Risk, Game 1 - the silent speaker wins

For completed/abandoned Mish Mash Games.
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Post Post #9 (isolation #0) » Mon Aug 22, 2005 3:41 am

Post by CoolBot »

Random.
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Post Post #34 (isolation #1) » Fri Aug 26, 2005 3:06 am

Post by CoolBot »

Code: Select all

[dice]2d5[/dice]
will get you
Original Roll String: 2d5
2 5-Sided Dice: (4, 3) = 7
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Post Post #51 (isolation #2) » Sun Sep 04, 2005 12:51 pm

Post by CoolBot »

It's been a week since Bigben has posted, and he hasn't left any away message. I think we might want to either replace him, or have him be a passive player until he gets back.
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Post Post #55 (isolation #3) » Tue Sep 06, 2005 5:13 am

Post by CoolBot »

Since this is still the first round, we could move bigben to the end of the round, hoping he returns by the time we get to him.
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Post Post #57 (isolation #4) » Tue Sep 06, 2005 7:38 am

Post by CoolBot »

I figured he'd be permently last. StD & Windslicer may have moved differntly, though, if bigben wasn't 3rd.
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Post Post #81 (isolation #5) » Tue Sep 06, 2005 5:29 pm

Post by CoolBot »

rajrhcpfreak wrote:Ice vs Sca
On the map at the front of the page, Iceland does not connect to Scandinavia. The board I have at home does have a connection, but I'm pretty sure this is a pretty recent change.
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Post Post #87 (isolation #6) » Wed Sep 07, 2005 5:55 am

Post by CoolBot »

I will put all three of my resources on SAf.

SAf (17) attacks Mad (1) until it wins.

Original Roll String: 3d6
3 6-Sided Dice: (3, 1, 6) = 10

Original Roll String: 1d6
1 6-Sided Dice: (6) = 6

---
Original Roll String: 3d6
3 6-Sided Dice: (5, 4, 2) = 11

Original Roll String: 1d6
1 6-Sided Dice: (2) = 2
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Post Post #88 (isolation #7) » Wed Sep 07, 2005 5:57 am

Post by CoolBot »

SAf loses 0; Mad loses 1. 16 armies move to Mad.

Mad (16) attacks EAf (1) until it wins.

Original Roll String: 3d6
3 6-Sided Dice: (5, 1, 2) = 8

Original Roll String: 1d6
1 6-Sided Dice: (1) = 1

---
Original Roll String: 3d6
3 6-Sided Dice: (4, 5, 3) = 12

Original Roll String: 1d6
1 6-Sided Dice: (6) = 6
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Post Post #89 (isolation #8) » Wed Sep 07, 2005 6:00 am

Post by CoolBot »

Mad loses 1; EAf loses 1. 14 armies move to EAf

EAf (14) attacks NAf (1) until it wins.
Original Roll String: 3d6
3 6-Sided Dice: (2, 5, 3) = 10

Original Roll String: 1d6
1 6-Sided Dice: (1) = 1

---
Original Roll String: 3d6
3 6-Sided Dice: (2, 1, 5) = 8

Original Roll String: 1d6
1 6-Sided Dice: (1) = 1
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Post Post #90 (isolation #9) » Wed Sep 07, 2005 6:03 am

Post by CoolBot »

EAf loses 1; NAf loses 1. 12 armies move to NAf.

NAf (12) attacks Egy (1) until it wins.

Original Roll String: 3d6
3 6-Sided Dice: (4, 5, 4) = 13

Original Roll String: 1d6
1 6-Sided Dice: (5) = 5

---
Original Roll String: 3d6
3 6-Sided Dice: (5, 1, 1) = 7

Original Roll String: 1d6
1 6-Sided Dice: (3) = 3
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Post Post #91 (isolation #10) » Wed Sep 07, 2005 6:07 am

Post by CoolBot »

Naf loses 0; Egy loses 1. 11 armies move to Egy.

Egy attacks SEu

Original Roll String: 3d6
3 6-Sided Dice: (3, 3, 5) = 11

Original Roll String: 1d6
1 6-Sided Dice: (4) = 4

---
Original Roll String: 3d6
3 6-Sided Dice: (5, 1, 1) = 7

Original Roll String: 1d6
1 6-Sided Dice: (5) = 5
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Post Post #92 (isolation #11) » Wed Sep 07, 2005 6:15 am

Post by CoolBot »

Egy loses 1; SEu loses 1. 9 armies move to SEu.

That ends my attack phases.

Reinforcement: 5 armies move from SEu to NAf.

Map changes:
SEu: 4 Blue
NAf: 6 Blue
Egy: 1 Blue
EAf: 1 Blue
Mad: ! Blue
SAf: 1 Blue

Sorry, rajrh, I'm not quite that suicidal.
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Post Post #115 (isolation #12) » Wed Sep 14, 2005 7:53 am

Post by CoolBot »

I'd prefer a replacement, but I don't know if we'd find one. Maybe somebody in the other game would like to take over until their's gets started?
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Post Post #120 (isolation #13) » Fri Sep 16, 2005 4:56 am

Post by CoolBot »

Good to see you, mccoyn.

I currently living at mccoyn's, but we wouldn't talk about the game except on this thread if he replaces bigben.
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Post Post #123 (isolation #14) » Fri Sep 16, 2005 8:17 am

Post by CoolBot »

Would you mind just have a non-agression pact for 2 rounds, and revaluate?
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Post Post #125 (isolation #15) » Fri Sep 16, 2005 9:19 am

Post by CoolBot »

Four is iffy, but I think I could do it. If you end up capturing N. America, though, I will have to break the pact.
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Post Post #135 (isolation #16) » Fri Sep 16, 2005 11:21 am

Post by CoolBot »

I think rerolling is fine, but I guess it's really up to tss.
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Post Post #144 (isolation #17) » Sat Sep 17, 2005 5:37 pm

Post by CoolBot »

No, it looks like mccoyn used the wrong number of armies. It looks like he should reroll again.

rajr, I don't really see any reason to protect Europe. Sooner or later, you'll turn on me and almost certianly be stronger than me.
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Post Post #150 (isolation #18) » Sun Sep 18, 2005 10:28 am

Post by CoolBot »

tss, still interested in that non-agression pact?
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Post Post #152 (isolation #19) » Sun Sep 18, 2005 4:54 pm

Post by CoolBot »

Alright, I won't attack you then.

Place my three reinforements in NAf, leaving 9 armies in NAf.

NAf will attack EAf.

Original Roll String: 3d6
3 6-Sided Dice: (1, 2, 2) = 5

Original Roll String: 1d6
1 6-Sided Dice: (3) = 3

-----
Original Roll String: 3d6
3 6-Sided Dice: (6, 1, 3) = 10

Original Roll String: 1d6
1 6-Sided Dice: (1) = 1
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Post Post #153 (isolation #20) » Sun Sep 18, 2005 4:57 pm

Post by CoolBot »

EAf loses 1 army; NAf loses 0 armies. Eight armies move to EAf.

EAf attacks Mid

Original Roll String: 3d6
3 6-Sided Dice: (3, 4, 3) = 10

Original Roll String: 1d6
1 6-Sided Dice: (6) = 6

-----
Original Roll String: 3d6
3 6-Sided Dice: (5, 6, 3) = 14

Original Roll String: 1d6
1 6-Sided Dice: (2) = 2
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Post Post #154 (isolation #21) » Sun Sep 18, 2005 5:02 pm

Post by CoolBot »

Mid loses 1 army; EAf loses 0 armies. Four armies move to Mid.

That ends my attack phase.

Reinforcement: Move three armies from EAf to NAf.

Map Changes

NAf: 4 blue
EAf: 1 blue
Mid: 4 blue

You're up, tss.
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Post Post #171 (isolation #22) » Thu Sep 22, 2005 7:31 am

Post by CoolBot »

My cards don't match the the ones I've gotten, so I won't be able to do it.

I get 6 armies - 3 for having 7 countries, and 3 for controlling Africa. I'll place five on Mid and 1 on NAf.

NAf attacks WEu.

Original Roll String: 3d6
3 6-Sided Dice: (4, 1, 2) = 7

Original Roll String: 1d6
1 6-Sided Dice: (5) = 5

-----
Original Roll String: 3d6
3 6-Sided Dice: (3, 2, 5) = 10

Original Roll String: 1d6
1 6-Sided Dice: (3) = 3
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Post Post #172 (isolation #23) » Thu Sep 22, 2005 7:33 am

Post by CoolBot »

WEu loses 1 army; NAf loses 0 armies. Three armies move to WEu.

And I'll end my turn.

Map Changes

NAf - 2 blue
WEu - 3 blue
Mid - 9 blue
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Post Post #184 (isolation #24) » Tue Sep 27, 2005 5:56 am

Post by CoolBot »

tss, with no further buildup on India & the Mid East?
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Post Post #204 (isolation #25) » Fri Sep 30, 2005 3:22 pm

Post by CoolBot »

Its not worth anything if you can't hold it.
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Post Post #212 (isolation #26) » Sat Oct 01, 2005 3:11 am

Post by CoolBot »

Well, the roles have already been made.

tss, I'll take you up on that pact.

I receive 6 armies (9 territories + control of Africa), and place them all on WEu.

WEu attacks GBri.
Original Roll String: 3d6
3 6-Sided Dice: (5, 3, 2) = 10
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1

-----
Original Roll String: 3d6
3 6-Sided Dice: (1, 6, 2) = 9
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3
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Post Post #213 (isolation #27) » Sat Oct 01, 2005 3:15 am

Post by CoolBot »

GBr loses one army, WEu loses zero. Eight armies move to GBr.

GBr attacks Ice
Original Roll String: 3d6
3 6-Sided Dice: (5, 2, 5) = 12
Original Roll String: 2d6
2 6-Sided Dice: (5, 4) = 9

-----
If Ice has two or more
Original Roll String: 3d6
3 6-Sided Dice: (1, 3, 4) = 8
Original Roll String: 2d6
2 6-Sided Dice: (3, 6) = 9

-----
If Ice has one
Original Roll String: 3d6
3 6-Sided Dice: (5, 2, 4) = 11
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3
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Post Post #214 (isolation #28) » Sat Oct 01, 2005 3:17 am

Post by CoolBot »

Ice loses two armies; GBr loses one.

GBr attacks Ice
Original Roll String: 3d6
3 6-Sided Dice: (1, 3, 1) = 5
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3

-----
Original Roll String: 3d6
3 6-Sided Dice: (1, 2, 2) = 5
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6
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Post Post #215 (isolation #29) » Sat Oct 01, 2005 3:19 am

Post by CoolBot »

Ice loses zero; GBr loses two.

GBr attacks Ice
Original Roll String: 3d6
3 6-Sided Dice: (4, 6, 6) = 16
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2

-----
Original Roll String: 3d6
3 6-Sided Dice: (5, 2, 4) = 11
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2
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Post Post #216 (isolation #30) » Sat Oct 01, 2005 3:22 am

Post by CoolBot »

Ice loses one; GBr loses zero. Four armies move to Ice.

Ice attacks Sca
Original Roll String: 3d6
3 6-Sided Dice: (3, 1, 4) = 8
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2

-----
Original Roll String: 3d6
3 6-Sided Dice: (4, 3, 1) = 8
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3
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Post Post #217 (isolation #31) » Sat Oct 01, 2005 3:25 am

Post by CoolBot »

Sca loses zero; Ice loses one. Three armies move to Sca.

Sca attacks NEu.
Original Roll String: 2d6
2 6-Sided Dice: (5, 1) = 6
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3

-----
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3
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Post Post #218 (isolation #32) » Sat Oct 01, 2005 3:27 am

Post by CoolBot »

NEu loses one army; Sca loses zero. Two armies move to NEu.

NEu attacks Ukr
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2
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Post Post #219 (isolation #33) » Sat Oct 01, 2005 3:29 am

Post by CoolBot »

Ukr loses zero; NEu loses one.

Mid attacks Ukr
Original Roll String: 3d6
3 6-Sided Dice: (5, 3, 5) = 13
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6

-----
Original Roll String: 3d6
3 6-Sided Dice: (4, 5, 6) = 15
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1
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Post Post #220 (isolation #34) » Sat Oct 01, 2005 3:31 am

Post by CoolBot »

Ukr loses one; Mid loses zero. Three armies move to Ukr.

That eliminates rajhr, which gives me his cards. By my count that gives me 6 cards, so I must turn in a set. I'll wait to do so until I see what they are.
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Post Post #222 (isolation #35) » Sat Oct 01, 2005 4:28 am

Post by CoolBot »

I'll turn in Yakutsk Horse, Japan Soldier, and Western United States Cannon. I'll place the two armies on Ukr and two on Mid.

Map Changes

WEu - 1 Blue
GBr - 1 Blue
Ice - ! Blue
Sca - 1 Blue
NEu - 1 Blue
Ukr - 5 Blue
Mid - 8 Blue
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Post Post #228 (isolation #36) » Sat Oct 01, 2005 6:25 am

Post by CoolBot »

mith wrote:End of turn?
Yeah.

Windslicer, I only have four cards.
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Post Post #234 (isolation #37) » Mon Oct 03, 2005 3:11 am

Post by CoolBot »

How long do you want to extend it, mccoyn?

Windslicer, I have no intention of holding Europe. That's pretty much why I left Iceland unguar\ded. My biggest goal last turn was to get rid of rajhr, who was in danger of turning in cards and doing major damage to me.
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Post Post #243 (isolation #38) » Thu Oct 06, 2005 12:08 pm

Post by CoolBot »

mccoyn, it's not in your interest to sign any sort of pact with Windslicer. In fact, you should extend our pact to cover all territories, thus forcing Winslicer to trek across Canada and take Iceland from him. This leaves him weak for you to take N. America, and prevents me from holding Europe for a turn. I am willing to have such a pact for two turns.
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Post Post #244 (isolation #39) » Thu Oct 06, 2005 12:09 pm

Post by CoolBot »

Er, take Iceland from me.
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Post Post #246 (isolation #40) » Thu Oct 06, 2005 1:51 pm

Post by CoolBot »

I think the chance of Windslicer punching through the Eurasian border is pretty small indeed. If he attacks anything in Asia, he'll go after Australia.
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Post Post #250 (isolation #41) » Fri Oct 07, 2005 7:56 am

Post by CoolBot »

mccoyn, our agreement does not expire until after this turn. You mentioned you wanted to lengthen it two turns. I'm willing to do so if we extend it to a general non-aggresion pact, not just a Bra-NAf pact.

If you agree to this before Slicer takes his turn, it will pretty much force him to take his force in Alaska and use it to take Iceland. This will spread his forces pretty thin, leaving North America wide open to be captured by you.
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Post Post #268 (isolation #42) » Mon Oct 10, 2005 4:21 am

Post by CoolBot »

mccoyn, would you like to extend our Bra-NAf pact two turns?
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Post Post #270 (isolation #43) » Mon Oct 10, 2005 6:07 am

Post by CoolBot »

Windslicer, would you like a non-agression pact starting now?
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Post Post #271 (isolation #44) » Wed Oct 12, 2005 4:15 am

Post by CoolBot »

I take it you don't want one, slicer.

I'll turn in a set: Mongolia Horse.Venezuela Soldier, Afghanistan Cannon

I get 15 armies (8 for a set, 4 for 12 territories, 3 for Africa), and place all of them on WEu.

WEu attacks GBr

Original Roll String: 3d6
3 6-Sided Dice: (1, 3, 4) = 8

Original Roll String: 2d6
2 6-Sided Dice: (3, 1) = 4
-----
Original Roll String: 3d6
3 6-Sided Dice: (3, 1, 5) = 9

Original Roll String: 2d6
2 6-Sided Dice: (5, 2) = 7
-----
Original Roll String: 3d6
3 6-Sided Dice: (1, 3, 2) = 6

Original Roll String: 2d6
2 6-Sided Dice: (6, 5) = 11
-----
Original Roll String: 3d6
3 6-Sided Dice: (5, 6, 2) = 13

Original Roll String: 2d6
2 6-Sided Dice: (4, 5) = 9
-----
Original Roll String: 3d6
3 6-Sided Dice: (5, 4, 5) = 14

Original Roll String: 2d6
2 6-Sided Dice: (2, 5) = 7
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Post Post #272 (isolation #45) » Wed Oct 12, 2005 4:20 am

Post by CoolBot »

GBr loses 6 armies; WEu loses 4. WEu attacks GBr

Original Roll String: 3d6
3 6-Sided Dice: (1, 6, 4) = 11
Original Roll String: 2d6
2 6-Sided Dice: (6, 2) = 8
-----
Original Roll String: 3d6
3 6-Sided Dice: (5, 5, 6) = 16
Original Roll String: 2d6
2 6-Sided Dice: (1, 5) = 6
-----
If GBr has 2 or more armies
Original Roll String: 3d6
3 6-Sided Dice: (3, 4, 4) = 11
Original Roll String: 2d6
2 6-Sided Dice: (4, 3) = 7
-----
If GBr has 1 army
Original Roll String: 3d6
3 6-Sided Dice: (4, 6, 4) = 14
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4
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Post Post #273 (isolation #46) » Wed Oct 12, 2005 4:23 am

Post by CoolBot »

GBr loses 2 armies; WEu loses 4. WEu continues the attack on GBr

Original Roll String: 3d6
3 6-Sided Dice: (4, 4, 4) = 12
Original Roll String: 2d6
2 6-Sided Dice: (5, 3) = 8
-----
If GBr has 2 armies
Original Roll String: 3d6
3 6-Sided Dice: (2, 5, 5) = 12
Original Roll String: 2d6
2 6-Sided Dice: (6, 3) = 9
-----
If GBR has 1 army
Original Roll String: 3d6
3 6-Sided Dice: (2, 2, 4) = 8
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6
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Post Post #274 (isolation #47) » Wed Oct 12, 2005 4:25 am

Post by CoolBot »

GBr loses 1; WEu loses 2. WEu continues to attack GBr

Original Roll String: 3d6
3 6-Sided Dice: (1, 4, 2) = 7
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2
-----
Original Roll String: 3d6
3 6-Sided Dice: (3, 3, 5) = 11
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5
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Post Post #275 (isolation #48) » Wed Oct 12, 2005 4:28 am

Post by CoolBot »

GBr loses 1 army; WEu loses 0. Three armies move to GBr.

That ends my attacks. Two armies move from WEu to NAf.

End turn summary

GBr - 3 Blue
WEu - 1 Blue
NAf - 4 Blue
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Post Post #293 (isolation #49) » Fri Oct 14, 2005 2:07 pm

Post by CoolBot »

tss, would you like a non-aggression pact?

mccoyn, let me think about it a bit.
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Post Post #296 (isolation #50) » Mon Oct 17, 2005 8:32 am

Post by CoolBot »

Fair enough.

mccoyn, if I do join in a pact with you, I will consider Iceland to be under my protection. I will treat any attack on Iceland as an attack on one of my own countries.
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Post Post #298 (isolation #51) » Mon Oct 17, 2005 8:47 am

Post by CoolBot »

No pact, then.

I have seven armies to place (4 for having 13 territories and 3 for controlling Africa) I will place seven armies on NAf.

NAf (11) attacks Bra (7)

Original Roll String: 3d6
3 6-Sided Dice: (3, 3, 6) = 12
Original Roll String: 2d6
2 6-Sided Dice: (2, 1) = 3

-----
Original Roll String: 3d6
3 6-Sided Dice: (4, 4, 2) = 10
Original Roll String: 2d6
2 6-Sided Dice: (3, 5) = 8

-----
Original Roll String: 3d6
3 6-Sided Dice: (6, 6, 3) = 15
Original Roll String: 2d6
2 6-Sided Dice: (5, 3) = 8
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Post Post #299 (isolation #52) » Mon Oct 17, 2005 8:48 am

Post by CoolBot »

Bra loses 6 armies; NAf loses 0

NAf (11) attacks Bra (1)

Original Roll String: 3d6
3 6-Sided Dice: (4, 4, 5) = 13
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3
-----
Original Roll String: 3d6
3 6-Sided Dice: (5, 1, 2) = 8
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3
-----
Original Roll String: 3d6
3 6-Sided Dice: (1, 1, 6) = 8
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6
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Post Post #300 (isolation #53) » Mon Oct 17, 2005 8:50 am

Post by CoolBot »

Bra loses 1; NAf loses 0. Ten armies move to Bra

Bra (10) attacks Arg (1)

Original Roll String: 3d6
3 6-Sided Dice: (6, 3, 1) = 10
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4
-----
Original Roll String: 3d6
3 6-Sided Dice: (4, 6, 6) = 16
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1
-----
Original Roll String: 3d6
3 6-Sided Dice: (4, 1, 3) = 8
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3
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Post Post #301 (isolation #54) » Mon Oct 17, 2005 8:51 am

Post by CoolBot »

Arg loses one; Bra loses one. Eight armies move to Arg

Arg (8) attacks Per (1)

Original Roll String: 3d6
3 6-Sided Dice: (2, 3, 2) = 7
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1
-----
Original Roll String: 3d6
3 6-Sided Dice: (5, 2, 4) = 11
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4
-----
Original Roll String: 3d6
3 6-Sided Dice: (6, 6, 2) = 14
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6
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Post Post #302 (isolation #55) » Mon Oct 17, 2005 8:54 am

Post by CoolBot »

Per loses one army; Per loses one. Seven armies move to Per.

Per (7) attacks Ven (2)

Original Roll String: 3d6
3 6-Sided Dice: (5, 6, 3) = 14
Original Roll String: 2d6
2 6-Sided Dice: (4, 6) = 10
-----
If Ven has two armies
Original Roll String: 3d6
3 6-Sided Dice: (4, 4, 2) = 10
Original Roll String: 2d6
2 6-Sided Dice: (4, 5) = 9
-----
If Ven has one army
Original Roll String: 3d6
3 6-Sided Dice: (3, 5, 4) = 12
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5
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Post Post #303 (isolation #56) » Mon Oct 17, 2005 8:56 am

Post by CoolBot »

Ven loses two armies; Per loses two. Four armies move to Ven.

Ven (4) attacks CAm (1)
Original Roll String: 3d6
3 6-Sided Dice: (2, 2, 6) = 10
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1
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Post Post #305 (isolation #57) » Mon Oct 17, 2005 9:00 am

Post by CoolBot »

CAm loses 1 army; Ven loses 0. Three armies move to CAm.

That will end my turn. I won't move any armies.

End turn summary

NAf - 1 Blue
Bra - 1 Blue
Arg - 1 Blue
Per - 1 Blue
Ven - 1 Blue
CAm - 3 Blue

tss, I still would like a non-aggression pact.
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Post Post #306 (isolation #58) » Mon Oct 17, 2005 9:03 am

Post by CoolBot »

mccoyn wrote:Shouldn't that just be Arg loses one?
Oops, you're right. I guess I didn't see the 6. I'll just carry the extra army through to CAm, since I never came to a point where I needed it.

End turn summary

NAf - 1 Blue
Bra - 1 Blue
Arg - 1 Blue
Per - 1 Blue
Ven - 1 Blue
CAm - 4 Blue
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Post Post #344 (isolation #59) » Thu Oct 20, 2005 8:48 am

Post by CoolBot »

mith
, I haven't received my card from the last turn yet.
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Post Post #346 (isolation #60) » Fri Oct 21, 2005 4:31 am

Post by CoolBot »

I receive 6 armies (4 for having 12 terrirtories, and 2 for controlling S. America). I place them all on Mad.

Mad attacks EAf. If EAf falls to one army, ignore the last defense die.
Original Roll String: 3d6
3 6-Sided Dice: (4, 4, 2) = 10
Original Roll String: 2d6
2 6-Sided Dice: (1, 2) = 3
-----
Original Roll String: 3d6
3 6-Sided Dice: (6, 3, 4) = 13
Original Roll String: 2d6
2 6-Sided Dice: (1, 5) = 6
-----
Original Roll String: 3d6
3 6-Sided Dice: (1, 3, 5) = 9
Original Roll String: 2d6
2 6-Sided Dice: (1, 3) = 4
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Post Post #347 (isolation #61) » Fri Oct 21, 2005 4:34 am

Post by CoolBot »

EAf loses 3 armies; Mad loses 2. Four armies move to EAf.

EAf(4) attack Mid(1)

Original Roll String: 3d6
3 6-Sided Dice: (4, 4, 3) = 11
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5
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Post Post #348 (isolation #62) » Fri Oct 21, 2005 4:36 am

Post by CoolBot »

Mid loses 1 army; EAf loses 0. Three armies move to Mid.

That ends my turn.

Map Summary

EAf - 1 blue
Mid - 3 blue
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Post Post #386 (isolation #63) » Mon Oct 24, 2005 11:42 am

Post by CoolBot »

I'll turn in a set: Peru (Horse), East Africa (Horse), & Great Britain (Horse). That's 25 armies, plus 2 in Peru or East Africa.

I'll place 32 armies on East Africa (25 for set, 2 for East Africa, 2 for South America, and 3 for 10 territories).

EAf (33) attacks NAf (4). If NAf only has one army, ignore the last defender die.

Original Roll String: 3d6
3 6-Sided Dice: (2, 1, 2) = 5
Original Roll String: 2d6
2 6-Sided Dice: (6, 1) = 7
-----
Original Roll String: 3d6
3 6-Sided Dice: (3, 1, 4) = 8
Original Roll String: 2d6
2 6-Sided Dice: (6, 2) = 8
-----
Original Roll String: 3d6
3 6-Sided Dice: (4, 4, 2) = 10
Original Roll String: 2d6
2 6-Sided Dice: (1, 1) = 2
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Post Post #387 (isolation #64) » Mon Oct 24, 2005 11:45 am

Post by CoolBot »

NAf loses 2 armies; EAf loses 4. Attack continues; if NAf has only one army, ignore the last defender die.

Original Roll String: 3d6
3 6-Sided Dice: (3, 4, 3) = 10
Original Roll String: 2d6
2 6-Sided Dice: (3, 6) = 9
-----
Original Roll String: 3d6
3 6-Sided Dice: (3, 2, 1) = 6
Original Roll String: 2d6
2 6-Sided Dice: (5, 5) = 10
-----
Original Roll String: 3d6
3 6-Sided Dice: (5, 1, 6) = 12
Original Roll String: 2d6
2 6-Sided Dice: (1, 6) = 7
-----
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Post Post #388 (isolation #65) » Mon Oct 24, 2005 11:47 am

Post by CoolBot »

NAf loses 2 armies; EAf loses 0. Twenty-eight armies move to NAf.

NAf (28) attacks WEu (1).

Original Roll String: 3d6
3 6-Sided Dice: (3, 5, 1) = 9
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3
-----
Original Roll String: 3d6
3 6-Sided Dice: (4, 6, 1) = 11
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4
-----
Original Roll String: 3d6
3 6-Sided Dice: (5, 4, 2) = 11
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5
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Post Post #389 (isolation #66) » Mon Oct 24, 2005 11:49 am

Post by CoolBot »

WEu loses 1 army; NAf loses 0. 27 armies move to WEu.

WEu (27) attacks NEu (1)

Original Roll String: 3d6
3 6-Sided Dice: (3, 4, 3) = 10
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3
-----
Original Roll String: 3d6
3 6-Sided Dice: (3, 1, 6) = 10
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5
-----
Original Roll String: 3d6
3 6-Sided Dice: (5, 3, 4) = 12
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1
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Post Post #390 (isolation #67) » Mon Oct 24, 2005 11:52 am

Post by CoolBot »

NEu loses 1 army; WEu loses 0. 26 armies move to NEu.

NEu (26) attacks Ukr (1)

Original Roll String: 3d6
3 6-Sided Dice: (6, 4, 3) = 13
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3
-----
Original Roll String: 3d6
3 6-Sided Dice: (5, 3, 6) = 14
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1
-----
Original Roll String: 3d6
3 6-Sided Dice: (4, 6, 3) = 13
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6
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Post Post #391 (isolation #68) » Mon Oct 24, 2005 11:54 am

Post by CoolBot »

Ukr loses 1 army; NEu loses 0. 25 armies move to Ukr.

Ukr (25) attacks Mid (3).

Original Roll String: 3d6
3 6-Sided Dice: (6, 3, 2) = 11
Original Roll String: 2d6
2 6-Sided Dice: (2, 3) = 5
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Post Post #392 (isolation #69) » Mon Oct 24, 2005 11:56 am

Post by CoolBot »

Mid loses 1 army; Ukr loses 1. Attack ends.

Ukr (24) attacks Afg (1)

Original Roll String: 3d6
3 6-Sided Dice: (6, 1, 1) = 8
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4
-----
Original Roll String: 3d6
3 6-Sided Dice: (4, 3, 2) = 9
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6
-----
Original Roll String: 3d6
3 6-Sided Dice: (3, 3, 6) = 12
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6
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Post Post #393 (isolation #70) » Mon Oct 24, 2005 11:57 am

Post by CoolBot »

Afg loses 1 army; Urk loses 0. 23 armies move to Afg.

Afg (23) attacks Ind (a)
Original Roll String: 3d6
3 6-Sided Dice: (5, 4, 3) = 12
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4
-----
Original Roll String: 3d6
3 6-Sided Dice: (6, 2, 2) = 10
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3
-----
Original Roll String: 3d6
3 6-Sided Dice: (5, 1, 5) = 11
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2
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Post Post #394 (isolation #71) » Mon Oct 24, 2005 11:58 am

Post by CoolBot »

Ind loses 0 armies; Afg loses 3. Attacks continues.

Original Roll String: 3d6
3 6-Sided Dice: (3, 2, 6) = 11
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5
-----
Original Roll String: 3d6
3 6-Sided Dice: (1, 2, 2) = 5
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1
-----
Original Roll String: 3d6
3 6-Sided Dice: (2, 1, 4) = 7
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5
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Post Post #395 (isolation #72) » Mon Oct 24, 2005 12:00 pm

Post by CoolBot »

Ind loses 1 army; Afg loses 0. 19 armies move to Ind.

Ind (19) attacks Sia (1).

Original Roll String: 3d6
3 6-Sided Dice: (2, 2, 3) = 7
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1
-----
Original Roll String: 3d6
3 6-Sided Dice: (2, 2, 3) = 7
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6
-----
Original Roll String: 3d6
3 6-Sided Dice: (6, 2, 3) = 11
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2
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Post Post #396 (isolation #73) » Mon Oct 24, 2005 12:01 pm

Post by CoolBot »

Sia loses 1 army; Ind loses 0. 18 armies move to Sia.

Sia (18) attacks Ino (3). If Ino only has one army, ignore the final defense die.

Original Roll String: 3d6
3 6-Sided Dice: (5, 4, 4) = 13
Original Roll String: 2d6
2 6-Sided Dice: (3, 4) = 7
-----
Original Roll String: 3d6
3 6-Sided Dice: (3, 5, 3) = 11
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2
-----
Original Roll String: 3d6
3 6-Sided Dice: (2, 2, 1) = 5
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6
-----
Original Roll String: 3d6
3 6-Sided Dice: (3, 3, 3) = 9
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5
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Post Post #397 (isolation #74) » Mon Oct 24, 2005 12:04 pm

Post by CoolBot »

Whoops. Ignore all the roles after the first set.

Ino loses 0 armies; Sia loses 2. Attack continues. If Ino is reduced to one army, ignore the final defense die.

Original Roll String: 3d6
3 6-Sided Dice: (2, 4, 2) = 8
Original Roll String: 2d6
2 6-Sided Dice: (2, 2) = 4
-----
Original Roll String: 3d6
3 6-Sided Dice: (5, 4, 4) = 13
Original Roll String: 2d6
2 6-Sided Dice: (4, 2) = 6
-----
Original Roll String: 3d6
3 6-Sided Dice: (3, 6, 5) = 14
Original Roll String: 2d6
2 6-Sided Dice: (6, 4) = 10
-----
Original Roll String: 3d6
3 6-Sided Dice: (1, 4, 5) = 10
Original Roll String: 2d6
2 6-Sided Dice: (6, 4) = 10
-----
Original Roll String: 3d6
3 6-Sided Dice: (6, 3, 2) = 11
Original Roll String: 2d6
2 6-Sided Dice: (1, 4) = 5
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Post Post #398 (isolation #75) » Mon Oct 24, 2005 12:07 pm

Post by CoolBot »

Ino loses 3 armies, Sia loses 6 (ouch). Nine armies move to Ino.

Ino (9) attacks WAu (1)

Original Roll String: 3d6
3 6-Sided Dice: (2, 3, 1) = 6
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4
-----
Original Roll String: 3d6
3 6-Sided Dice: (4, 5, 3) = 12
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4
-----
Original Roll String: 3d6
3 6-Sided Dice: (5, 4, 3) = 12
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3
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Post Post #399 (isolation #76) » Mon Oct 24, 2005 12:08 pm

Post by CoolBot »

WAu loses 1 army; Ino loses 1. Seven armies move to WAu.

WAu (7) attacks EAu (1)
Original Roll String: 3d6
3 6-Sided Dice: (2, 6, 3) = 11
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1
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Post Post #400 (isolation #77) » Mon Oct 24, 2005 12:09 pm

Post by CoolBot »

EAu loses 1 army; WAu loses 0. Six armies move to EAu.

EAu (6) attacks NGu (1).
Original Roll String: 3d6
3 6-Sided Dice: (1, 3, 1) = 5
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3
-----
Original Roll String: 3d6
3 6-Sided Dice: (2, 3, 6) = 11
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4
-----
Original Roll String: 3d6
3 6-Sided Dice: (6, 5, 4) = 15
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6
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Post Post #401 (isolation #78) » Mon Oct 24, 2005 12:12 pm

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NGu loses 1 army; EAu loses 0. Five armies move to NGu.

CAm (4) attacks EUs (1)
Original Roll String: 3d6
3 6-Sided Dice: (2, 3, 4) = 9
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1
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Post Post #402 (isolation #79) » Mon Oct 24, 2005 12:14 pm

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EUs loses 0 armies; CAm loses 1 army. Attack ends.

That ends my attack phase.

Move 4 armies from NGu to Ino.

End Turn Summary

CAm - 3 blue
NAf - 1 blue
WEu - 1 blue
NEu -1 blue
Ukr - 1 blue
Afg - 1 blue
Ind - 1 blue
Sia - 1 blue
Ino - 5 blue
WAu - 1 blue
EAu - 1 blue
NGu - 1 blue

Mid - 2 purple
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Post Post #420 (isolation #80) » Thu Oct 27, 2005 12:46 pm

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I get a whole 5 armies (3 for 7 territories, 2 for Australia) and place them on Sia.

Sia (5) attacks China (1)

Original Roll String: 3d6
3 6-Sided Dice: (4, 4, 1) = 9
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5
-----
Original Roll String: 3d6
3 6-Sided Dice: (5, 4, 5) = 14
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1
-----
Original Roll String: 3d6
3 6-Sided Dice: (4, 1, 2) = 7
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6
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Post Post #421 (isolation #81) » Thu Oct 27, 2005 12:48 pm

Post by CoolBot »

Ciana loses 1 army; Siam loses 0. 5 armies move to China, and then 4 move back to Siam.

Map Changes

China - 1 Blue
Siam - 5 Blue

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