Handy links:
END OF GAME POST
Day 1 start
Day 2 start
Currently still locked up in the Sea Container(alive):
mongoose
Nexus*
Their spirit forever liberated (dead):
Furcolow
a2rudeboy,
'We've got to eat something.'
'But there's no food here!'
'Then let's escape!'
Sadly, the sea container's walls are perfectly straight walls of metal, with no grip. They rise more than 8 meters in the air. Everybody is just in their shirts, nobody though of bringing a pocket knife or a lighter...
'We're on our own'.
'We need to stay alive as long as possible.'
'How? I'm starving!'
As such, several days pass. On one morning, you find that there are only 10 people around you.
'Eee!' A shivering, terrifying scream makes your heart stop beating for a second.
A clunk sound, as if someone fell on the floor. You rush towards the sound, and find one of your female fellow victims, fainted on the ground. But next to her a pile of something undistinguishable.
'Who... who could have...' she stutters.
It appears to be a completely torn up human body. It is hardly reckognizeable as such.
'Perhaps... someone was too hungry?'
-Not following the rules could get you modkilled or replaced, depending on which rule.
-Voting: During the day the players have to vote in bold like this:
-Lynching: Once there is a majority of the votes on one player (or no lynch), the game will be in twilight until I post the lynch scene. During twilight, players may still talk, but no votes or unvotes will have any effect.
-Deadlines: If no consensus is reached before deadline, a no-lynch occurs. The length of deadlines depends on the setup, and will be posted at the start of each day. I will not extend deadlines unless explicitly requested and in special circumstances.
- DO NOT EDIT OR DELETE YOUR POSTS.
-Communication: You may never discuss this game outside the topic or when you are dead, unless your role says you can, and if you can, only when and where your role says you can. When you are dead,
-Night: During the night I will be waiting for players to send in their night actions. The standard deadline for each night will be 48 hours. The topic will be closed at night. If you don't want to use your night action send a 'none' action.
-Inactivity: I will try to prod after 48 hours of inactivity, but I reserve the right to forget that, so if you want someone to be prodded, please post it in bold with the username. Prods can only be done after 48 hours have passed since the last post.
-If you have any questions or comments, PM me.
-Have fun! And let others have fun as well. So no personal attacks, flaming, etc.
Roles PMs (Blatantly stolen from Ythan but slightly modified)Fiasco wrote:12 players. Night start. No unusual mechanics.
Roles are selected as follows:
First, generate 7 letters from the following distribution:
50% T
15% C
10% D
10% V
10% M
5% B
MOD NOTE: I will generate a random number from 1-100 7 times from
random.org. If it lands 1-50, it's a T, 51-65 = C, 66-75 = D, 76-
85 = V, 86-95 = M, 96-100 = B.
Then turn the letters into roles using the following tables.
Probabilities are for 0 letters, 1 letter, etc.
C = sane cop + 1-3 millers (millerhood is distributed randomly
among non-cop, non-scum, non-child)
CC = sane cop
CCC = sane cop + insane cop
CCCC = sane cop + sane cop
CCCCC = sane cop + sane cop + insane cop
CCCCCC = sane cop + sane cop + sane cop
(32%, 40%, 21%, 6%, 1%, .1%, .007%)
D = doc
DD = doc + backup doc
DDD = doc + doc
DDDD = doc + doc + backup doc
DDDDD = doc + doc + doc
(48%, 37%, 12%, 2%, .3%, .02%)
V = vig
VV = vig + one-shot vig
VVV = vig + vig
VVVV = vig + vig + one-shot vig
VVVVV = vig + vig + vig
(48%, 37%, 12%, 2%, .3%, .02%)
M = innocent child
MM = 2 masons
MMM = 2 masons + innocent child
MMMM = 3 masons
MMMMM = 2 masons + 2 masons
(48%, 37%, 12%, 2%, .3%, .02%)
B = blocker
BB = blocker + backup blocker
BBB = blocker + blocker
BBBB = blocker + blocker + backup blocker
(70%, 26%, 4%, .4%, .02%)
TTTTTTT = mafia goon + mafia godfather
TTTTTT = mafia goon + mafia godfather + serial killer (DI, BI)
TTTTT = mafia goon + mafia goon + mafia godfather
TTTT = mafia goon + mafia goon + mafia godfather + serial killer
(DI, BI, KI)
TTT = mafia goon + mafia blocker + mafia godfather
TT = mafia goon + mafia blocker + mafia godfather + serial killer
(DI, BI, CI, KI)
T = mafia spy + mafia blocker + mafia godfather
0 = mafia spy + mafia blocker + mafia godfather + serial killer
(DI, BI, CI, KI, SI, RB)
(.8%, 5%, 16%, 27%, 27%, 16%, 5%, .8%; exactly 50% of all games
have a serial killer)
Mafia GF appears to cops as a townie (Added: Both sanities). Mafia
Spy learns one targeted player's role type each night
(T/C/D/V/M/B). (The SK can tell the mod how he wants to appear to
the Spy; if the Spy investigates the SK, the SK is notified.)
DI = each kill bypasses single doc protect (but not more)
BI = bypasses single roleblock attempt each night (but not more)
KI = survives one kill attempt each night (but not more)
CI = appears to cops as a townie (Added: Both sanities)
SI = appears to mafia spy as desired
RB = has a roleblock ability usable once
No role can target itself.
All kills are indistinguishable.
The mafia and SK know their own abilities. Mafia and SK abilities,
cop sanity, and millerhood are not revealed on death.
Last team standing wins. If everyone dies, SK wins or mafia and
town draw.
Townie (town): Your purpose is to use your vote and try and lynch the bad guys, you have no special powers. Confirm by PM along with any night choices. The game is here.
Cop (town): You can inspect another player to learn their alignment. Your results are not guaranteed to be accurate. Confirm by PM along with any night choices. The game is here.
Doctor (town): You can protect other players from kills. Each protection stops one kill, and lasts for one night. Confirm by PM along with any night choices. The game is here.
Backup Doctor (town): When a doctor dies, you become a doctor. Confirm by PM along with any night choices. The game is here.
Vigilante (town): You can kill other players. Confirm by PM along with any night choices. The game is here.
One-Shot Vigilante (town): You can kill other players. Your ability can only be used once. Confirm by PM along with any night choices. The game is here.
Innocent Child (town): Your purpose is to use your vote and try and lynch the bad guys, you have no special powers. Confirm by PM along with any night choices. The game is here.
Mason (town): You may speak with your brother(s) name (and name) here at night. Confirm by PM along with any night choices. The game is here.
Roleblocker (town): You can block another player's action each night. Confirm by PM along with any night choices. The game is here.
Backup Roleblocker (town): When a roleblocker dies, you become a roleblocker. Confirm by PM along with any night choices. The game is here.
Goon (mafia): You may speak with your comrade(s) name (role) (and name (role)) here at night. Confirm by PM along with any night choices. The game is here.
Godfather (mafia): Cop inspections on you will give results as on a townie, and you cannot be killed at night. You may speak with your comrade(s) name (role) (and name (role)) here at night. Confirm by PM along with any night choices. The game is here.
Roleblocker (mafia): You can block another player's action each night. You may speak with your comrades name (role) and name (role) here at night. Confirm by PM along with any night choices. The game is here.
Spy (mafia): You can inspect another player to learn what type they are in terms of one of the letters used to generate the setup. You may speak with your comrades name (role) and name (role) here at night. Confirm by PM along with any night choices. The game is here.
Serial Killer (solo): You kill other players. Your kills can bypass a single protection and a single roleblock each night. (You are immune to one kill attempt each night.) (Cop inspections on you will give results as on a townie.) (You will be informed if investigated by a spy and can appear to one as you choose.) (You may block another player's action. This ability can only be used once.) Confirm by PM along with any night choices. The game is here.