Risk, Game 1 - the silent speaker wins
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CoolBot Mafia Scum
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CoolBot Mafia Scum
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CoolBot Mafia Scum
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CoolBot Mafia Scum
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CoolBot Mafia Scum
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CoolBot Mafia Scum
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CoolBot Mafia Scum
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SAf loses 0; Mad loses 1. 16 armies move to Mad.
Mad (16) attacks EAf (1) until it wins.
Original Roll String: 3d63 6-Sided Dice: (5, 1, 2) = 8
Original Roll String: 1d61 6-Sided Dice: (1) = 1
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Original Roll String: 3d63 6-Sided Dice: (4, 5, 3) = 12
Original Roll String: 1d61 6-Sided Dice: (6) = 6-
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CoolBot Mafia Scum
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Mad loses 1; EAf loses 1. 14 armies move to EAf
EAf (14) attacks NAf (1) until it wins.
Original Roll String: 3d63 6-Sided Dice: (2, 5, 3) = 10
Original Roll String: 1d61 6-Sided Dice: (1) = 1
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Original Roll String: 3d63 6-Sided Dice: (2, 1, 5) = 8
Original Roll String: 1d61 6-Sided Dice: (1) = 1-
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CoolBot Mafia Scum
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EAf loses 1; NAf loses 1. 12 armies move to NAf.
NAf (12) attacks Egy (1) until it wins.
Original Roll String: 3d63 6-Sided Dice: (4, 5, 4) = 13
Original Roll String: 1d61 6-Sided Dice: (5) = 5
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Original Roll String: 3d63 6-Sided Dice: (5, 1, 1) = 7
Original Roll String: 1d61 6-Sided Dice: (3) = 3-
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CoolBot Mafia Scum
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CoolBot Mafia Scum
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CoolBot Mafia Scum
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CoolBot Mafia Scum
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CoolBot Mafia Scum
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CoolBot Mafia Scum
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CoolBot Mafia Scum
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CoolBot Mafia Scum
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CoolBot Mafia Scum
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CoolBot Mafia Scum
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Alright, I won't attack you then.
Place my three reinforements in NAf, leaving 9 armies in NAf.
NAf will attack EAf.
Original Roll String: 3d63 6-Sided Dice: (1, 2, 2) = 5
Original Roll String: 1d61 6-Sided Dice: (3) = 3
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Original Roll String: 3d63 6-Sided Dice: (6, 1, 3) = 10
Original Roll String: 1d61 6-Sided Dice: (1) = 1-
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CoolBot Mafia Scum
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CoolBot Mafia Scum
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CoolBot Mafia Scum
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My cards don't match the the ones I've gotten, so I won't be able to do it.
I get 6 armies - 3 for having 7 countries, and 3 for controlling Africa. I'll place five on Mid and 1 on NAf.
NAf attacks WEu.
Original Roll String: 3d63 6-Sided Dice: (4, 1, 2) = 7
Original Roll String: 1d61 6-Sided Dice: (5) = 5
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Original Roll String: 3d63 6-Sided Dice: (3, 2, 5) = 10
Original Roll String: 1d61 6-Sided Dice: (3) = 3-
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CoolBot Mafia Scum
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CoolBot Mafia Scum
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CoolBot Mafia Scum
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Well, the roles have already been made.
tss, I'll take you up on that pact.
I receive 6 armies (9 territories + control of Africa), and place them all on WEu.
WEu attacks GBri.
Original Roll String: 3d63 6-Sided Dice: (5, 3, 2) = 10Original Roll String: 1d61 6-Sided Dice: (1) = 1
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Original Roll String: 3d63 6-Sided Dice: (1, 6, 2) = 9Original Roll String: 1d61 6-Sided Dice: (3) = 3-
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CoolBot Mafia Scum
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GBr loses one army, WEu loses zero. Eight armies move to GBr.
GBr attacks Ice
Original Roll String: 3d63 6-Sided Dice: (5, 2, 5) = 12Original Roll String: 2d62 6-Sided Dice: (5, 4) = 9
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If Ice has two or more
Original Roll String: 3d63 6-Sided Dice: (1, 3, 4) = 8Original Roll String: 2d62 6-Sided Dice: (3, 6) = 9
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If Ice has one
Original Roll String: 3d63 6-Sided Dice: (5, 2, 4) = 11Original Roll String: 1d61 6-Sided Dice: (3) = 3-
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CoolBot Mafia Scum
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CoolBot Mafia Scum
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CoolBot Mafia Scum
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CoolBot Mafia Scum
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CoolBot Mafia Scum
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CoolBot Mafia Scum
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CoolBot Mafia Scum
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CoolBot Mafia Scum
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CoolBot Mafia Scum
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CoolBot Mafia Scum
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CoolBot Mafia Scum
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mccoyn, it's not in your interest to sign any sort of pact with Windslicer. In fact, you should extend our pact to cover all territories, thus forcing Winslicer to trek across Canada and take Iceland from him. This leaves him weak for you to take N. America, and prevents me from holding Europe for a turn. I am willing to have such a pact for two turns.-
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CoolBot Mafia Scum
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CoolBot Mafia Scum
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CoolBot Mafia Scum
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mccoyn, our agreement does not expire until after this turn. You mentioned you wanted to lengthen it two turns. I'm willing to do so if we extend it to a general non-aggresion pact, not just a Bra-NAf pact.
If you agree to this before Slicer takes his turn, it will pretty much force him to take his force in Alaska and use it to take Iceland. This will spread his forces pretty thin, leaving North America wide open to be captured by you.-
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CoolBot Mafia Scum
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CoolBot Mafia Scum
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CoolBot Mafia Scum
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I take it you don't want one, slicer.
I'll turn in a set: Mongolia Horse.Venezuela Soldier, Afghanistan Cannon
I get 15 armies (8 for a set, 4 for 12 territories, 3 for Africa), and place all of them on WEu.
WEu attacks GBr
Original Roll String: 3d63 6-Sided Dice: (1, 3, 4) = 8
-----Original Roll String: 2d62 6-Sided Dice: (3, 1) = 4Original Roll String: 3d63 6-Sided Dice: (3, 1, 5) = 9
-----Original Roll String: 2d62 6-Sided Dice: (5, 2) = 7Original Roll String: 3d63 6-Sided Dice: (1, 3, 2) = 6
-----Original Roll String: 2d62 6-Sided Dice: (6, 5) = 11Original Roll String: 3d63 6-Sided Dice: (5, 6, 2) = 13
-----Original Roll String: 2d62 6-Sided Dice: (4, 5) = 9Original Roll String: 3d63 6-Sided Dice: (5, 4, 5) = 14
Original Roll String: 2d62 6-Sided Dice: (2, 5) = 7-
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CoolBot Mafia Scum
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GBr loses 6 armies; WEu loses 4. WEu attacks GBr
Original Roll String: 3d63 6-Sided Dice: (1, 6, 4) = 11-----Original Roll String: 2d62 6-Sided Dice: (6, 2) = 8Original Roll String: 3d63 6-Sided Dice: (5, 5, 6) = 16-----Original Roll String: 2d62 6-Sided Dice: (1, 5) = 6
If GBr has 2 or more armies
Original Roll String: 3d63 6-Sided Dice: (3, 4, 4) = 11-----Original Roll String: 2d62 6-Sided Dice: (4, 3) = 7
If GBr has 1 army
Original Roll String: 3d63 6-Sided Dice: (4, 6, 4) = 14Original Roll String: 1d61 6-Sided Dice: (4) = 4-
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CoolBot Mafia Scum
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GBr loses 2 armies; WEu loses 4. WEu continues the attack on GBr
Original Roll String: 3d63 6-Sided Dice: (4, 4, 4) = 12-----Original Roll String: 2d62 6-Sided Dice: (5, 3) = 8
If GBr has 2 armies
Original Roll String: 3d63 6-Sided Dice: (2, 5, 5) = 12-----Original Roll String: 2d62 6-Sided Dice: (6, 3) = 9
If GBR has 1 army
Original Roll String: 3d63 6-Sided Dice: (2, 2, 4) = 8Original Roll String: 1d61 6-Sided Dice: (6) = 6-
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CoolBot Mafia Scum
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CoolBot Mafia Scum
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CoolBot Mafia Scum
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CoolBot Mafia Scum
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CoolBot Mafia Scum
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No pact, then.
I have seven armies to place (4 for having 13 territories and 3 for controlling Africa) I will place seven armies on NAf.
NAf (11) attacks Bra (7)
Original Roll String: 3d63 6-Sided Dice: (3, 3, 6) = 12Original Roll String: 2d62 6-Sided Dice: (2, 1) = 3
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Original Roll String: 3d63 6-Sided Dice: (4, 4, 2) = 10Original Roll String: 2d62 6-Sided Dice: (3, 5) = 8
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Original Roll String: 3d63 6-Sided Dice: (6, 6, 3) = 15Original Roll String: 2d62 6-Sided Dice: (5, 3) = 8-
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CoolBot Mafia Scum
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Bra loses 6 armies; NAf loses 0
NAf (11) attacks Bra (1)
Original Roll String: 3d63 6-Sided Dice: (4, 4, 5) = 13-----Original Roll String: 1d61 6-Sided Dice: (3) = 3
Original Roll String: 3d63 6-Sided Dice: (5, 1, 2) = 8-----Original Roll String: 1d61 6-Sided Dice: (3) = 3
Original Roll String: 3d63 6-Sided Dice: (1, 1, 6) = 8Original Roll String: 1d61 6-Sided Dice: (6) = 6-
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CoolBot Mafia Scum
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Bra loses 1; NAf loses 0. Ten armies move to Bra
Bra (10) attacks Arg (1)
Original Roll String: 3d63 6-Sided Dice: (6, 3, 1) = 10-----Original Roll String: 1d61 6-Sided Dice: (4) = 4
Original Roll String: 3d63 6-Sided Dice: (4, 6, 6) = 16-----Original Roll String: 1d61 6-Sided Dice: (1) = 1
Original Roll String: 3d63 6-Sided Dice: (4, 1, 3) = 8Original Roll String: 1d61 6-Sided Dice: (3) = 3-
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Arg loses one; Bra loses one. Eight armies move to Arg
Arg (8) attacks Per (1)
Original Roll String: 3d63 6-Sided Dice: (2, 3, 2) = 7-----Original Roll String: 1d61 6-Sided Dice: (1) = 1
Original Roll String: 3d63 6-Sided Dice: (5, 2, 4) = 11-----Original Roll String: 1d61 6-Sided Dice: (4) = 4
Original Roll String: 3d63 6-Sided Dice: (6, 6, 2) = 14Original Roll String: 1d61 6-Sided Dice: (6) = 6-
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CoolBot Mafia Scum
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Per loses one army; Per loses one. Seven armies move to Per.
Per (7) attacks Ven (2)
Original Roll String: 3d63 6-Sided Dice: (5, 6, 3) = 14-----Original Roll String: 2d62 6-Sided Dice: (4, 6) = 10
If Ven has two armies
Original Roll String: 3d63 6-Sided Dice: (4, 4, 2) = 10-----Original Roll String: 2d62 6-Sided Dice: (4, 5) = 9
If Ven has one army
Original Roll String: 3d63 6-Sided Dice: (3, 5, 4) = 12Original Roll String: 1d61 6-Sided Dice: (5) = 5-
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CoolBot Mafia Scum
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CoolBot Mafia Scum
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CoolBot Mafia Scum
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CoolBot Mafia Scum
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CoolBot Mafia Scum
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I receive 6 armies (4 for having 12 terrirtories, and 2 for controlling S. America). I place them all on Mad.
Mad attacks EAf. If EAf falls to one army, ignore the last defense die.
Original Roll String: 3d63 6-Sided Dice: (4, 4, 2) = 10-----Original Roll String: 2d62 6-Sided Dice: (1, 2) = 3
Original Roll String: 3d63 6-Sided Dice: (6, 3, 4) = 13-----Original Roll String: 2d62 6-Sided Dice: (1, 5) = 6
Original Roll String: 3d63 6-Sided Dice: (1, 3, 5) = 9Original Roll String: 2d62 6-Sided Dice: (1, 3) = 4-
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CoolBot Mafia Scum
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