Stars Aligned - GAME OVER
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Sarag
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Sarag Goon
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Craft Fetish, Stalk and Ward are the actions likely responsible for all noise last night. No cultists can stalk yet.
The cultists already know:
- who they crafted fetishes of
- who, if any, of their craft fetish targets were warded
If we mass noise-claim:
- cultists they will learn who was either stalked, warded from stalk or took the ward action.
- investigators will learn who might need to be protected tonight, and those with medkits can eliminate the need to protect some people who heard no noise.
Could be worth it. It depends on if we think more efficient medkit use is worth exposing those with protective wards.
It might be worth claiming insanities also.
I'd like to hear a bit of discussion of each before we start claiming.*twitches*-
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Sarag Goon
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Sarag Goon
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Yeah they might want wards and medkits to protect eachother from townie vigs and murderers.arelian 225 wrote:Would there have been any action a cultist could have wanted to take other than craft fetish last night? Would there be any point in doing something else?
Even if the odds were still good in this game, it wouldn't work because of this:nhammen 296 wrote:In Texas Justice, all members of the town have a 1-shot vig. It has been discovered that there is a breaking strategy in Texas Justice: If a list is made with all of the players in a random order, and everyone vigs the person below them on the list on the same night, then town wins unless the scum happen to be next to each other on the list.Percy wrote:Chaos- Ifevery living playeris Bloody at any time, all Investigators gain the Psychopathy insanity, and the Day phase no longer occurs. For this state to be triggered, there must be at least three more Investigators than Cultists remaining.
I don't think Investigators should frivolously use our one kill. While it's true what Drench said about the lynch giving us more information and thus being more valuable from that perspective, night killing is a lot more costly. It means you use two night actions, three if you launder, plus it gives 2 insanities and blood.chenhsi 344 wrote:DeathNote is confusing the entire town. I think that we should vig him, and worry about someone else.
I think this is a good plan. But maybe we should nominate someone who didn't hear noise instead of zwet? The cult could decide to kill the nominated person and make the items less likely to come into play in a useful way.semioldguy 297 wrote:I think we should nominate one person each day to Rob Grave the person we lynch so that multiple people aren't doing it and all gaining insanity and so that at least someone does it so that we know the alignment of the players we lynch.
Uh no, I disagree with this. If the insanities pile up on one person, we potentially laden an Investigator with a huge number of drawbacks. We could just get the person we nominate each time to take Twitchy which has no drawbacks. Also if we happen to nominate a cultist or murderer then that's fine too, because it interferes with their plans and we lynch them if they don't do it.ZykeZero 369 wrote:There may be an issue with grave robbing. We should really nominate ONE person that we are positive is village to do it every night. No sense in dolling out insanities when they are unnecessary, they will begin to pile up and cause the game to become more confusing and harder to keep track of.
I think we should get them to take Twitchy. I don't think any of the insanities can realistically be proven (although I should double check). Someone suggested Avolition, but it requires the person to be on a bandwagon that would otherwise result in a lynch, and even then there's no way to be sure it's the person we think it is.
I'm not really inclined to lynch either Mastin or DeathNote. I'm still catching up and still need to read through and decide who I think is the best lynch today.*twitches*-
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You seriously think we have enough to go on to use up 3 nights worth of actions and gain two insanities and blood? Are you planning on killing one of them yourself?Drench wrote:I think vigging both Mastin and DN at this stage would be better then lynching them. Not sure how exactly we should go about doing said vigging as of yet, though, but they should be vigged.*twitches*-
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I didn't say it was distracting,Magua wrote:How is Drench's plan distracting or anti-town? I actually found Drench's post on vigging Mastin to be quite well reasoned. Why do you think taking advantage of our one-shot vigs would be classified as antitown?hesaid Mastin and DN were distracting and hence worth a night kill. I'm saying it's anit-town because I hardly think we can know enough on day 1 to decide who we should use a costly night kill on.*twitches*-
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GRAVE ROBBING:
But why even take the risk?semioldguy 397 wrote:I'd be surprised if zwetschenwasser was killed on night one by scum. He often isn't because he isn't extremely difficult to get a mislynch on in the event that he is town.I nominate Magua to rob the grave tonight, instead of zwet.I'm also willing to do it myself if people aren't happy with Magua.
That's true. If the grave robber is killed, we still learn the alignment of the dead player. But we would lose any extra items they picked up from the corpse.Sajin 422 wrote:I am just saying we don't need to worry about the assigned robber dieing.
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MASTIN:
In case I didn't make myself clear earlier, I think Mastin committed a (rather dramatic) null-tell, and has since not given much reason to vote for him. I was curious to see his promised scum-hunting and now that I've seen his most recent post, he actually seems slightly town to me. There are a couple of things in that post I'd like to address though:
It seems harmless enough for now, since we've seen that it IS fake. If you keep this up tomorrow, I will be suspicious. You could be doing this now to cover for an insanity you plan to pick up in the future.Mastin 496 wrote:*twitch* (I have no intention of dropping this.)
He did the same for DeathNote. Do you think the three of them are likely to be scum together?Mastin 496 wrote:I don't like Zwets coaching Zyke. Reeks of scum coaching a newbie partner. Take a look at posts like This for proof. There are far more than that as well.
I agree with the second sentence, except that Exalt was the only one to vote for Drench in that fashion. Kise and I both voted Drench because of his call for a policy vig.Mastin 496 wrote:Drench defends me, and then gets wagoned. Very scummy. Wagoning someone defending someone you think to be scum(my) instead of the person you think to be scum(my)-->Super scummy.
Regarding the people on Mastin's wagon - I don't think we can say much about the people who voted early, before he explained himself (or before arelian mentioned he does this in most games), and who weren't aware of his meta. When I read his first post, my first instinct was "WTF? SCUM!" but then when I heard it's part of his meta, I thought "well obviously a null-tell then". Then I read his explanation and it made sense. I hate the RVS too, so well done. People who have been sticking to him or voting him after that might bear some scrutiny.
I don't think he needs to be lynchedchenhsi 400 wrote:Sarag: You don't think that we should NK Mastin. I don't think that Mastin needs to be lynched. People want him dead because they don't like his playstyle, it's a policy lynch. My opinion was that the people who want him dead should vig him themselves, and not waste the town lynch. DeathNote, I'm not sure about.ORNK'd. I agree that we shouldn't go for a policy lynch. I don't think we should policy vig either, and I think encouraging others to do so is scummy. Both the lynch and the vig are valuable, for different reasons. Vigging is alsovery costly, as I have already pointed out. Why should we vig frivolously, and only take the lynch seriously? You also seem to be advocating this, soFoS: chenhsi.
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DRENCH:
Maybe I missed something, but what exactly are you talking about when you refer to "the people who called it out"? Who, specifically, are you talking about, and why was calling out the bandwagon scummy in those cases? Because this:Drench 140 wrote:The bw on Mastin smells scummy. However, I feel that the people who jumped on the bandwagon 2nd or 3rd weren't as scummy as the people who called it out. I mean, it's a 25 player game.
Scum are not going to quicklynch from L-13 or L-12. I doubt they even have the numbers to even do that.
Seems like you're calling it out...Drench 140 wrote:Speaking of the bw, it's not sitting well with me. I saw Mastin committ a null-tell, and I saw 7 or so people jump on it like lightning. I mean, one or two is fine with reason (see above), but when 7 people jump on one person for doing something they do every single game...it looks opportunistic.
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DEATHNOTE:
I agree. He seems pretty noob-town to me. It's possible it's a cover but I have no particular reason to believe that yet.zwetschenwasser 430 wrote:DN is town...
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OTHER STUFF:
Gah! Shut up!!DeathNote 405 wrote:BTW if we are worried that Zwet will be killed, then I can res him so that we can be sure he gets the grave robbing done.
@ everyone:Please do NOT announce whether or not you have a resuscitation kit, who you will resuscitate, or even whether you will resuscitate at all. Someone who takes the resuscitate action cannot be resuscitated themselves. So if you've heard noise (I realise DN didn't so it's not too dire) and you announce your plans, the cultists can pick you as a guaranteed kill. It's also bad to advertise that you even have a resuscitate kit - we don't want the scum knowing how many people have them or where they are.
That said, people who heard no noise and have a res kit should definitely use it tonight. Those who DID hear noise, should think carefully about whether they will use it or not (and don't tell us).
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@ zwet: I'm curious about someting, maybe you can explain. How did you go from this:
- where you comment on the Mastin bandwagon without giving your own opinion about his scumminess - to this:zwetschenwasser 165 wrote:NO POLICY LYNCHING
and this:zwetschenwasser 325 wrote:Moar mastin votes plz.
and yet,zwetschenwasser 343 wrote:Can we please get back to NOT letting mastin coast for his distracting scumminess??you have never voted for Mastin yourself
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@dramonic:
I don't get this at all. Please spell it out for me.dramonic 394 wrote:I think I know what Zyke means. It is highly likely that Mastin or DN are scum, but not both and there really is no way to know which one is right now.*twitches*-
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Sarag Goon
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Sure, but then we just defer the problem. If we continue to do that, we will end up with a worse spread of gear on different Investigators, since having more than one of an item doesn't help.chenhsi 500 wrote:
No, the items just go on the new grave that we can then rob.Sarag wrote:If the grave robber is killed, we still learn the alignment of the dead player. But we would lose any extra items they picked up from the corpse.
If you don't think there is enough to say he's scum then why would you encourage other people to vig him for playstyle? It is incredibly wasteful to have an investigator use up their kill on someone you don't think it worth it. The investigators are a team - if you are one, you should be encouraging your team mates to make wise choices.chenhsi 500 wrote:The difference is that Mastin has not done scummy yet to be lynched, or for me to consider him scum. I am not supporting that we should vig him. I am saying that people who want him dead because they don't like his playstyle should vig him, and not waste a lynch + discussion time about it.
His posts have been pretty useless so far. Sadly this seems to be consistent with his meta.chenhsi 500 wrote:Sarag, what is your opinion on Datadanne?
I looked at the list of people who had heard no noise and chose someone who seemed active, and looked reasonable enough to be trusted with the task.Magua 502 wrote:Out of curiosity, did you pick my name out of a hat?
Hmm yeah I didn't really think of it like that, I guess I wanted to suggest someone else so people wouldn't think I had some reason for wanting to do it myself - but now that I think about it, there's not really any benefit to scum for doing this so it's not an issue. And I DID say I was willing to do it. I stand by that.Magua 502 wrote:I'm not fond of this idea of yours of volunteering someone else to gain insanity.
Um, I still don't understand, so I'll ask again:Drench 510 wrote:What you've managed to do here is get 2 seperate incidents and string them together. Yay for you! The first incident is referring to the ones that went 'OMG2PPLBANDWAGONINGSCUMSCUMSCUM', and the second is, well, me calling out the opportunistic nature of the bandwagon in its later stages.
- What exactly are you talking about when you refer to "the people who called it out"? Please refer to specific posts.
- Who, specifically (give names), are you talking about?
- And why was calling out the bandwagon scummy in those cases?*twitches*-
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Sarag Goon
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See this conversation:Drench wrote:
Um...what? Explain.dramonic wrote:chaos danger
Sarag 381 wrote:
Even if the odds were still good in this game, it wouldn't work because of this:nhammen 296 wrote:In Texas Justice, all members of the town have a 1-shot vig. It has been discovered that there is a breaking strategy in Texas Justice: If a list is made with all of the players in a random order, and everyone vigs the person below them on the list on the same night, then town wins unless the scum happen to be next to each other on the list.Percy wrote:Chaos- Ifevery living playeris Bloody at any time, all Investigators gain the Psychopathy insanity, and the Day phase no longer occurs. For this state to be triggered, there must be at least three more Investigators than Cultists remaining.*twitches*-
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At the time you were demanding more votes on Mastin, he had 9 votes. It takes 13 to lynch. The most number of votes he has ever had is 10.zwetschenwasser wrote:Sarag, I prefer to wait to hammer people.
Even if you were being cautious, why demand more people vote for him?
And since you haven't yet, could you please explain why you think Mastin is scummy and you want him lynched?*twitches*-
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Before we all jump on the Datadanne bandwagon, take a look at this newbie game he was in.
I haven't done a thorough read of all his games, but I just picked this one to read arbitrarily. In the above game, he was the doctor. On day 1 he kept asking about claiming, then when he collected a few votes for making useless posts, he claimed doctor. Then he claimed vanilla townie. On day two he claimed cop and doctor, and got himself lynched.
So as much as I agree that his playstyle is pretty useless and I would like to not have to put up with it, I don't think there's any particular reason to think he's scum. A Datadanne lynch today doesn't strike me as a super good choice.*twitches*-
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Tonight, I will rob the grave of whoever is lynched today. I will take the Twitchy insanity. Zwet - please do not also rob the grave.
If the alignment isn't revealed, lynch me tomorrow. I will not back down on this unless there is some kind of consensus for someone elseto do it instead, or if someone can give me a good argument for why a noise-hearer is a better choice.who did not hear noise
Since I suggested we choose someone who didn't hear noise, a few people have commented simply that they don't have a problem with zwet doing it, but no one has actually said why he is a better choice than what I suggest. I can only conclude that people are being lazy and don't want to think about an issue they feel is mostly resolved. It's true that the noise danger is only a small drawback but we don't need to have even that small drawback.
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Do you actually have something to say here? Please analylse my behaviour if you think it's interesting - does it seem scummy to you?Sajin wrote:So you admit he has a playstyle that confuses the hell out of town as town, and still defend him. Interesting.
@ryan - you left me off your no noise list. I wasn't on the bandwagons though, so your analysis is unaffected.
I noticed the EriktheRed voting pattern as well and it is interesting. I'm not sure if it's enough for a lynch though, and I'm not really bothered by his case on zwet (although I disagree with it).
Also,unvote Drench. There are only four people who heard noise that we can't account for (arelian, Drench, Mastin, zwetschenwasser). This is few enough that there can't be many (if any) cultists fake-claiming noise, and these four are probably Investigators. I'm not going to give them a free pass, but the odds are enough to discourage me from voting one of them day 1.
Vote: chenhsifor:
- Suggesting people vig Mastin if they don't like his playstyle, despite not thinking he is scum (post 234).
- Continuing to defend that position (post 400 and post 500), even after I pointed out how costly a vig is in this set up.*twitches*-
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Hey I'm back, and catching up.
I heard noise last night. I didn't rob the grave, since I wasn't really around to discuss/defend my case, and a quick scan of the end of day 1 indicated zwet was still going to do it.
DeathNote, why didn't you resuscitate zwet, like you suggested you would?
It looks like Drench was probably going Murderer, so we probably don't need to rob his grave.
Someone (Sajin, I think) was asking me yesterday why I defended Datadanne's playstyle. You seem to be claiming that he was worth lynching for unhelpful playstyle, rather than scumminess. My problem was that a lot of people were saying they thought he was scummy and were voting for him on that basis. I didn't think that was a good read - his behaviour seemed consistent with his meta, and it was still unclear what his role might be. I don't want a lynch going through based on faulty analysis.
If people then took a look at his meta and decided a utility lynch was worth it, well then I didn't refute that, it's true, and there is an argument to be made there. But if he was to be lynched then it should be on those grounds rather than because he seemed scummy.
Regardless, a utility lynch of Datadanne didn't seem that great to me at the time. We still had plenty of time to try and catch scum.*twitches*-
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Ah I see people have already been hassling DeathNote for not resuscitating someone. Cool. Letting Datadanne kill him seems ok I guess. Better than lynching him, certainly.
At the folks saying I'm suspicous for being worried about zwet being killed - I looked at the situation and correctly identified a good target for the cultists to NK. I mentioned it in thread because it was preventable and I was trying to get it prevented! The fact that I didn't succeed in convincing people to have someone else grave rob (partly because I flaked on the game), means that I may have just given them the idea, which is kinda lame.*twitches*-
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I think Magua may be scum, more likely cultist than murderer.Vote: Magua.
He claims to have warded RestFermata (Exalt) last night, but Exalt had already heard noise the night before. Now, the noise can be explained because DeathNote claimed to have (wastefully) resuscitated Exalt on night 0, but the problem is that it could easily have masked a fetish or stalk. And many believe (Magua included) that DeathNote is not to be trusted. This means that RestFermata was not a good target for Magua's warding, as he may already have been in danger that no further warding could prevent. One of the many people who actually heard no noise would have been far superior.
Furthermore it's clear that Magua understood and had thought about who would be good ward targests, so we cannot chalk it up to a lapse in clear thinking:
Choosing to ward RestFermata also gives him a convenient cover for crafting a fetish. If RestFermata turns up destroyed by an unspeakable horror, then he can just say the cult must have fetished him on night 1 and blame the newbish/scummy DeathNote for covering the noise. Magua wouldn't have that cover if he claimed to ward someone who heard no noise previously because they would still be invulnerable if he was telling the truth.Magua 553 wrote:3) Anyone with wards who didn't hear noise last night should ward someone else who didn't hear noise last night.
On top of that, he was strangely reluctant to rob the grave when I suggested he do so. I didn't think much of it at the time because he'd been making helpful and pro-town seeming posts. But really, an Investigator should have no qualms about robbing the grave. Investigators do not have carefully laid plans that might get disrupted, only Cultists and Murderers do. Any rational, team-playing Investigator (and Magua has gone to pains to seem like both) would easily recognise that the grave must be robbed, and that the insanity gained by doing so cannot practically be avoided (by an individual yes, but not by the team).*twitches*-
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Hmm, yes that's true. Well, RF would not have been the best target for that plan, but your point stands. Damn, oh well.Magua wrote:But your logic about me being cult crafting. Were I cult crafting a fetish, I would've just claimed to use a resuscitation kit on RestFermata if I were going for a cover. All the benefits, none of the drawbacks.Unvote.
It isn't obvious to me why this is a better plan than claiming insanities first. Could you explain it please?semioldguy wrote:Correct. I meant for people to claim if and who they researched before mass claiming insanity levels.*twitches*-
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Question for the mod:
If there are an odd number of cultists, do they need half rounded up, or down, to ensure the ritual goes through?The Rules wrote:If the number of Cultists submitting a name to the Moderator is equal to or greater than the number of Investigators performing Research, or half the number of surviving Cultists, whichever is smaller, then the target of the Ritual is killed.*twitches*-
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So is it better to try to catch research lies over insanity lies?dramonic wrote:because you can adjust your research-lie when you know how many insanities your fake-target has.
Let's see, if we claim insanity first - only Investigators are actually going to research, and it's good for them to be able to catch someone lying about their insanity count.
But it means that we give the cultists a safe action to claim - they can say they found someone with lower insanity with little controversy, and it gives them a good cover for their own insanity. Although if they accidentally pick an Investigator with some insanity, they could get themselves into trouble.
On the other hand, if we claim research first, it makes it harder for the cult to claim safely, but makes research less useful since people have a chance to make up a story to fit the insanities from a research claim (unless we don't claim the research target or result?).
Hmm, I'm still not sure which is better. I'm leaning towards insanity claims, but I really don't know.*twitches*-
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LONG NOISE ANALYSIS POST
I am going to assume 6 cult members.
Night 0.
I would guess 5-6 would have crafted fetishes, maybe one grabbed a res kit.
We know they made a fetish of Drench, so that's 1.
If we trust Kise, they fetished him night 0 since you can't craft and pass on the same night. That makes 2.
It seems likely that they made one of arelian since he heard noise that no one claimed to have caused, and he didn't die on night 1 (so he probably wasn't stalked on night 0). We're up to 3.
After that, the following people heard noise and weren't warded, although we know of at least one cause of noise for them:
Mastin (stalked)
zwet (stalked)
Tuberkulos (stalked)
Kise (used protective wards, could have had two fetishes crafted n0)
Exalt/RestFermata (res'd by DeathNote)
I estimate 2-3 people from the above list had fetishes crafted of them (and still in the hands of cultists).
So just based on night 0 noise, the following people may be in danger of being killed by the cult, and would bedecent choices to resuscitate:
arelian
Kise
RestFermata
If we're lucky, the cult fetished some of the people that were murdered, wasting their actions. They almost certainly lost the one EriktheRed had, except on the off chance that he grabbed some other equipment n0 (if zwet were alive, he could tell us, oh well!)
Night 1
Down to 5 cultists, since EtR was lynched. I would guess that the cultists would assign half their group to submit a name for the ritual to avoid disruption from research. That means only 2 of them can craft fetishes (assuming none of them had to resuscitate a cult-buddy).
We also have the following noises accounted for:
Datadanne (stalked by KoC)
DeathNote (stalked by Datadanne)
RestFermata (warded by Magua)
Magua (used protective wards)
Cass (used protective wards)
It seems unlikely that the cult would bother fetishing Datadanne or DeathNote since their stalkers announced their intentions yesterday. If we believe Magua, then RF wasn't successfully fetished. I'll come back to Magua and Cass in a moment.
The following people heard noise on night 1 and we know of no explanation (add them to the resuscitate candidate list):
chenhsi
dramonic
Sajin
Sarag
RestFermata claims to have investigated someone last night so if it was one of the above four, that leaves 3 unexplained noises, 1 more than the number of fetishes I expect. Clearly, there was very little overlap of noise-generating activity, but we must also consider the following possibilities to account for the extra noise:
- we have some fake noise claims today
- there are more than 6 cultists
- the cultists risked the ritual being disrupted (can account for a max of 1 more noise, since we know the ritual did go through, meaning that at least 2 cultists must have submitted a name to cover the two research claims we have)
- someone decided to go murderer after day 1 (possible, since the noise claims were low and may have lead them to think they had little or no competition)
- someone decided to stalk in order to one-shot vig without claiming
- someone has warded, resuscitated or investigated someone without claiming
It's also possible that Magua and/or Cass were targeted by stalk or craft fetish, but I will put them at low risk since that requires us to draw more heavily from the above list of possibilities. Arelian may also have heard noise, or generated noise for someone.
I'm not really sure what to draw from all this, but it's at least good to have an account of what could possibly have taken place.*twitches*-
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There are two issues with saying who you will resuscitate:
(1) It leaves you vulnerable to attacks, since res kits do not work on you while you res someone else. This isn't an issue if you are invulnerable (have heard no noise, or were warded the only times you've heard noise).
(2) The cult will target someone who has not been named as a res target, because they know they are more likely to be successful (barring undeclared ressers).
It's harder to get around (2). Perhaps if we had say, 3 people who are invulnerable and have res kits, we could divide the potential res targets into 3 lists. Then each person could randomly pick someone from their sub-list - this would avoid overlapping res's and avoid giving the cult any clear sign of who will be protected and who is left vulnerable.
People who have heard noise but still want to use their res kit can then still do so without declaring it (but should consider not doing so so that they may be protected themselves).*twitches*-
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zwet, Tuberkulos and Mastin were likely targeted by people intending to go murderer (probably one of them was Drench). It isn't possible that any of them were targeted based on anything that transpired on day 1 because they would have to have been stalked on night 0.
Hi sykedoc! We have been claiming noise. Once you have had a chance to read up on why, could you let us know if you heard any noise last night?*twitches*-
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Sarag Goon
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Ok, SOG, you have convinced me that tomorrow we should try research claiming first, then insanity claiming. If anyone else wants to read why, see SOG's post 945.
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Damn it! I can't believe I messed that up, I have even thought about that rule previously. Ok so they get another full round of fetishes.semioldguy wrote:Cultists can each perform an action in addition to performing the ritual action. This is right in the rules and has been brought up in discussion at least once before.
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Dramonic's claim is interesting. It's very tempting to lynch but the confession does count for something.
I agree with Magua in this case:
Also, dramonic, you cannot get res kits while bloody, so that option is pretty much closed to you now.Magua wrote:Case 2 is wrong -- if you're a murderer, killing you is *good* for the town (we can't win as long as you're alive, after all). But since you're claiming openly, I'm willing to give you the benefit of the doubt on this one for the time being. If you're a murderer, we have four more days to lynch you before you fulfill your wincon regardless, and the cult would want you dead as well.
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@Cass: you complained about the lack of scumhunting, and I tend to agree. The mechanics are complex and worth discussing though. Who do you think we should lynch?*twitches*-
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@Knight of Cydonia: a few people have suggested you shouldn't kill Datadanne tonight, and I tend to agree. What do you think, are you still intending to go through with it, or are you going to do something else?
@DeathNote: What do you think about the calls for you to use your res kit tonight?*twitches*-
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Sarag Goon
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I've been re-reading this game, up to page 20. A couple of things I noticed:
- Drench was really jumpy about lynching Mastin, I think it makes it pretty clear that was his murder target (we've pretty much already established this though).
- I haven't gotten up to the bit where people wanted to lynch zwet yet, but I'll look out for people behaving like Drench.
- Chenhsi still seems a bit suspicious, I'm getting a bit of a cult vibe from him. I notice a few people are voting him or FoSing him now, so I want to read him in iso and make sure there is actually a case before voting. The thing that had me voting for him yesterday, and I still think is suspicious is that he thought Mastin's claim was a null-tell but was in favour of vigging him.
Nyx / Cass:
Nyx:
- voted for Mastin early
- tried to introduce WIFOM into noise claims (someone pointed this out as a mild tell and I agree)
- did this without contributing much to the discussion of noise claims
- hassled the easy targets of DeathNote and Datadanne (but didn't vote).
Cass has made more useful rules-related posts, and a small attempt at scumhunting, but:
- hasn't really followed through
- jumped on easy wagon of DeathNote
- said SOG's rather helpful town post could be town manipulation (not a big strike against, a healthy amount of skepticism is good, but this could also be cult trying to sow seeds of doubt)
Cass also voted for chenshsi following SOG's reasoning that he looked like he knew EtR was cult (I don't put much stock in it, and don't really know what this says about Cass, just putting it here for completeness).
So in summary, nothing big, but lots of little things.
Cephrir / Knight of Cydonia: Some pretty bad posts by Cephrir early on about Mastin, could just be he wasn't trying much. KoC was better, and voted for EriktheRed which gives him a bit of town cred. But this:
I totally disagree. If Datadanne kills DeathNote, then he is pretty much confirmed town (although we will have to be wary of him going murderer). We should not kill confirmed town no matter how bad his play. I can see how KoC-as-murderer wouldn't see it that way though. I'm pretty suspicious KoC might be planning to go murderer - he replaced on day 1 so didn't choose the n0 action.Knight of Cydonia wrote:I'm gonna be honest here - I can't really see the argument for not killing him. On the one side, we have the fact that he's still not posted anything of any note, at all, that wasn't parroted from someone else. I really don't want players like this in the endgame, because they only help confuse things for the town.
On the other hand... well, I can't think of anything that makes him worth keeping around. That's the problem. Datadanne is either a very stupid, useless townie, or a very stupid cultist. Either way, as far as I can see, the town gains by his death.*twitches*-
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Sarag Goon
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I'm not sure people should be claimingexactlywhat insanities they have - voting restrictions could potentially be exploited by Cultists. e.g. paranoia - just don't vote for that person and they can't vote you (so long as someone has voted them).
I know it's a little late now, but perhaps in future if you pick up one of paranoia, avolition, distraction, sadism or aversion in the future just claim it as a voting restriction.*twitches*-
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This is the best argument so far for having noise-hearers rob the grave.semioldguy wrote:People who have heard unaccounted noises should consider making actions that benefit the town without having to claim them tomorrow. For example, a player who researches someone but dies before they can share information is less useful to the town than someone who robs the grave of the lynced person that day but dies as that action still affects the town in a positive way the following morning, and with little potential information being lost.
I definitely think it's worth robbing KoC's grave. He could either be town-turned-murderer or cultist (not-murderer) and that's worth knowing. I'm happy for Cass to do it.
So... Who do we have grave robbing?
Cass -> KoC
nhammen -> Mastin
dramonic -> today's lynch (or is he doing tomorrow's? I don't really mind)
What about others? Tuberkulos seemed pretty pro-town, but it's probably still worth knowing for sure.
Zwet's insanity and EtR's flip match his story, so probably town. I think if KoC flips cult, it's worth robbing zwet's grave, but maybe not otherwise.
Drench was almost certainly town-turned-murderer, probably not worth robbing his grave at all.*twitches*-
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Sarag Goon
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Hey DeathNote, glad to see you're still around. Do you realise that you can still win even if you die? So if you're town, you can still try to play to win.
It's not really worth voting for Datadanne just for stalking you, because we will learn if he is scum or not if you die. Is there someone else you think is scummy?*twitches*-
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I thought about this a little more and considered whether it really could be a risky cult gambit. It may seem tempting - getting dramonic to grave rob means he has cover for insanities, as Sajin pointed out, and any cultist could cover the actual grave rob action. He also has an excuse to be bloody from the ritual as forensic tools don't distinguish between ritual blood and murder blood, and the exact number of insanities is hard to gauge using research. And if everyone believes he's non-cult (what crazy cultist would claim that??), that is handy.Sarag wrote:Nope, dramonic definitely isn't cult.Vote: Sajin.
But, ultimately I don't think it is a scum gambit because Tuberkulos' real murderer would probably kill dramonic if that were the case (murderers want to kill cultists more than investigators). I don't see how the cult could know if the real murderer was still around or not.
So yeah. I'm going with not a scum gambit. However, thinking about this has made me realise it isn't obvious and I shouldn't condemn Sajin for thinking it's a gambit.
Unvote. Vote: Cass.*twitches*-
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Because that keeps the game going longer. Murderers are more likely to hit Investigators by accident, facilitating a fast Cult win. They want to extend the duration of the game so they can get in their three kills and have some breathing room to make up for set-backs.Cass wrote:@Sarag: Why would murderers want to kill cult more than investigators?
I was talking about dramonic, not KoC.Cass wrote:I also want to point out a flaw in your reasoning: KoC asked for warding, and warding also protects from the stalk action. So he might have realized the danger from Tuberkulos' murderer.
No, I'm voting you because of the reasons I outlined in this post. The others I found scummy were KoC and chenhsi. KoC was modkilled, and I'm currently being cautious about voting chenhsi until I can get a handle on his current bandwagon - I want to be sure it's not cult driven. So by process of elimination, you get my vote for now.Cass wrote:Also, are you voting me now for thinking it could be a scum gambit?? Because that would make no sense at all...
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You do make a good point, but we are doing it this way because it will also tell us about Datadanne's alignment, a player who is also considered scummy by many. I'm not a huge fan of people using the vig a lot, especially just to gather information (I think it is better used later in the game once we have some good info on who might be cult). I also find it a bit weird that many players are unconcerned with the drawbacks.Furpants_Tom wrote:I do have a question, though - if we think Deathnote is scum, which it is just about universally agreed that we do, why are we using a plan that will prevent us from verifying that for an extra day?
The kill count from night 1 is rather dramatic, but it suggests a bigger threat than actually exists. Drench was almost certainly one of the murderers but is now dead. Dramonic has confessed to killing Tuberkulos and is on grave robbing duty. That leaves us with one murderer working towards their win condition (probably zwet's killer). Of course, there is also the possibility of people going murderer more recently.Furpants_Tom wrote:Again, I haven't read back through the thread yet; but I'm worried this plan isn't taking the murderer threat seriously enough; and moreover, it drops an extra body - with no guarantee of success - while giving us less evidence to use tomorrow.
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I'll rob Knight of Cydonia's grave tonight if no one objects.*twitches*-
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I totally agree with Tom's argument. I think I missed this point because I haven't been so sure DN is scum (I can only flatter myself and believe I would have noticed otherwise). I saw that people were keen to off him anyway and since it was being done with a night kill, it didn't seem like there was a lot I could do about it (even ressing DN would lead to a worse situation for town).
But yeah, if you do think DN is scum and should die, you should be voting for him, Tom has made that very clear.
Until now, I've sort of been thinking that the decision about DN's scumminess had been decided for me, but now we have a good reason to consider him for the lynch again, I have re-read and factored him back into my lists. I still think it's possible he's newbie town, sulking about being targeted, but there is a distinct possibility that he is cult or murderer (especially as the day goes on, he's had a chance to cool off, is sounding more rational in his posts but still isn't being very pro-town). So yeah, I think he's probably the best lynch for today, better than chenhsi, or Cass.
Unvote. Vote: DeathNote.*twitches*-
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They didn't say exactly what they were referring to. But regardless, I think both bandwagons have cases, neither are mindless. Although there do seem to be a few just hopping on without much of a reason.Furpants_Tom wrote:nhammen wrote:
Oh come on, that's a ridiculous, kneejerk response to what's actually happening.chenhsi wrote:
*twitch* Agree.chenhsi wrote:I really don't like the current mindless bandwagoning...
Perhaps chenhsi and nhammen could elaborate on exactly what they are objecting to. Who do you think is mindlessly bandwagoning at the moment? If you're talking about the following three, then I agree:
ZykeZero - voting chenhsi, claims to be following nhammen
chenhsi - voting DN, apparently agrees with Tom's argument (also obviously a competitor to his own lynch)
Pablo Molinero - voted chenhsi, claiming to be following the crowd, then DN, saying others are smarter than him*twitches*-
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Sarag Goon
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Datadanne killing DeathNote is not a town approved kill, it is a Datadanne approved kill. Don't delude yourselves, guys. Sanctioning vigs is anti-town because:
1 - Targeted cultists can counter it.
2 - It gives cover to murderers.
3 - The information it gives townies is subject to cult control.
4 - It is most likely to succeed against townies.
5 - It wastes townie night actions, and makes it harder for other townies to detect scum.
@ chenhsi, nhammen, Magua: Please don't use statements like "I disilke players engaging in X behaviour". You need to talk about specific players or your statements are utterly useless. If you need me to point out where you did this, I can.
@Sajin: you can't vig everyone who disagrees with you and still be town. Stop throwing around empty threats, it's just lazy (that said, you have actually been engaging in somewhat useful discussion).*twitches*-
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If a cultist is targeted:
And we gain nothing we couldn't have gotten from lynching from the start, and we lose a bunch of time. And time runs in the cult's favour.Magua wrote:Again, I don't want to keep reiterating points: they spend two of their night actions (equip, res), we lynch the vig claim, grave rob them, and when they flip as non-cult, we lynch the target. What did the cult gain? Two night actions. What did they spend? Two night actions.
That is exactly my concern as well. It is not the declared killers it gives cover to, but the undeclared ones. As Tom explained, someone declaring a stalk/murder target allows hidden murderers to target the same person, guaranteeing a kill without alerting the town to their existence.By outing them to the townand to other murderers. Look at dramonic. I am not worried about kills that are accounted for. I am worried about kills that are not.
In contrast, if we vote DeathNote today, we can potentially disrupt the plans of undeclared murderers. Just an added bonus if you think DN is scum.
Yes it is, they can res the target and we will have learned nothing concrete.The *important* information it gives to the town -- that is, the person claiming the kill is not cult -- is not subject to cult control.
My point here is that if we want to kill scum, we should NOT adopt a strategy that is good for killing townies.
If the person is a townie, it is better to vig them than lynch them.4 - It is most likely to succeed against townies.
Your point is that it's better to vig town than lynch town. The only advantage to this is that it semi-clears the person who claimed the kill. Killing one townie to confirm another seems like a poor trade.
As far as I can see, this is the BEST outcome of this plan. It is far from guaranteed, and it involves killing a townie. If I were cult I'd be loving this plan.
Not one night action.If the target is town, it is better to waste a night action than a lynch.Three. Stalk, Murder, Launder. Not to mention the insanities, which can be quite restrictive (see how dramonic has crippled himself).
I'm referring to this:The only statements I've made that fit that description are "I dislike people posting 'rereading, post later' posts", in which case the specific people I was talking about were on the page where I made the post, and the most specific person is Jebus, who I'm still voting.Magua wrote:I'm also disturbed at everyone who either:
1) agreed it was a waste of a lynch, and is now agreeing it's a great lynch, or
2) doesn't care enough and will just follow along either way.*twitches*-
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Grave robbing:
Cass -> KoC
nhammen -> Mastin
dramonic -> today's lynch
Sarag -> Tuberkulos
Good people to resuscitate:
The following have unexplained noise:
sykedoc (noise n0)
chenhsi (noise n1)
dramonic (noise n1, also n0 but was warded by Kise)
Sajin (noise n1)
Sarag (noise n1)
The following have explained noise that could have masked stalk or fetish:
Furpants_Tom (noise n0 - res'd by DN, also noise n1 but warded by Magua)
Kise (noise n0, has his fetish but two could have been crafted)
Magua (warded Furpants_Tom)
Cass (warded Magua)
Datadanne (n1 - stalked by Knight of Cydonia)
There's also DeathNote, if he isn't lynched, Datadanne says he'll kill him. But please don't res DN or we lose valuable information.
Good people to ward:
SlySly
JamesBond
ryan2754
nhammen
semioldguy
Pablo Molinero
Jebus (did hear noise n1 but was warded by Tuberkulos)
ZykeZero*twitches*-
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If dramonic has Avolition, as he claims, and if no one else votes, then chenhsi will be lynched since he got to 5 before DeathNote did. If he's lying, DeathNote will be lynched.
Check out the voting history:
Post 1179 - dramonic votes chenhsi (putting him at 7, or 6 with avolition).Percy 1177 wrote:chenhsi - 6 (semioldguy, Cass, nhammen, ZykeZero, Pablo_Molinero, DeathNote)
DeathNote - 1 (Furpants_Tom)
Posts 1180 - 1185 SlySly, chenhsi and myself all vote DeathNote (bringing him up to 4).
Post 1186 - Pablo switches his vote from chenhsi to DeathNote (putting chenhsi at 6, or 5 with dramonic's avolition; putting DeathNote at 5 - regardless, chenhsi reached 5 first).
Post 1215 - dramonic switches his vote from chenhsi to DeathNote (taking chenhsi to 5 and DeathNote to 6, OR if he has avolition, they remain equal at 5, with chenhsi having gotten there first).Percy 1210 wrote:chenhsi - 6 (semioldguy, Cass, nhammen, ZykeZero, DeathNote, dramonic)
DeathNote - 5 (Furpants_Tom, SlySly, chenhsi, Sarag, Pablo Molinero)
Percy 1237 wrote:DeathNote - 6 (Furpants_Tom, SlySly, chenhsi, Sarag, Pablo Molinero, dramonic)
chenhsi - 5 (semioldguy, Cass, nhammen, ZykeZero, DeathNote)*twitches*-
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No chenhsi grave rob? Today we lynch dramonic, and tonight Datadanne robs his grave.
Vote: dramonic.
Nice save, whoever prevented the cult kill.
I robbed Tuberkulos' grave and he had protective wards. It looks like he was telling the truth - he started with the wards and used them n0 on Jebus, as he said.
I also heard noise again.
Insanity Infraction*twitches*-
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