General Rules
1- I am the mod, and my word is final. If you have a problem with it or you think I have something wrong, you are free to discuss it with me via PM. I am but a judge, not a god.
2- Have fun. Really, this is a game and you should enjoy it.
3- Play to win.
4- I don't like personal attacks, so try to keep your tone and insults low.
I hate this more than you can imagine.
5- Do not discuss this game outside the thread, unless your role says otherwise.
6-
Red
is my pretty colour. Do not use it.
7- If you can't dedicate the proper time for the game, please do not sign up for it.
8- Do not edit or delete your posts. That includes qt posts.
9- I can include a new rule at any moment I want.
10- I require unvoting before placing your vote to a new player. Keep this in mind, k?
Ingame Rules
-Voting:
You may vote for another player using vote:player. You may unvote using unvote. Unvoting is necessary to move your vote from one player to another. You can also choose to vote for a no-lynch, using vote:no lynch.
-Lynching:
When a player has the majority of votes that player will be lynched. Further changes in votes will not affect this result. A lynched player will be killed regardless of its current HP (see below.) For a no-lynch, only half of the possible votes are needed. When a lynch is reached, you may still post until I post the scene and lock the thread.
-HP:
All players have Hit Points (HP.) They denote the overall health of the players. When a player's HP reaches 0, it dies. Lynching a player also kills him. HP is not publicity revealed, but players can see the health status of other players (Healthy, bruised, bleeding, almost dying.)
-Alignment:
All players have an alignment. It serves solely as a way to interact with different abilities. It by no means reflects the faction of the player.
-Damage and Kills:
If a player is killed as the result of different damaging abilities targeting him, all players that dealt damage that night to the dead player are treated as the murderers of that player. However, if a player is killed as the result of an instant death attack, then the player casting the killing spell is treated as the murderer, regardless other damaging spells (kill has priority in the resolution order; see below.)
-Items:
Players can have items. When a player dies, its items are left unattended on the floor. An unattended item can be grabbed by any player, by posting in thread "grab: item name" (the first player to post grabs it). A player can only pick on item on the floor per real day of the game (think of it as an ability that recharges after 24 hours). Items can be passive, meaning their abilities will always be active; or be active, meaning the player must choose to activate its ability in order to function, consuming its action slot for the phase. A player can choose to leave an item unattended without using its ability slot, or even during the day, by PM'ing me its choice.
-Deadlines:
Days will have a strict deadline of three weeks, subject to change only during certain circumstances (replacements, high activity, low activity, among others). After only 12 or less players remain, the deadline will be changed to two weeks. At deadline, if no player have a majority, no lynch will occur. Nights will have a deadline of 72 hours.
-Quoting:
You may not quote any communication out of this topic. This includes role pms, questions to me, QT links, among others. Failure to do so will result in a modkill.
-Modkills:
If you break any rule, you will be, at my discretion, modkilled. Modkilled means that you will lose the game regardless of the result of your faction. A modkill may or not end the day, at my discretion, trying to punish the faction of the modkill.
-Spells and abilities:
Most players have a set of abilities or spells. Abilities (spells and non-spells) can be used both during day and night. However, only one ability can be used per phase. Abilities during the day will resolve at the end of the day, during the twilight period. Abilities during the night resolve at the end of the night. In both cycles the abilities will resolve depending on the ability resolution order. Abilities that target all players usually don't affect the user of such ability.
-Spell slots:
All casters have a number of spell slots. Spell slots determine the times a player can use their abilities. Each spell has a level, and when it’s used one spell slot of that level is consumed.
-Field effects:
-During each cycle of day/night, a special effect will be all over the game. This special effect affects all players and all actions, unless otherwise noted. These effects may range from increase damage from spells, negate certain type of actions, create post restrictions, modify the current HP of players, etc, etc, etc. You won't be told which effect is in place.
-Activity:
I expect a post from each player each 72 hours. Failure to do so will result in a prod. Failure to respond to the prod will result in replacement or modkill (at my discretion, taking into account the length of the game). If you're going to be away for more than 48 hours, post in this topic the VLA warning. I do not check the VLA topic.
-Death:
Once you are dead you are dead. I allow a single bah post, containing no information, but please at least try to make it funny. However, don't lose sight of the thread. Something good may happen to you!
-Scum claim:
It is completely forbidden to claim scum/scum partners, whether you are scum or not.
-Roles and factions:
This is a rather vanilla-less setup. All factions have a winnable condition. If a win condition is achieved, and it doesn't directly interfere with the win condition of another faction, the game will keep on. For example, if the win condition of a player is to get certain player lynched, should that player achieve that condition (and no other win condition is achieved at the same time), the game can keep on. There is at least one town faction and one scum faction. Town faction is called Sorcerers, while scum faction is called Wizards. Other factions may exist, and they may have wizards, sorcerers, or other classes.
-Endgame:
It is considered endgame when the town or scum faction have achieved their win condition.
-Ability resolution:
The order of resolution of abilities is (take note that not necessarily all abilities described here exist in the game): hide, mass-redirect, roleblock*, mass-roleblock, redirect*, protect, kill, damage, healing, investigate, recruit, affect other*, revive, miscellaneous abilities. Roleblock, affect other and redirect may switch place depending on who's the one being affected (the redirect takes place unless the roleblocker blocks the redirector; the same with affect other) Conflicting abilities of the same type will happen simultaneously.
-Restrictions and Warnings:
If by some chance you get a restriction of some sort, and you fail to follow it, I will give you a warning. One warning is ok. Two warning is tempting your luck. Three warnings results in the lost of your night action for the following night.
-Block, protect and targeting:
When a player has an effect that says "can't be targeted", all abilities on the target will fail and the players targeting him will know their abilities failed, and the ability will be used. When a player has an effect that says "is protected from..." or "is immune to", all abilities on the target (of the specified type, if any) will fail, but the players targeting him won't know their ability failed and the ability is expended. When a player has an ability blocked or when an ability is prevented, it will know that its ability failed and the ability won't be used.
-Roles vs Rules:
If there is a conflict between a role and a rule, the roles triumphs.
-A friendly advice:
Actually, two advices from your friendly mod. First, though you can paraphrase your role pm and make a claim, it is not advised to do so. Really, listen to me this time. Second, don't try to outguess me. You will fail so hard it won't be funny.
Taking a long break from mafia games.
In honor of Erika Furudo, my first scum win (Umineko Mafia).