuming no interference with your action, you will discover whether or not your target has attempted to use an active killing ability on another player. If this action fails, you will get a 'no Result' PM."
    • 1-shot (Doctor-Inventor)-Inventor
      — At Night, but at most once during the game, you may target a player. Assuming no interference with your action, you will give to your target a 1-shot version of the following ability: "At Night, you may target a player. Assuming no interference with your action, you will give to your target a 1-shot version of the following ability: 'At Night, you may target a player. Assuming no interference with your action, your target will be protected from one kill this Night.'"
    • 1-shot Neighborizer-Inventor
      — At Night, but at most once during the game, you may target a player. Assuming no interference with your action, you will give to your target a 1-shot version of the following ability: "At Night, you may target a player. Assuming no interfernce with your action, you will add that player to your neighborhood PT"
      (players with a Neighborizer invention will be given a neighborhood PT initially containing only them)
      .
    • 1-shot RoleGuard-Inventor
      — At Night, but at most once during the game, you may target a player. Assuming no interference with your action, you will give to your target a 1-shot version of the following ability: "At Night, you may target a player. Assuming no interference with your action, your target will learn what other roles targeted them."
    • 1-shot (compulsive activated Informed)-Inventor
      — At Night, but at most once during the game, you may target a player. Assuming no interference with your action, you will give to your target a 1-shot version of the following ability: "At Night, you
      must
      activate this ability. Assuming no interference with your action, you will receive additional information about the setup."
    During pregame, you must submit an ordered list of your inventions, and an ordered list of all players. If you ever fail to submit this Night action, you will default to giving the first invention in the first list that you haven't exhausted yet to the first living player in the second list that you can target. You may change those lists at any time.
You win when at least one Werewolf is alive and all non-Werewolves are dead, or if nothing can prevent the same.

Confirm by replying to this PM with a summary of your role, or by posting the same in your factional PT.
The game thread is located here.



Gamma Emerald:
Spoiler:

Welcome to Mini Normal 2323, Gamma Emerald!


You are a
Village Jack-of-All-Trades (Follower,Gunsmith, ModifierCop)
.

You have no passive abilities.

You have the following active abilities:
  • one-shot Follower
    — At Night, but at most once during the game, you may target a player. Assuming no interference with your action, you will learn what type of action that player used that night. If this action fails, you will receive a "No result" PM.
    (N.B.: the possible types of actions are as follows:
    Spoiler:
    • Commuting:
      Commuter
    • Blocking:
      Roleblocker, Rolestopper, Alien, Shield
    • Jailkeeping:
      Jailkeeper
    • Protective:
      Doctor, Bodyguard, Babysitter (when it protects)
    • Miscellaneous:
      Neighborizer, FriendlyNeighbor, Hider, FruitVendor, Visitor, Mailman, Checker, Inventor, Strengthener, any activated role
    • Killing:
      Wolf factional kill, SK factional kill, Juggernaut, Vigilante, Babysitter (when it kills)
    • Role-investigative:
      Cop, Gunsmith, RoleCop, VanillaCop, Neapolitan, Psychologist, Detective, TrafficAnalyst, PTCop, Finder, Modifier Cop
    • Action-investigative:
      Tracker, Watcher, Observer, Follower, MotionDetector, RoleWatcher, RoleGuard, Reporter, Inspector, SecurityGuard, Visionary.
    )

  • one-shot Gunsmith
    — At Night, but at most once during the game, you may target a player. Assuming no interference with your action, you will learn whether or not that player has a gun. If this action fails, you will get a "No result" PM.
    (N.B.: the following have a gun: all Werewolves except for Doctors and Traitors, Cops, Vigilantes, Gunsmiths, RoleCops, VanillaCops, PTCops, Vengefuls, ModifierCops, Detectives, Neapolitans, backups of roles with guns, Inventors that can give out roles with guns, players with inventions that have any of these listed powers, and JoATs that have any of these listed powers.)

  • one-shot ModifierCop
    — At Night, but at most once during the game, you may target a player. Assuming no interference with your action, you will learn what modifiers apply to that player's role.
You win when at least one Village-aligned player is alive and all players not aligned with the Village are dead.

Confirm by replying to this PM with a summary of your role.
The game thread is located here.


Katsuki:
Spoiler:


Welcome to Mini Normal 2323, Katsuki!


You are a
Village Jack-of-All-Trades (activated Ascetic, activated Informed, activated UniversalBackup)
.

You have no passive abilities.

You have the following active abilities:
  • one-shot activated Ascetic
    — At Night, but at most once during the game, you may activate this ability. Assuming no interference with your action, actions other than kills targeting you this Night will fail as if roleblocked.
  • one-shot activated Informed
    — At Night, but at most once during the game, you may activate this ability. Assuming no interference with your action, you will receive additional information about the setup.
  • one-shot activated UniversalBackup
    — At Night, but at most once during the game, you may activate this ability. Assuming no interference with your action, when a non-Vanilla player aligned with you dies this Night, you will inherit their role and lose this ability.
You win when at least one Village-aligned player is alive and all players not aligned with the Village are dead.

Confirm by replying to this PM with a summary of your role.
The game thread is located here.


KittyTacky:
Spoiler:

Welcome to Mini Normal 2323, KittyTacky!


You are a
Village lazy Inventor (announcing FruitVendor, Cop-Inventor, compulsive personal Strengthener, Macho)
.

You have no passive abilities.

You have the following active abilities:
  • lazy Inventor
    — Each night, if at least two anti-Village players were alive at the start of the night, you may use one of the following abilities:
    • 1-shot (announcing FruitVendor)-Inventor
      — At Night, but at most once during the game, you may target a player. Assuming no interference with your action, you will give to your target a 1-shot version of the following ability: "At Night, you may target a player. Assuming no interference with your action, your target wil receive a piece of fruit, and they will be notified that they have been targeted by a FruitVendor.
    • 1-shot (Cop-Inventor)-Inventor
      — At Night, but at most once during the game, you may target a player. Assuming no interference with your action, you will give to your target a 1-shot version of the following ability: "At Night, you may target a player. Assuming no interference with your action, you will give to your target a 1-shot version of the following ability: 'At Night, you may target a player. Assuming no interference with your action, you will learn whether or not your target can win with the Village. If this action fails, you will get a "No result" PM.'"
    • 1-shot (compulsive personal Strengthener)-Inventor
      — At Night, but at most once during the game, you may target a player. Assuming no interference with your action, Assuming no interference with your action, you will give to your target a 1-shot version of the following ability: "At Night, you
      must
      target a player. Assuming no interference with your action, your target's nonfactional actions will be immune from manipulation this Night
      (i.e., they can't be blocked, protected from, or redirected)
      ".
    • 1-shot Macho-Inventor
      — At Night, but at most once during the game, you may target a player. Assuming no interference with your action, you will give to your target a 1-shot version of the following ability: "Killing actions targeting you cannot be protected from."
    You win when at least one Village-aligned player is alive and all players not aligned with the Village are dead.

    Confirm by replying to this PM with a summary of your role.
    The game thread is located here.


davesaz:
Spoiler:


Welcome to Mini Normal 2323, davesaz!


You are a
Village odd-nights personal Bulletproof even-nights Macho
.

You have the following passive abilities:
  • odd-nights personal Bulletproof
    — On odd-numbered Nights, you are protected from nonfactional killing actions targeting you.
  • even-nights Macho
    — On even-numbered Nights, killing actions targeting you cannot be protected from.
You have no active abilities.

You win when at least one Village-aligned player is alive and all players not aligned with the Village are dead.

Confirm by replying to this PM with a summary of your role.
The game thread is located here.



Thomith:
Spoiler:

Welcome to Mini Normal 2323, Thomith!


You are a
Villager
.

You have no passive abilities.

You have no active abilities.

You win when at least one Village-aligned player is alive and all players not aligned with the Village are dead.

Confirm by replying to this PM with a summary of your role.
The game thread is located here.


Hu Tao:
Spoiler:

Welcome to Mini Normal 2323, Hu Tao!


You are a
Villager
.

You have no passive abilities.

You have no active abilities.

You win when at least one Village-aligned player is alive and all players not aligned with the Village are dead.

Confirm by replying to this PM with a summary of your role.
The game thread is located here.


Naerys:
Spoiler:

Welcome to Mini Normal 2323, Naerys!


You are a
Villager
.

You have no passive abilities.

You have no active abilities.

You win when at least one Village-aligned player is alive and all players not aligned with the Village are dead.

Confirm by replying to this PM with a summary of your role.
The game thread is located here.


Black:
Spoiler:

Welcome to Mini Normal 2323, Black!


You are a
Villager
.

You have no passive abilities.

You have no active abilities.

You win when at least one Village-aligned player is alive and all players not aligned with the Village are dead.

Confirm by replying to this PM with a summary of your role.
The game thread is located here.


camelCasedSnivy:
Spoiler:

Welcome to Mini Normal 2323, camelCasedSnivy!


You are a
Villager
.

You have no passive abilities.

You have no active abilities.

You win when at least one Village-aligned player is alive and all players not aligned with the Village are dead.

Confirm by replying to this PM with a summary of your role.
The game thread is located here.
Last edited by biancospino on Tue Jan 23, 2024 5:55 am, edited 1 time in total.
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Post Post #2918 (isolation #147) » Tue Jan 23, 2024 5:58 am

Post by biancospino »

Deaths

D1:
Nae
, with 1 wolf on wagon.
D2:
Dann
, with 2 wolves on wagon.
N2:
Kat
, exploded;
Black
, bombed.
D3:
Ench
, with 1 wolf on wagon.
N3:
dave
, exploded;
Ele
, bombed.
D4:
HT
, with 1 wolf on wagon.


Actions


Night 1:

ActorActionTargetResult
Kat
ACTIVATES INFORMED Fails (jailkept)
KT
INVENTS a
C-Inv
gadget
Black
Black receives C-Inv
GE
FOLLOWS
s_K
jailkeeping & role-investigative
s_K
JAILS & ROLECOPS
Kat
JoAT(aI,aA,aU)
Dragon
INVENTS a
(c)VH
gadget
Kat
Kat receives (c)VH
JV
INVENTS a
De
gadget
HT
HT receives De


Night 2:

ActorActionTargetResult
Kat
KAMIKAZE
Black
Kat & Black die
DK
GUNSMITH
Black
has a gun
Black
INVENTS a
C
gadget
HT
HT receives C
Gyp
INVENTS a
(a)Fv
gadget
Black
Black receives (a)FV
s_K
INVENTS a
(c)VH
gadget
dave
daves receives (c)VH
JV
INVENTS a
Dr-Inv
gadget
Kat
Kat receives Dr-Inv


Night 3:

ActorActionTargetResult
dave
KAMIKAZE
Ele
dave & Ele die
Gyp
INVENTS a
Mch
gadget
DK
DK receives Mch
DK
MOD COP
Gyp
lazy, announcing, compulsive, personal
HT
DETECTIVE
DK
Has never killed
Ele
INVENTS a
(c)VB
gadget
DK
DK receives (c)VB
JV
INVENTS a
Ngz
gadget
Gyp
Gyp receives Ngz



Fast Night requests

N1:
— (0/11)
N2:
— (0/10)
N3:
Ele, JV, DK (3/7)
Last edited by biancospino on Tue Jan 23, 2024 6:28 am, edited 2 times in total.
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Post Post #2921 (isolation #148) » Tue Jan 23, 2024 6:00 am

Post by biancospino »

F.A.Q.s

(Question I've received, in no specific order. The question has been paraphrased not to violate the provacy of PMs; the answers are verbatim.)
  • Does a Gunsmith get a guilty on a Werewolf?

    Yes.
  • Does a Cop and a Godfather work as expected with Werewolves?

    Yes; just so we're clear, "werewolves" and "mafiosi" are exactly equivalent in normals, beside flavour.
  • Does a weak action still succeed if it target a wolf?

    Yes. Dying (even due to the weak modifier) is not in itself cause for failure.
  • Is it possible for this game to be multiball?

    No. This is a mini; only complex larges may have 2 mafia/werewolf groups.
  • If a Bulletproof Hider hides behind the target of a kill, do they die?

    [N.B.: I've got this question twice.]

    [A Bulletproof] is immune from nonfactional killing actions
    targeting [them]
    .
    Kills targeting the player [the BP] hides behind do not target [the BP]; as such, [the BP] will still die if that player is killed.
  • Would a RoleGuard reveal the exact role of players targeting their target, or just the specific part of their role that targets?

    The entire role (obviously, not the alignment)
    It is effectively the amnesiac version of a RoleWatcher.
  • Are inventions revealed on flips?

    No. Invention are not part of one's role; in particular, they are not flipped upon death.
  • Would a psychologist get a guilty on someone who just received a Vig invention?

    Yes, assuming that player didn't already attempt to kill in some other manner.
  • How would a Gunsmith interact with an (X-Inventor)-Inventor, where X has a gun?

    [N.B.: I've got this question, or slight variations thereof, twice.]

    [An (X-Inventor)-Inventor] would be seen as having a gun, because they are an Inventor that can give an invention of a gun-bearing power (notably, X-Inventor).
    Players that have an X-Inventor invention also have a gun (from the Night they receive the invention till the Night they use it, inclusive). Players that have an X invention similarly have a gun.
  • How does an activated Ascetic interact with a Roleblocker?

    If [an activated Asctic], for instance, were roleblocked the same night [they] tried to become ascetic, then the golden rule of NAR would generate a paradox; however such paradox would then be resolved by NAR, noting that blocking happens at an earlier stage than miscellanea (note that activated abilities count as miscellaneous actions) -- the net effect would be that [they] would be roleblocked, and fail to activate [their] ascetic shot.
  • If an invention isn't used the Night after it has been received, is it kept for later use? Can a player that already has an invention receive more inventions?
    • [The receiver of an invention] can hold it. [They] will retain the invention until [they] use it.
    • A player may receive any number of inventions.
  • Can an (active) Invention be used alongside another personal ability?

    [N.B.: I've received this question twice.]

    Players may not use an invention alongside another active ability.
  • Can a player use multiple (active) inventions the same Night?

    No.
  • What happens if a combined Vig/Hider and another killing role target the same player?

    The BG will eat one kill and die in the process. The other kill will go through.
  • What happens if a combined Vig/Hider is jailkept?

    The combined Vig Hider action just fails (notice how hiding only protects against kills, not against other actions, including JKs)
  • Can a jailkept player receive inventions?

    Yes. Jailkeepers roleblock (and protect from kills), not rolestop.
  • Would a Detective that act during N3 see kills attempting the same Night?

    Yes, [they] would also see kills attempted during N3.
  • Would a simple role succeed on a VT holding an invention?

    Yes. Having an invention has no effect on a player's rolename; simple just checks if the target's role is vanilla.
  • If a combined Vig BG is targeted by a Strengthener, are they equivalent to a Vig?

    Almost. The Vig kill will pierce the BG protection, causing the target to die and the BG to survive. The BG part will however not technically fail, so the BG would also die if the target is targeted by another kill.
  • Would the game end if [specific thing happens]?

    The game will end if and only if one faction's victory is completely unavoidable.
Last edited by biancospino on Tue Jan 23, 2024 6:02 am, edited 1 time in total.
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Post Post #2923 (isolation #149) » Tue Jan 23, 2024 6:02 am

Post by biancospino »

LINKS:

mod PT:
viewtopic.php?t=92098
wolf lair:
viewtopic.php?t=92099
gadget hood:
viewtopic.php?t=92101
lichyard:
viewtopic.php?t=92102
Gamma Emerald's notes:
viewtopic.php?t=92110

All released.
Last edited by biancospino on Tue Jan 23, 2024 10:00 am, edited 1 time in total.
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Post Post #2929 (isolation #150) » Tue Jan 23, 2024 6:14 am

Post by biancospino »

There's a couple of things I'd like to say about the balance. First off, it was probably a fair bit imperfect; perhaps 13p would have been more appropriate after all, and I don't believe adjusting further would've been necessary (in fact, that would have probably been townsided; if this game lasted another Day, I think Village would have almost surely won). Another musing could be to remove the lazy mod entirely, but then a very awkward situation would happen if only one wolf remained unable to kill.

While I still believe the game was reasonably balanced, for some value of reasonably, it was notably extremely night-oriented, and as such it did heavily punish night actions going badly. The setup contained a pretty considerable number of safeguards to mess with the wolf-given guns; namely, an half-BP, an activated ascetic (which could avoid getting the gun in the first place, or worst case scenario turn a kamikaze shot into just a loyal vig); both were killed off before being able to do anything. Most of all, Gypyx's role was intended as a crucial cornerstone for endgame, but didn't end up working; the fact is that the comp. Strengthener could work as both a delayed RB, and as a way to magically turn a combined Vig/BG into just a Vig; and Macho could be used to much the same effect, but with a faster timing (if a Macho-Inventor and a combined Vig/BG target the same player, that player dies and the BG survives, since the Macho shot, being passive, would use itself immediately). In particular, if today
anyone at all
(except HT) had the Strengthener invention, the game wouldn't have ended.
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Post Post #2934 (isolation #151) » Tue Jan 23, 2024 6:25 am

Post by biancospino »

In post 2915, Gypyx wrote: what were the infos bianco?
They were actually pretty useless:
Info in JV's invention wrote:There are exactly two players with the "activated" modifier.
Info in Kat's JOAT wrote: There are exactly two players with the "personal" modifier.
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Post Post #2935 (isolation #152) » Tue Jan 23, 2024 6:28 am

Post by biancospino »

In post 2928, Dannflor wrote:
In post 2918, biancospino wrote: D2: Dunn, with 2 wolves on wagon.
dunnflor
Ah, sorry. They're not even close on the keyboard so idk how that happened lol
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Post Post #2939 (isolation #153) » Tue Jan 23, 2024 6:44 am

Post by biancospino »

In post 2937, Duelist Kage wrote: I really have to wonder why this is a 12p rather than 13p. It's not even possible to make it to day 5 without a lot of luck in managing to block a scum kill somewhere. Being in 4-1 with 2 dead wolves and not being able to vote wrong is
bitter
and totally avoidable if it's a standard sized game. Town
really
needed to have more power if wolves are getting a larger than standard team and all this ability to create chaos.
Yeah, in retrospect it should probably have been 13p. It wasn't since N1 was a guaranteed no-kill Night, and I didn't want the game to get stuck in off-parity. That may not have been a wise decision.

But also note that, for instance, had HT given the Macho to JV instead of you, the Village would have pretty much unavoidably won after toDay's mislim; so leashing the Macho would have essentially granted the Village an extra elimination yesterDay
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Post Post #2960 (isolation #154) » Tue Jan 23, 2024 8:37 am

Post by biancospino »

In post 2958, Duelist Kage wrote: I think from previous experience with her design and her commentary during the game it's very accurate. She doesn't take into account what the
expected
reaction would be in an uninformed perspective and designs out of fear of town playing like they understand things from the get-go. And calling me/Gamma out for wasting Gunsmith on Black (yes, Gamma had set that action already and I went along with it) is kind of a slap in the face.
Just to be clar, that wasn't supposed to be a callout, more like a statement that "this unfortunate thing happened, what bad luck"
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Post Post #2961 (isolation #155) » Tue Jan 23, 2024 8:39 am

Post by biancospino »

In post 2959, Gypyx wrote: bianco, what i'd advise you is like, if you wanna keep designing games like this with strong concepts but few public info, take 5 roles at random (including VTs) and from that info ask yourself "can i reasonably figure out what's going on with these flips"
See that's probably a good advice but I'm not sure I'm good enough to follow it. Because, the problem is oftentimes I may think the answer is yes, but only because I'm to biased too be entirely honest with myself, since obviously I do actually know the setup
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Post Post #2964 (isolation #156) » Tue Jan 23, 2024 9:07 am

Post by biancospino »

I'll admit, it's more than possible that I may have overextimated your role's utility. In retrospect it's probably less powerful than I had tought; you're probably right that I should've give you something less error prone
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Post Post #2965 (isolation #157) » Tue Jan 23, 2024 10:00 am

Post by biancospino »

In post 2923, biancospino wrote:
LINKS:

mod PT:
viewtopic.php?t=92098
wolf lair:
viewtopic.php?t=92099
gadget hood:
viewtopic.php?t=92101
lichyard:
viewtopic.php?t=92102
Gamma Emerald's notes:
viewtopic.php?t=92110
Gamma's notes PT is now also released.

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