[phpBB Debug] PHP Warning: in file [ROOT]/ext/alfredoramos/seometadata/event/listener.php on line 114: Undefined array key 1444070 [phpBB Debug] PHP Warning: in file [ROOT]/ext/alfredoramos/seometadata/event/listener.php on line 114: Trying to access array offset on value of type null [OLD] Open Setup Ideas and Discussion - Mafiascum.net
Mr. and Ms. Smith
Mr. Smith (SK) (nk-immune)
Mrs. Smith (SK) (nk-immune)
1 Watcher
x townies
Daystart
x = number of townies necessary to balance setup. x = 6?
Mr. and Mrs. Smith are SKs, with the win condition "you win if you are the last player alive". If one ever targets the other, they get a qt thread to use for the rest of the period of night, and each following period of night, and their win conditions are changed to read "you win if either you or your spouse outlives the entire town"
I would say 7 or 8 townies would work for Mr. Mrs smith game.
Sarcasm is just a way of saying how stupid you think someone is but in a more polite way.
Post
Post #295 (isolation #6) » Fri Feb 20, 2009 8:08 am
Postby farside22 »
Lord Gurgi wrote:
farside22 wrote:
farside22 wrote:I'm thinking for the next round of games to sign up for to do
Carbon 14
again. I found the game well balance and many enjoyed playing (well except those killed early.)
Discussion on the game is welcomed.
Also saw this game getting 2 or three noms:
Two of Four b9
So again thoughts on both games. Yes or no. Problems or disagreement?
Carbon-14: Seems that massclaim is the best thing to do after nolynch day one. That should keep the town in confirmed players for the rest of the game. It is important that there is no discussion day one, though.
This depends on many factors.
Who did the mafia kill that night 1? Counter claiming is the bomb thing to do as scum or claiming said role first.
Sarcasm is just a way of saying how stupid you think someone is but in a more polite way.
Post
Post #366 (isolation #9) » Mon Feb 23, 2009 12:08 pm
Postby farside22 »
Artem wrote:Cops don't know their sanity. The game starts with Night 0, where the cops are given one set of investigation results and the mafia may choose to block somebody.
mafia gets to block and kill? night 0?
Sarcasm is just a way of saying how stupid you think someone is but in a more polite way.
Post
Post #554 (isolation #11) » Fri Mar 13, 2009 6:20 am
Postby farside22 »
mith: Since some games are being discussed that have been played before and I find a game that looks balanced may I give the game to a mod that has experience.
I'm looking at the one Caboose nom'ed and got nom'ed 3 times:
Post
Post #676 (isolation #13) » Thu Apr 16, 2009 8:01 am
Postby farside22 »
I'm going to start really looking these idea over when I get back from my vacation. Anything I feel looks good I will take over to the certify people and start lighting a fire to get more game choice to play for Open.
Sarcasm is just a way of saying how stupid you think someone is but in a more polite way.
Post
Post #761 (isolation #14) » Thu Apr 30, 2009 10:12 am
Postby farside22 »
Empking wrote:
Wall-E wrote:
orangepenguin wrote:Secret Word:
A word is chosen by the mod. If any players say it any time during the game, they will be modkilled at the end of the day, to ensure the word isn't given away.
-Only way to kill mafia is by lynches.
-Mafia know word, the rest of town do not. They are still modkilled if they say it.
Large set-up, lots of players. No nights?
OH FFFFF YES
NOMINATED
OR WHATEVER WE DO TO MAKE THINGS HAPPEN
Is it normal? If it is:
Second
This is not normal
Off to theme for you!
Sarcasm is just a way of saying how stupid you think someone is but in a more polite way.
Post
Post #937 (isolation #15) » Thu Aug 20, 2009 10:21 am
Postby farside22 »
I am going to start looking more here for idea's on open set ups.
There will be lots of talks about an idea that gets 2 or more votes to be run before I put it in the queue to be run.
Any questions let me know.
farside
Sarcasm is just a way of saying how stupid you think someone is but in a more polite way.
Post
Post #961 (isolation #17) » Mon Sep 28, 2009 8:26 am
Postby farside22 »
ortolan wrote:
farside22 wrote:I need some game ideas people. Hit this page today with what you want to see. Carbon 14 is a possiblilty
Please give Delayed Reaction a go. People will love it due to its unconventional setup. I also see a mafia or town win as equally likely. I will mod if necessary (I'm aware that's not really a possibility). Most of the issues I've seen with it were extremely nitpicky (and I'd suggest the proposed improvements were inferior to the original) and frankly all setups on this site are balanced towards one side or another. I think this is at least as good as most other open setups.
The game seems more theme then open
Sarcasm is just a way of saying how stupid you think someone is but in a more polite way.
Post
Post #971 (isolation #18) » Fri Oct 09, 2009 6:43 am
Postby farside22 »
first no to the zombie game. That is not a normal set up and sounds more like a theme game.
Second this game.
Netlava wrote:Anyways, I was wondering why watchers & trackers were relatively rare, and that may be because they're a bit overpowered in non open set-ups, so I thought of the following:
I feel this set up is more ballance in favor of town the scum. A track and a watch while the mafia have 2 players. I just see this as a clear town win all the way thru.
Sarcasm is just a way of saying how stupid you think someone is but in a more polite way.
Post
Post #1009 (isolation #19) » Wed Oct 28, 2009 5:43 am
Postby farside22 »
I know I have played Friends and Enemies. Day 1 mason claim is bad.
I have never seen 3 mason's live to day 3. Even if they claim there is still townies there too.
To have scum and mason's that good to never be lynched or killed during the first 2 days has yet to happen.
I will put Friends and Enemies up for the next round.
Sarcasm is just a way of saying how stupid you think someone is but in a more polite way.
Post
Post #1016 (isolation #22) » Tue Nov 10, 2009 12:37 pm
Postby farside22 »
Ether wrote:I guess replacements would probably need the transcripts, yeah.
It could be more work but you could set a quick topic for each person indiviually to chat with ever they want and they will be responsible to send their chat link to him they wish to talk to more privately.
Sarcasm is just a way of saying how stupid you think someone is but in a more polite way.
Post
Post #1018 (isolation #23) » Tue Nov 10, 2009 12:53 pm
Postby farside22 »
Ether wrote:Well, a QuickTopic for each individual to paste all of the transcripts it was involved in for replacements and nonplayers to read would work. Sending it to other players would defeat the purpose. (And be quoting private conversations, which would presumably still be against the rules.)
For actual communication, you'd really need to use AIM, PMs, unofficial QuickTopics, et cetera. Unless you decided to make 64 separate official QuickTopics (all of the two-person pairings, minus the scum ones, plus a three-person scum topic), which is just crazy.
Yuck. It's really a big mess for the mod
Sarcasm is just a way of saying how stupid you think someone is but in a more polite way.
Post
Post #1022 (isolation #24) » Wed Nov 11, 2009 6:35 am
Postby farside22 »
Ether wrote:I just noticed the Rebels in the Palace game. Isn't that basically 4:8 Nightless, a game town already has an advantage in, with weakened scum?
Post
Post #1024 (isolation #25) » Wed Nov 11, 2009 9:18 am
Postby farside22 »
Ether wrote:Daymasons means daytalk, yeah.
If a tailor and a cop target the same player, then the cop gets a false result. I think PF and I agreed later that all dead mafia are revealed simply as
mafia
, so the town doesn't know when the tailor dies and there's always room for argument on the cop results. (In this version, I think the tailor can also target itself.) It's also been renamed Bad Tweed.
Still 2 cops seem a bit one sided to me. Idk it's just seems more leveled to the town because and yes this is a long shot if both cops live after N1 lets say they can say I checked player X and he checked player Y
if they both get innocent it's something where one could be wrong. If they get guilty on both then it's for sure 1 scum gone.
Sarcasm is just a way of saying how stupid you think someone is but in a more polite way.
Post
Post #1045 (isolation #32) » Mon Dec 07, 2009 8:53 am
Postby farside22 »
Elephant Hell wrote:Even if a mafioso is lynched they can kill a mason so that the game goes to pretty much the same situation (lylo with a single Townie in the middle).
Tit for Tat Mafia
1 Mafia Roleblocker
1 Mafia Role Cop
1 Mafia Nurse
1 Doctor
1 Vigilante
1 Deputy
6 Townies
Daystart. All roles where sanity is a question are confirmed-sane. If the Mafia Nurse becomes a Doctor they can self-protect.
Not sure what to think. I don't like doctors that can self protect.
Sarcasm is just a way of saying how stupid you think someone is but in a more polite way.
Post
Post #1047 (isolation #33) » Mon Dec 07, 2009 9:45 am
Postby farside22 »
Crazy wrote:
farside22 wrote:
Elephant Hell wrote:Even if a mafioso is lynched they can kill a mason so that the game goes to pretty much the same situation (lylo with a single Townie in the middle).
Tit for Tat Mafia
1 Mafia Roleblocker
1 Mafia Role Cop
1 Mafia Nurse
1 Doctor
1 Vigilante
1 Deputy
6 Townies
Daystart. All roles where sanity is a question are confirmed-sane. If the Mafia Nurse becomes a Doctor they can self-protect.
Not sure what to think. I don't like doctors that can self protect.
Doctors that self-protect aren't an issue unless the doctor is pro-town.
There is a vig for the town
A role blocker for the mafia. Having 2 possible roles to stop a vig. ......
Sarcasm is just a way of saying how stupid you think someone is but in a more polite way.
Post
Post #1051 (isolation #34) » Tue Dec 08, 2009 7:28 am
Postby farside22 »
Alduskkel wrote:
animorpherv1 wrote:@Farside:
If the Vig shoots the mafia Nurse, who protacted him/herself, vig claims, and lynches a mafia.
Only if the Roleblocker is dead.
^ this and it's the mafia nurse that needs to be a doctor first.
idk I feel this is a bit swingy but I would love someone to crunch the numbers on this game.
Sarcasm is just a way of saying how stupid you think someone is but in a more polite way.
Post
Post #1058 (isolation #35) » Thu Dec 10, 2009 6:45 am
Postby farside22 »
Alduskkel wrote:
Sanjay wrote:
shaft.ed wrote:Think it would be better without the self protect.
Also Roleblocker and Role Cop on the mafia side seems overpowered. Why is the Roleblocker there, and why isn't there a back-up roleblocker?
I agree with this.
I think having a vigilante and a roleblocker distracts from the tit for tat thing going on. Give the town some back up roles or leave them out.
You need the Vigilante to make the Mafia Nurse relevant. And with a Vigilante, I think the Mafia could use a Roleblocker.
I understood this but I think the self protect is too much for the scum.
With a RB at their hands in the beginning they have to worry only about a doctor and vig.
With a role cop as scum I assume they will get the info of the role it's self?
Sarcasm is just a way of saying how stupid you think someone is but in a more polite way.
Post
Post #1060 (isolation #36) » Thu Dec 10, 2009 11:24 am
Postby farside22 »
actually I thinking sticking with this:
Tit for Tat Mafia
1 Mafia Roleblocker
1 Mafia Role Cop
1 Mafia Nurse
1 Doctor
1 Vigilante
1 Deputy
6 Townies
Without the self protect is fine. I think adding the the rest of the backups are not neccessary and no I don't like the idea of giving the mafia an extra kill.
Sarcasm is just a way of saying how stupid you think someone is but in a more polite way.
Post
Post #1062 (isolation #37) » Thu Dec 10, 2009 12:47 pm
Postby farside22 »
shaft.ed wrote:
farside22 wrote:actually I thinking sticking with this:
Tit for Tat Mafia
1 Mafia Roleblocker
1 Mafia Role Cop
1 Mafia Nurse
1 Doctor
1 Vigilante
1 Deputy
6 Townies
Without the self protect is fine. I think adding the the rest of the backups are not neccessary and no I don't like the idea of giving the mafia an extra kill.
I still think Role Cop and Roleblocker on Mafia side are unbalanced.
What about:
1 Mafia Backup Roleblocker
1 Mafia Doctor
1 Mafia Rolecop
1 Town Vig
1 Town Nurse
1 Town Deputy
1 Town Roleblocker
5 Vanilla Townies
Now each side has a killing power (vig vs. mafia kill). And Town starts with 2 power roles and 2 backups, while mafia has 2 power roles and a backup. Problem here I guess is a mafia version of "follow the cop."
Is the vig a conpulsive vig?
Sarcasm is just a way of saying how stupid you think someone is but in a more polite way.
Post
Post #1066 (isolation #38) » Fri Dec 11, 2009 7:03 am
Postby farside22 »
Reading the game comments for paris it seems people thought adding 2 VT's would be more helpful. What does 1 VT added to the set up change? Why add only 1 instead of 2 VT's?
Sarcasm is just a way of saying how stupid you think someone is but in a more polite way.
Post
Post #1076 (isolation #40) » Fri Dec 11, 2009 1:30 pm
Postby farside22 »
Sanjay wrote:If I want some help with an open setup that is a slight bit non-traditional, but I don't really care about submitting it for play on mafia scum, what thread do I do that in? This one? Some other one? Do I make a new thread?
Non traditional how? If it's not a game normal I would post it just as an idea for a game in your own topic.
Sarcasm is just a way of saying how stupid you think someone is but in a more polite way.
Post
Post #1077 (isolation #41) » Fri Dec 11, 2009 1:31 pm
Postby farside22 »
Adel wrote:
farside22 wrote:Reading the game comments for paris it seems people thought adding 2 VT's would be more helpful. What does 1 VT added to the set up change? Why add only 1 instead of 2 VT's?
2 mafia goons vs. watcher + vig + 7 townies seems like a lot..
possible rule changes:
1. "no lynch" is not allowed while both mimes are alive.
2. if one mime is killed at night the other becomes a neutral survivor OR if one mime is killed at night, both die and lose.
I agree with 1 and as for 2 I think the later part is better.
Sarcasm is just a way of saying how stupid you think someone is but in a more polite way.
Post
Post #1116 (isolation #44) » Thu Dec 17, 2009 3:27 pm
Postby farside22 »
Albert B. Rampage wrote:It doesn't make the game more fun to play. In fact, it makes the game much less fun to play. The PRs who get blocked are unhappy, the mafia doesn't know that they successfully RB'd half the time. No RB forces the mafia to make good decisions, not NK one claimed PR and block the other.
I know that games without mafia RBs are more fun.
I still feel the mafia is up shit creak without something to counter the town's PR.
Sarcasm is just a way of saying how stupid you think someone is but in a more polite way.
Post
Post #1131 (isolation #45) » Fri Dec 18, 2009 7:07 am
Postby farside22 »
Adel wrote:
farside22 wrote:Reading the game comments for paris it seems people thought adding 2 VT's would be more helpful. What does 1 VT added to the set up change? Why add only 1 instead of 2 VT's?
2 mafia goons vs. watcher + vig + 7 townies seems like a lot..
possible rule changes:
1. "no lynch" is not allowed while both mimes are alive.
2. if one mime is killed at night the other becomes a neutral survivor OR if one mime is killed at night, both die and lose.
I definately think the no lych while both alive should be in here what about no lynch not in the game at all.
Sarcasm is just a way of saying how stupid you think someone is but in a more polite way.
Post
Post #1133 (isolation #46) » Fri Dec 18, 2009 7:00 pm
Postby farside22 »
skitzer wrote:An Idea I came up with last night that doesn't have much refining but I like the idea:
Noah's Ark
2 Mafia A
2 Mafia B
2 Cops
2 Doctors
2 Townies
Tweak it however you wish, but remember that the central idea is that there is two of each role.
2 millers
idk a part of me wants to see something that mess's with the cops a bit and the millers get a VT PM so they don't know they are millers (sorry it's the I want things to be a not follow the cop ideal)
Sarcasm is just a way of saying how stupid you think someone is but in a more polite way.
The orignal concept had
2 mafia
2 wolf
2 monks
2 mason
4 townies
I played not in this game (maybe I did) but for the mafia and monks it was always on the look out for mason and monks.
Unintencially the mod did the set up this way with this game.
Both vigilantes are lovers with a townie; the pairs win with town only if the other vigilante pair dies before them.
no
3 kills in one night.
vigs both kill at VT
mafia kills vig lover
it's lylo day 2.
D1: VT lynch
N1: someone kills a lover from group 1, someone else kills a lover from group 2, and someone kills a VT. 3 scum, 3 VT's are alive and the game is over.
Sorry I miscounted but there is the basic's.
Sarcasm is just a way of saying how stupid you think someone is but in a more polite way.
Post
Post #1243 (isolation #55) » Thu Feb 18, 2010 12:23 pm
Postby farside22 »
Seeing lots of ideas but no nom's so far. I liked the one that VP talked about last page but I can see a new mod looking at me like what was I smoking when I tell them to mod that game.
Sarcasm is just a way of saying how stupid you think someone is but in a more polite way.
Post
Post #1254 (isolation #56) » Fri Feb 19, 2010 5:32 am
Postby farside22 »
PranaDevil wrote:I think the flaw with "first to send in the action after nightfall" is that if nightfall begins when someone is at work, and wouldn't be able to post until they get home, then that person is at a disadvantage unfairly, purely for having a job at those hours (as opposed to someone in a different timezone, or someone unemployed). Hence why random would be fairer.
I agree with this and think random is better idea.
Sarcasm is just a way of saying how stupid you think someone is but in a more polite way.
Post
Post #1257 (isolation #57) » Fri Feb 19, 2010 6:26 am
Postby farside22 »
Herodotus wrote:
Mr. Flay wrote:I really don't like a single random diceroll deciding Win/Lose, and having to both hold your shot and lose the scum you correctly identified seems overly harsh. Is there a reason they can't both win on the same Scum, and both exit?
That was how I was seeing it, originally. The mod randomly choosing bit is optional. Part of the idea was to keep the town on odd numbers at the end of each night, but there are already other ways that could be interrupted.
I really like this idea lets work out what is best and I will have it up next time I do sign ups for the open games.
Sarcasm is just a way of saying how stupid you think someone is but in a more polite way.
Post
Post #1272 (isolation #58) » Mon Mar 01, 2010 9:18 am
Postby farside22 »
yabbaguy wrote:I like the "No I in Team" Hunter game, personally.
I do too. I think 7 townies with 2 mafia and 2 hunters are best in this game but that's just my view.
It looks to be a 11 player game I believe looking at the orginal idea with 2-3 mafia, 2-3 hunters and 5 -7 townies. I think 6 or 7 townies would be best in this game but the idea of 3 hunters makes me shudder for the scum.
Sarcasm is just a way of saying how stupid you think someone is but in a more polite way.
Post
Post #1284 (isolation #59) » Tue Mar 02, 2010 1:38 pm
Postby farside22 »
Mr. Flay wrote:
I want to see this in operation once or twice before suggesting it to VRK as a replacement for F11. I don't think it is susceptible to the old "Investigative Role claims, Doctor protects while Investigator hunts" problem, because the RB can just stop an outed
Cop
Tracker while the Goon hunts the Doc.
Question. Is the doctor and the tracker in the game or is a possiblity of being in the game like F11?
9 player game 1 mafa RB, 1 goon. I think I would miss the possible fake claims that mafia can pull in the game.
Sarcasm is just a way of saying how stupid you think someone is but in a more polite way.
Post
Post #1304 (isolation #60) » Wed Mar 03, 2010 9:34 am
Postby farside22 »
Vel-Rahn Koon wrote:Won't the Tracker auto-nail the Mafia doing the killing, since the Tracker would be told that "Player X went to Player Y's house last night". The next day Player Y turns up dead. Player X is scum.
Am I missing something about the Tracker role? It seems with only 1 killing group in an F11 setup you're giving the tracker too much power, because he automatically knows that the person doing the killing must be scum, and not necessarily a pro-Town killing role like a Vig or similar.
So no investigation role would be good? I mean Vel is right this is almost like follow the cop that is already going on except follow the tracker.
Of course the tracker has a 1 out of 8 chance of being correct on who to follow. If he follows the doc and nothing happens to the player that the doc targeted he will realize player not dead and another player dead there is the doc right there.
(shrug)
Sarcasm is just a way of saying how stupid you think someone is but in a more polite way.